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[LanteaCraft / SGCraft] == ccDHD ==

lua computer utility

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#221 nidico100

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Posted 19 April 2016 - 08:34 PM

i'm using the latest version of both

i was playing with ccDialer, don't know what exactly, but calling iris and so on

#222 Dog

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Posted 19 April 2016 - 10:19 PM

That's not much to go on, but I'll see if I can track down what's happening.

#223 Yanniclord

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Posted 20 April 2016 - 02:01 AM

Yo Dog, the redstone sytem you added to the ccDHD, could you add it for the older version of your program? Greg_Ewing changed something in the code of SGCraft, which is crashing my server when i use the WarpDrive mod to move my ship around space. Not just WarpDrive mod, but also Remain In Motion, it doesn't crash the server, but the Stargate bugs out, which actually also happens with the WarpDrive mod, after it first crashed the server. And since, in all honesty, Greg_Ewing is ignorant dick at times (quite often if you ask me), he purposely doesn't answer to me, and actually some others too, even if he was online minutes after the post was made, sometimes even hours, there is no way i can rely on him helping me out on this or even explaining it, as in the changelog for 1.7.10, nothing was stated that changed block render methods or block saved data methods. So i most likely am required to check this out for myself, since there doesn't seem to be any other option. If you need more info on my issue, take a look here: ( http://www.minecraft...and-1-8?page=51 ). Anyways, since i probably will need to backdate SGCraft to the version i remember it working the way it SHOULD work, if it would be possible for you to add all the changes you made to the older version of the program, that would be very appreciated (like the 3x3 monitor that shows the locked chevrons and such), if not, i just go with what it has.

Edited by Yanniclord, 20 April 2016 - 02:04 AM.


#224 Dog

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Posted 20 April 2016 - 02:36 AM

You want this added to ccDHD 1.5 right? The redstone part was easy to add - redownload ccDHD 1.5 to get the update (edit line 299). As for 3x3 monitor support and remote iris status - don't count on it, but I'll see if I can them in and working - no promises on when that might happen, though.

Be aware that there is no downgrade path from 2.0 to 1.5 - at the very least, you'll need to delete your config file for ccDHD and gateLiaison and put them through first time setup again - at the very worst your address book may not work either (but I don't think that'll happen). If that's the case, let me know and I'll put together a utility to convert the address book for you.

EDIT: Regarding your post in the SGCraft thread: you should pastebin a crashlog and post the link - that'll help Greg track down the issue.

Edited by Dog, 20 April 2016 - 04:43 AM.


#225 Yanniclord

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Posted 20 April 2016 - 01:32 PM

View PostDog, on 20 April 2016 - 02:36 AM, said:

You want this added to ccDHD 1.5 right? The redstone part was easy to add - redownload ccDHD 1.5 to get the update (edit line 299). As for 3x3 monitor support and remote iris status - don't count on it, but I'll see if I can them in and working - no promises on when that might happen, though.

Be aware that there is no downgrade path from 2.0 to 1.5 - at the very least, you'll need to delete your config file for ccDHD and gateLiaison and put them through first time setup again - at the very worst your address book may not work either (but I don't think that'll happen). If that's the case, let me know and I'll put together a utility to convert the address book for you.

EDIT: Regarding your post in the SGCraft thread: you should pastebin a crashlog and post the link - that'll help Greg track down the issue.

Ye i will do that. About the addressbook, no worries there, i really don't care about having to add back the 15 gates i have in that list, so not much of a problem.

#226 Dog

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Posted 20 April 2016 - 04:11 PM

I might have a way you can continue to use 2.0 with the 'old' SGCraft - at least for the short term. Here are copies of gateBuddy and gateLiaison (2.0RC9q) that are written for the old SGCraft - with these you should be able to run ccDHD and ccDialer 2.0RC9q as well - and keep all the recent features I added to 2.0. I don't plan on updating these in the future, so keep that in mind.

gateLiaison
pastebin get 2jjVqs92 gateLiaison

gateBuddy
pastebin get kfgafcmk gateBuddy

#227 Yanniclord

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Posted 20 April 2016 - 06:07 PM

View PostDog, on 20 April 2016 - 04:11 PM, said:

I might have a way you can continue to use 2.0 with the 'old' SGCraft - at least for the short term. Here are copies of gateBuddy and gateLiaison (2.0RC9q) that are written for the old SGCraft - with these you should be able to run ccDHD and ccDialer 2.0RC9q as well - and keep all the recent features I added to 2.0. I don't plan on updating these in the future, so keep that in mind.

gateLiaison
pastebin get 2jjVqs92 gateLiaison

gateBuddy
pastebin get kfgafcmk gateBuddy

Thanks, i will see if Greg finds a solution to it, or LemADEC. But i will surely use them for now :)

#228 marckusfransson

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Posted 05 June 2016 - 04:30 PM

When I try to start ccDHD 2.0, I get this error: bios:14: [string "startup"]:2218: '<name>' expected
How can I solve this?
I run on CC 1.75 and SGCraft 1.11.2 (MC 1.7.10)

#229 Dog

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Posted 05 June 2016 - 10:05 PM

Hi marckusfransson :)/>
My apologies for the problem you ran into - that was my fault. I've fixed the error and reuploaded ccDHD - please redownload ccDHD and it should work as expected.


EDIT: I just uploaded a fix for gateLiaison RC9r and 'new' SGCraft (9 symbol addresses in local dimensions were being converted to their 7 symbol counterparts which was causing some logging features not to work right) - redownload gateLiaison to get the fix.

Edited by Dog, 08 June 2016 - 05:47 AM.


#230 marckusfransson

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Posted 09 June 2016 - 05:45 PM

*This is a message from your cc10 program. I got this error and said this in the message, but you dont seem active on it anymore

When I try to run cc10Host, I get this error:
startup:195: attempt to index? (a nil value)
Can you try to fix it? :)
I run on CC 1.75

#231 Dog

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Posted 10 June 2016 - 06:32 AM

My apologies - I'm not getting notifications for my threads and I sometimes miss a post. I've replied to you in the cc10 thread - everything should work now (once you do one thing on your end - see the cc10 thread for the full instructions).

#232 Aaronstar

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Posted 11 June 2016 - 03:43 PM

do you know of any cc program to oc converter? i really like this dialer but lots of packs use oc instead because it is more difficult

#233 Dog

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Posted 11 June 2016 - 03:58 PM

I'm not aware of any. IIRC you are using SGCraft, right? You might want to check out this OC DHD program by DarknessShadow. There are some screenshots on the front page there and it looks like a pretty decent OC based DHD program.

#234 tamsynnimogen

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Posted 08 July 2016 - 12:22 AM

ok so im using
LanteaCraft-1.7.10-21
ComputerCraft1.75
ccDHD 2.0 RC 2_rc9r
gateLiaison 2.0 RC 2_rc9r
and all work fine (apart from iris control)
how hard would it be to allow the computer that has gateLiason running to emit a redstone signal when iris is set to be closed?
also i know these are in the unsupported section but attempted to use the discoverydialer 2 and i cant seam to get it working just states no gate detected and ive tried linking it to the ccDHD and gateLiasion computers both wirelessly and wired networks and no luck am i doing something wrong here?

#235 Dog

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Posted 08 July 2016 - 02:31 AM

Hey tamsynnimogen,

OK, first the bad news, the redstone signal thing isn't going to happen. I expect irises to be fixed within an update or two and don't want to add code that I'll have to remove again down the line. Call me lazy (I don't mind), but I just don't want to deal with that.

Now the good news - yes, you're doing something wrong :P discoveryDialer should be connected to the StargateBase (either directly or via modem/network cable), not one of the other computers. It's a completely standalone program that doesn't rely on gateLiaison or ccDHD. In fact, I tend to install it on the same computer as gateLiaison and just quit gateLiaison and run discoDialer when I want to scan for gates. Or, if you've got an extra gate, you could have a completely separate/stand-alone gate for discoDialer - so it can run all the time.

#236 tamsynnimogen

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Posted 09 July 2016 - 01:33 AM

ok thats kool about the redstone thing didnt realise it was being worked on
thank you for the help on the discoDialer its working great now is it the same principle for the discoveryImporter or does that require something else
(sorry for being a pain) also didnt know that wired connections to the gate and a computer worked so thanks for that

#237 Dog

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Posted 09 July 2016 - 02:41 AM

You're not being a pain :)

discoveryImporter can be run on the same machine as discoveryDialer or on the ccDHD machine. Either way you'll need to copy something over to floppy and take that floppy to the ccDHD machine to make use of it. You can either:

A: Copy the discoveryDialer list to floppy, then place the floppy in the ccDHD machine's disc drive and copy the list to the root directly of the ccDHD machine. Run discoveryImporter on the ccDHD machine and the addresses will be automatically added to your address book.

or

B: Run discoveryImporter on the machine it's on and it'll create a new ccDHD address book. Copy the new address book (/data/DHDGates) to the floppy (/data/DHDgates) - you must keep the data directory. Then place the floppy in the ccDHD machine's disk drive and use the Merge! feature in ccDHD to merge the address book on the floppy with your current one. Don't forget to save your address book after merging.

Edited by Dog, 09 July 2016 - 02:45 AM.


#238 tamsynnimogen

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Posted 09 July 2016 - 08:21 AM

ah ok kool thank you again

#239 Dog

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Posted 10 July 2016 - 02:01 AM

Happy to help :) If you have any other questions, please let me know!

#240 tamsynnimogen

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Posted 10 July 2016 - 09:19 AM

ok sorry what exactly are biolocks and how do they work?





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