Turtle Architect v2.0, the ULTIMATE turtle planning/construction/3D-printer software.
#21
Posted 16 January 2014 - 11:51 PM
#22
Posted 17 January 2014 - 02:45 AM
#23
Posted 17 January 2014 - 06:49 PM
here is my first blueprint pastebin.com/cLQRwzQH
Edited by Sam_Starfall, 17 January 2014 - 11:01 PM.
#24
Posted 18 January 2014 - 12:42 AM
#25
Posted 18 January 2014 - 01:18 AM
---->x+
|cccc
|cccc
|cccc
vcccc
Z+
Get it?
The program name dosen't matter, it gets this automatically and functions accordingly.
Also, your house is in the old format?
Edit: Enderchest feature is done now: It requires openPeripherals, and the slots in it are directly mirrored to the ones the turtle uses. So if the turtle needs blocks for slot 1-5, he'll check slot 1-5 in the enderchest for blocks. Fuel may be put in slot 17-27.
Note that these features require you to update cTurtle, just delete it and run TA again.
Edited by CometWolf, 18 January 2014 - 09:08 AM.
#26
Posted 18 January 2014 - 06:33 AM
#27
Posted 18 January 2014 - 04:18 PM
Edit: Enderchest feature is done now: It requires openPeripherals, and the slots in it are directly mirrored to the ones the turtle uses. So if the turtle needs blocks for slot 1-5, he'll check slot 1-5 in the enderchest for blocks. Fuel may be put in slot 17-27.
Note that these features require you to update cTurtle, just delete it and run TA again.
can you still use the program without openPeripherals? just by not using the ender chest?
#28
Posted 19 January 2014 - 02:30 PM
Also, here's a list of things you can improve:
Fill tool crashes with a too long without yielding.
Selecting a brush size larger than one and then moving the canvas with the arrow keys will colour squares at the wrong position.
Add a function to draw shapes, e.g. circles, squares, triangles, lines
I'll add more when I find them.
Edit:
Selector functions like paste and copy are really wonky. For example, cutting doesn't actually cut, just copy. Placing what you just pasted requires you to select a different tool.
Moving layers simply doesn't work (drew something at x 100 and z 100, y 1, tried moving it to y 25 and it just disappeared)
Allowing us to change the scale on the monitors would be great too.
Edited by Bab, 19 January 2014 - 03:15 PM.
#29
Posted 19 January 2014 - 03:04 PM
Sam_Starfall, on 18 January 2014 - 04:18 PM, said:
Bab, on 19 January 2014 - 02:30 PM, said:
Bab, on 19 January 2014 - 02:30 PM, said:
Bab, on 19 January 2014 - 02:30 PM, said:
as for circles, it's been suggested, and i want to do it. Dunno when though. Triangles are a maybe for now, dunnow how hard that would be.
Bab, on 19 January 2014 - 02:30 PM, said:
I'll get around to doing a tutorial eventually
Bab, on 19 January 2014 - 02:30 PM, said:
Also i've been working on some changes to cTurtle today, so it might be a good idea to update it. (that means delete it and run TA again)
Edited by CometWolf, 19 January 2014 - 03:15 PM.
#30
Posted 19 January 2014 - 03:17 PM
#31
Posted 19 January 2014 - 03:23 PM
Edited by CometWolf, 19 January 2014 - 03:38 PM.
#32
Posted 19 January 2014 - 05:00 PM
#33
Posted 19 January 2014 - 05:17 PM
"This mode will allow you to draw blocks the turtle will consider already built, thus skipping them."
This means the blocks you draw while the mode is active, will not be built when the blueprint is constructed by a turtle. These blocks will remain this way, until you either draw over them while built mode is off or mark the layer they're on as not built.
#34
Posted 19 January 2014 - 05:52 PM
Edited by Bab, 19 January 2014 - 05:53 PM.
#35
Posted 19 January 2014 - 05:55 PM
Edited by CometWolf, 19 January 2014 - 05:56 PM.
#36
Posted 20 January 2014 - 08:55 AM
#37
Posted 20 January 2014 - 10:51 AM
#38
Posted 20 January 2014 - 01:20 PM
Success, Success !!!!
I Found the right combination of position, GPS data, Location and facing so that the turtle restarted the construction exactly where it was supposed to. if I knew how I would post a picture for you to see.
Edited by Sam_Starfall, 20 January 2014 - 02:01 PM.
#39
Posted 20 January 2014 - 03:33 PM
Bab, on 19 January 2014 - 05:52 PM, said:
Sam_Starfall, on 20 January 2014 - 01:20 PM, said:
I didn't notice this myself as it was only affecting advanced turtles. I use regular for building
Sam_Starfall, on 20 January 2014 - 01:20 PM, said:
Quote
|cccc
|cccc
|cccc
vcccc
Z+
As for the GPS, i dunno man it works fine on my end. I'll have to see your setup. Send me the server IP and i'll come check it out sometime.
Edit: after some testing, i found a bug related to the coordinates. The turtle would begin building 2 blocks in each direction from the origin point, instead of 1 as intended. This has been fixed.
Edited by CometWolf, 20 January 2014 - 05:23 PM.
#40
Posted 21 January 2014 - 08:50 AM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users