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[LanteaCraft / SGCraft] == ccDHD ==

lua computer utility

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#241 Dog

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Posted 10 July 2016 - 02:46 PM

Biolocks are part of another mod - Gopher's Peripherals. One or more biolocks can be connected to a ccDHD machine: this allows you to either control the Iris or control Lockdown mode with the swipe of a hand instead of having to go into the computer interface to do it. It's as close as I could get to the iris control hand-scanner in the show. In order to work, biolocks must be programmed; you can use BioPup (linked in downloads) to program them.

#242 tamsynnimogen

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Posted 10 July 2016 - 05:55 PM

ah kool i'll take a look at this looks interesting thank you

#243 Dog

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Posted 10 July 2016 - 08:49 PM

You're welcome! Remember, biolocks are completely optional - they aren't required to use ccDHD. Have fun :)

#244 tamsynnimogen

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Posted 12 July 2016 - 10:21 PM

errr ok so just building a test world for me and my friends and for some reason the gate addresses are not saving when i turn minecraft off (this is on a single player world) any ideas what could be going on?

#245 Dog

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Posted 13 July 2016 - 12:42 AM

What do you mean the gate addresses aren't saving? Do you mean they aren't being save in ccDHD? Are you saving the address book after you make changes?

#246 wasd12345w

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Posted 13 July 2016 - 09:40 PM

i cant get the program to start - startup:733: attempt to perform arithmetic __div on nil and number - lanteacraft 1.7.10

#247 Dog

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Posted 14 July 2016 - 06:09 AM

Hey wasd12345w,

Which version of ccDHD? 1.5 or 2.0RC? Which LanteaCraft for 1.7.10? Build 70 (old LanteaCraft) or Build 21 (new LanteaCraft)? And finally, which program is generating that error? ccDHD, gateLiaison, ccDialer, gateBuddy?

#248 wasd12345w

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Posted 14 July 2016 - 01:30 PM

dog 1.5

ccDHD

and whats host psync

#249 Dog

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Posted 14 July 2016 - 11:18 PM

OK, so you're using ccDHD suite version 1.5 and the program that generated the error was ccDHD, right? I have a suspicion about why you're getting that error (it shouldn't be possible with the right version of LanteaCraft), but I still need to know what version of LanteaCraft you're using. I can't help until I know that.

Host pSync is for using ccDialer (on a wireless advanced pocket computer). If you aren't using ccDialer then you can leave it OFF. If you *are* using ccDialer then turn pSync ON. You can find more information in the OP.

Edited by Dog, 14 July 2016 - 11:21 PM.


#250 wasd12345w

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Posted 15 July 2016 - 03:39 PM

lantencraft 1.7.10-70

#251 Dog

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Posted 15 July 2016 - 05:24 PM

Hmmm...that's odd. I just tested ccDHD 1.5 with LanteaCraft 1.7.10-70 and I can't duplicate the problem you're seeing. Since I can't seem to find any problem on my end, I went ahead an re-uploaded ccDHD 1.5 to pastebin - please redownload ccDHD 1.5 and let me know if it is working for you.

Edited by Dog, 15 July 2016 - 05:24 PM.


#252 wasd12345w

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Posted 15 July 2016 - 09:59 PM

https://drive.google...QTB2bkpDSGZ0Vlk

#253 Dog

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Posted 16 July 2016 - 12:18 AM

The line you're getting the error on is for SGCraft stargates, not LanteaCraft stargates - basically, that shouldn't be able to happen and I'm not sure why it is happening to you. I've tested on my end have been unable to reproduce the error. Do me a favor and re-download gateLiaison and see if the problem is solved by doing that (I've reuploaded gateLiaison in case the problem was there, since it is the script that detects what kind of gate is connected).

#254 wasd12345w

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Posted 16 July 2016 - 04:37 PM

still no

#255 Dog

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Posted 16 July 2016 - 05:28 PM

Are you playing single player or multiplayer? What is your mod list? I'm going to try to recreate your environment and see if I can figure out what's happening.

#256 Yanniclord

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Posted 06 August 2016 - 05:03 PM

Yo Dog. Is there a function in your program that lets you kill a connection automatically when being dialled in by a Stargate? Like a blacklist in which you can add addresses that automatically kill the connection once it recognizes from where the dial is comming from.

#257 Dog

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Posted 06 August 2016 - 05:25 PM

Nothing for killing the connection - there is 'per gate blacklisting/whitelisting' in that you can have the iris automatically close (or open) for any particular address that dials in - that's the iris switch in each address entry. Killing the connection isn't a feature I'll be adding, though.

#258 Yanniclord

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Posted 06 August 2016 - 08:01 PM

View PostDog, on 06 August 2016 - 05:25 PM, said:

Nothing for killing the connection - there is 'per gate blacklisting/whitelisting' in that you can have the iris automatically close (or open) for any particular address that dials in - that's the iris switch in each address entry. Killing the connection isn't a feature I'll be adding, though.

Ye i know about the white/blacklist feature, thought you maybe would add it. Thanks anyways!

#259 Dog

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Posted 06 August 2016 - 08:29 PM

Let me play around with the idea - it's not something I'm particularly keen on, mind you, but maybe I'll come up with something. The bottom line is that it would involve modifying the address book format, which introduces all sorts of potential problems (especially for those using mixed versions of ccDHD).

EDIT: I've added call dropping support for new SGCraft (new LanteaCraft doesn't provide incoming addresses) - the next release will have it.

Edited by Dog, 14 August 2016 - 11:35 PM.


#260 Yanniclord

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Posted 16 August 2016 - 11:48 AM

View PostDog, on 06 August 2016 - 08:29 PM, said:

Let me play around with the idea - it's not something I'm particularly keen on, mind you, but maybe I'll come up with something. The bottom line is that it would involve modifying the address book format, which introduces all sorts of potential problems (especially for those using mixed versions of ccDHD).

EDIT: I've added call dropping support for new SGCraft (new LanteaCraft doesn't provide incoming addresses) - the next release will have it.

Lanteacraft? I never wanted to say it there because the Minecraftforums Moderators are so over sensitive and cringy, but that mod is slowly dying and the developer AfterLifeLochie doesn't really give a shit either (the other mentioned developer, MichiyoRavencroft does nothing to the mod, he is mentioned as a developer for no reason, he does not add a single thing to the mod, as he is active in the forums but does never say anything about the mod itself, only Lochie does), he doesn't open source it (the "newer" unstable versions of it) and doesn't give us anything to live with, like some kind of update of him saying he is still working on it or so, just nothing. The mod was once very well made, far better than SGCraft, but i became used to SGCraft now, since Lanteacraft is an absolute mess and a shit glitched piece of junk. The mod crashes all the time (when in a multi mod environment, because honestly, who plays Minecraft with just Lanteacraft, that would be a bit too boring), it also crashes for itself (without other mods in place) when for example right clicking with the painting brush to change the base into other blocks, the Stargate's ring spins WAAAAY too fast for an actual Stargate, which is stupid, the gate also has a tendency to either not establish a connection, or when it does, often it's just not able to close that connection, even when one side was closed, the other would still be open, or both stay open but you cannot travel through them. In addition to all that, most of the mod doesn't even work, and there are items added that have no use or meaning to them being there, when they do nothing anyways. And instead he is also adding stupid decoration items/blocks, instead of fixing the damn Stargate, which is the MAIN part of the mod, and the thing we all want, but instead he adds everything else we don't want/need. The mod is a mess, its an absolute glitch and crash-fest, and i am happy that i finally said it. I haven't felt it like this about any mod since Traincraft way back in the days. Lanteacraft once was great, but its glory days are past due.

Hate me for my opinion, but you cannot deny that i am right about this, since many clearly are complaining about it on the forums.

Dog, i think you are just better off focusing your programs on just SGCraft or possibly other Stargate mods, just not Lanteacraft. If you are willing to support it, we all are fine with it, but i think that you would be saving yourself a lot of work not maintaining it for Lanteacraft anymore, as i can almost assume that no one is using this program for Lanteacraft, and if so, only for the old versions, which are up here already. For the future, you might be better off dropping Lanteacraft, but the decision is yours to make.

Just as a note: SGCraft is far from perfect, but it at the very least works. I hate it that the gate is 5x5 and Greg refuses to even listen to my or others recommendations or alike, but at the very least it is stable, it works, and is almost right when it comes to the SG universe (though again, a 7x7 gate REALLY wouldn't hurt anyone, and i would really appreciate it if the gate was made about half the thickness, so maybe 50% slimmer, as the gate is waaay too "fat").

Captain Rant over.

Edited by Yanniclord, 16 August 2016 - 11:58 AM.






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