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[LanteaCraft / SGCraft] == ccDHD ==

lua computer utility

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#41 vivictor14

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Posted 28 August 2014 - 06:41 PM

Hello, I didn't find the adapter block in lanteacraft. I'm using the latest build for cc and lantea.

#42 Dog

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Posted 28 August 2014 - 06:55 PM

Hi vivictor14,

The adapter block doesn't have a recipe in build 52 of LanteaCraft - you have to give it to yourself by console command or via creative mode. If you have NEI installed you can search for "ComputerCraft Adapter" (it is an untextured block).

#43 vivictor14

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Posted 29 August 2014 - 11:10 AM

Thank you for your (quick) answer =), but the block is really not implemented. I found that it's a problem with the integration module of lanteacraft. I posted on it's forum.

#44 Dog

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Posted 29 August 2014 - 03:58 PM

The block is implemented - I've used it myself. Are you using ComputerCraft 1.64pr4 with LanteaCraft 1.7.10 build 52 in Minecraft 1.7.10?

EDIT: I see in the LanteaCraft thread that you say you are running CC_1.64pr4, LanteaCraft_b52, and Cauldron. Cauldron may be the source of the problem. You should try a plain Forge install (no Cauldron) and see if the problem persists.

EDIT2: I see again in the LanteaCraft thread that you were running Minecraft 1.7.2 - that won't work. You'll need to update to Minecraft 1.7.10 to use ComputerCraft 1.64pr4 and LanteaCraft 1.7.10-52. I also strongly suggest you skip Cauldron and just use a plain Forge install (ComputerCraft has known issues with Cauldron/MCPC+).

EDIT3: An update for those reading the thread - vivictor14 discovered a bug in LanteaCraft that caused the adapter blocks to be disabled if ore generation was disabled (an issue report was filed).

Edited by Dog, 02 September 2014 - 04:48 PM.


#45 MichiyoRavencroft

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Posted 23 December 2014 - 05:12 PM

Heya LanteaCraft dev here, as of Build 55+ the CC Adapter has a recipe, it's a control crystal in the centre slot, redstone in the bottom centre slot, edges and top filled with Obsidian.

Just thought I'd let anyone who doesn't follow our thread know.

Thanks for the Awesome program!

Edited by MichiyoRavencroft, 23 December 2014 - 05:15 PM.


#46 mrgreaper

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Posted 03 January 2015 - 06:46 PM

just wanted to say, awesome program.

cant seem to import the gates from the ccDialer to the ccDhd but other then that its very very good :)

one suggestion, have you thought about adding the speaker from http://www.computerc..._40#entry202144 to it (the speaker is very new) so you can have the program say "incoming wormhole detected" and ofcourse ..."chevlon one encoded" :)

#47 Dog

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Posted 03 January 2015 - 07:39 PM

View Postmrgreaper, on 03 January 2015 - 06:46 PM, said:

just wanted to say, awesome program.

cant seem to import the gates from the ccDialer to the ccDhd but other then that its very very good :)

one suggestion, have you thought about adding the speaker from http://www.computerc..._40#entry202144 to it (the speaker is very new) so you can have the program say "incoming wormhole detected" and ofcourse ..."chevlon one encoded" :)

Hi mrgreaper,

Thank you for the compliment - those are always welcome :)

The speaker idea sounds kinda neat, even though it's really outside the scope of what I wanted to do with ccDHD; I'll probably take a look at it, but I make no promises that I'll implement it.

I'm concerned that you're having problems exporting from ccDialer to ccDHD - I haven't run across any problems in my testing. Could you please tell me the steps you're taking (and the buttons you're selecting) - I'd like to duplicate what you're doing and fix any problems that may exist.

Before doing that, though...the first thing I'd recommend checking is that you have pSync turned on in ccDHD settings - without that, ccDialer and ccDHD won't communicate.

Edited by Dog, 03 January 2015 - 07:40 PM.


#48 mrgreaper

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Posted 03 January 2015 - 08:10 PM

At work at the minute so this is from memory

i have two stargates, one on earth and one on the moon (galactic craft)
both have ccDhd setups and work fine

i also use the ccDialer on a portable computercraft computer

when on earth i linked the computer to the ccDhd, by turning on the setting for pSync on the main computer and then clicking the H on the ccDialer (i think it may linked automagicly before clicking the H on first use)

i then went to space, landed on the moon and made the base up thier including the gate, at this stage the moon gate was manual dhd and not hooked up to a computer craft computer.

i opened the portable computer and added the moon gate address to it, powered the dhd and manually dialed home.

once home i made sure the computer was synced with the moon gate and went into the address book of the ccDhd linked to the earth gate, clicked something i forget the name of but was the option for importing/exporting gates, and clicked import...nothing happened, it didnt take the address from the handheld.

i used the hand held to dial the moon gate and that worked so they were definatly connected.

I then built the computers required to hook do that to the moon gate and set it up

again i linked the hand held to the moon gate ccDhd and tried to import the gates from it, with no luck.

I assumed that either i was using it wrong (not sure if im ment to be using floppys in the disk drive of the ccDhd? though your request i check i had turned on pSync suggests what i did should of worked) or that perhaps it was not yet implemented.

#49 Dog

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Posted 03 January 2015 - 08:56 PM

OK - I see what's happening. My apologies for the confusion - and a hearty thank you for the very complete description of the steps you were taking.

The import/export feature in ccDHD is not for ccDialer (I should explain that in the documentation) - that is for importing and exporting your gate list to a floppy disk so you can have a backup. The way you sync your gate list with ccDialer is to select the 'pSync' button in ccDialer (it'll automatically select the host if there is only one in range, or it will present a list if there is more than one pSync host in range), then send or get the addressbook via the pSync screen. Keep in mind that when you push a gate list *to* ccDHD, you still have to *save* the gate list (right click on 'New Gate') in ccDHD. ccDHD does not automatically save a gate list that's pushed from ccDialer in order to prevent griefing with that feature.

Try that out and let me know if you get the desired results. I'll update the ccDHD documentation at some point this w/e to clear up the difference between Import/Export and pSync.

#50 mrgreaper

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Posted 04 January 2015 - 12:20 AM

View PostDog, on 03 January 2015 - 08:56 PM, said:

OK - I see what's happening. My apologies for the confusion - and a hearty thank you for the very complete description of the steps you were taking.

The import/export feature in ccDHD is not for ccDialer (I should explain that in the documentation) - that is for importing and exporting your gate list to a floppy disk so you can have a backup. The way you sync your gate list with ccDialer is to select the 'pSync' button in ccDialer (it'll automatically select the host if there is only one in range, or it will present a list if there is more than one pSync host in range), then send or get the addressbook via the pSync screen. Keep in mind that when you push a gate list *to* ccDHD, you still have to *save* the gate list (right click on 'New Gate') in ccDHD. ccDHD does not automatically save a gate list that's pushed from ccDialer in order to prevent griefing with that feature.

Try that out and let me know if you get the desired results. I'll update the ccDHD documentation at some point this w/e to clear up the difference between Import/Export and pSync.

ah i see, i will give it a try when/if this shift ends (been one of those never ending shifts at work)

#51 Dog

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Posted 04 January 2015 - 03:13 AM

Guh - I've had those shifts before - good luck.

I updated the address management instructions in the OP to clarify a bit and wanted to point out something I forgot to mention before. You *can* use the Address Book import/export feature with ccDialer: if you have a disk drive directly attached (and it's the first one mounted, so it's mounted as "/disk"), put the pocket computer in the disk drive then select the address book import/export feature from the drop-down menu.

Edited by Dog, 04 January 2015 - 05:22 AM.


#52 piro

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Posted 13 January 2015 - 01:24 AM

Gatebuddy is supposed to be on an Advanced Portable Device, correct?

Whenever I run Gatebuddy (up to date as of us this post) it says "No Stargate Detected"

I have gateLiaison, DHD, and Dialer setup and working, so it's only Gatebuddy that I can't get working.

#53 Dog

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Posted 13 January 2015 - 07:18 AM

Hey piro,

ccDialer runs on an advanced portable, but not gateBuddy. gateBuddy can run on an advanced or standard computer with a wireless modem (or an advanced or standard wireless turtle).

gateBuddy 'manages' a gate much like gateLiaison does, but it only talks to ccDialer. Basically gateBuddy is installed at gates where you want to use ccDialer, but you don't want to setup a full install of gateLiaison and ccDHD. You setup gateBuddy the same way you would setup gateLiaison (with an adapter block connected to a stargate) then click on [H] in ccDialer to find the new gate.

I'll take a look at the OP and see if I can make the documentation more clear.

Edited by Dog, 13 January 2015 - 07:22 AM.


#54 TheRealM18

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Posted 01 March 2015 - 12:29 AM

I have a fix that is needed in the download code, and 2 request for stuff.

1. can you fix line 344 there is an extra "(" in it, or not an end of it so it crashes on startup. (that is the ccDialer btw)
2. can you make a Advanced computer version of the ccDialer.
3. can you make an make the ccDialer available on the ccappstore (that is the OneOS store that i know of)

on other notes good job on the program and love using it.

p.s. the ccDialer version for the advanced computer is so that if you ran it with a few tweeks you can run an auto update program across the network. to do that you need to use computercraft port 99999 appearently.

all in all though that is quite a big request and I know it will take some time to get around to all of it.

#55 Dog

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Posted 01 March 2015 - 01:04 AM

View PostTheRealM18, on 01 March 2015 - 12:29 AM, said:

I have a fix that is needed in the download code, and 2 request for stuff.

1. can you fix line 344 there is an extra "(" in it, or not an end of it so it crashes on startup. (that is the ccDialer btw)
2. can you make a Advanced computer version of the ccDialer.
3. can you make an make the ccDialer available on the ccappstore (that is the OneOS store that i know of)

on other notes good job on the program and love using it.

p.s. the ccDialer version for the advanced computer is so that if you ran it with a few tweeks you can run an auto update program across the network. to do that you need to use computercraft port 99999 appearently.

all in all though that is quite a big request and I know it will take some time to get around to all of it.
Well that's embarrassing. My apologies for the goof in ccDialer (not sure how I missed that). It's fixed now - just redownload it.

Regarding an Advanced Computer version of ccDialer - can you clarify what you're looking for? The point of ccDialer is to be portable. For Advanced Computers there's ccDHD in combination with gateLiaison. So I'm not sure what it is you want out of a full-sized computer version of ccDialer. My apologies if I'm missing something obvious here.

As for the app store - I'll look into it, but it's not something that will happen soon (if ever) for a number of reasons; the biggest being that only putting ccDialer up there wouldn't be very useful to people and the core ccDHD programs don't work in OneOS (a shortcoming of mine, not oeeds).

I'm glad you find the program useful and enjoy using it :) Thank you for the compliment and the suggestions!

Edited by Dog, 01 March 2015 - 01:04 AM.


#56 TheRealM18

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Posted 01 March 2015 - 01:53 AM

having the ccDialer as a advanced computer would allow you to say have a Datacenter (in other words) that would dial it as soon as you install the gateLiaison, or the gateBuddy, it would DIal this datacenter, upload the gate address, the Datacenter would make a back-up then turn around and update the gate that has joined the network. to do this I believe it is port 99999 on computer craft but don't quote me, and once the new gate has the addresses, it would then close the gate. after that the DataCenter would then Dial each of the gates on its list so that it could update all the computers at once. Im not sure if the message though has to go though the Computercraft adapter or not though since I took quite a lot of time to get to see if it would even try that,

#57 Dog

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Posted 01 March 2015 - 02:46 AM

That's a cool idea you have there, and if LanteaCraft ever adds a way to transmit via gates I'll probably try to come up with a central address book server or something similar.

Unfortunately, it wouldn't work now because there's no way to send data through gates. There are ways to broadcast information through ComputerCraft, but at the default transmission distance (which is what I would guess a majority of players use) the gates would all have to be very close together. ComputerCraft doesn't have 'ports', but it does have 'channels' - if you're referring to CC's broadcast channel; it has the same limitations as any other channel so it wouldn't solve the inherent problems.

If I've misunderstood, please let me know.

EDIT: RC7r is 'officially' released - with it, rCmd is gone and the Address Book Management selection in the drop down menu has moved to rCmd's button location. Additionally I've implemented a new feature with RC7r - Merge! What does Merge! do? Instead of copying the entire address book over the current one and replacing it, it performs an import that only adds addresses that aren't already in the address book. This should make sharing address books and getting all synced up a little easier. There are some limitations to be aware of: Merge! only imports (no export) and it only works with disk drives (so floppies or portables), not wirelessly (and currently the drive must be mounted as "/disk"). Merge! can be found by clicking the AddrBook button on the main screen.

EDIT2: RC8 is released! Biolocks are a thing again! Control your iris/shield or lockdown mode by simply swiping a programmed biolock (use BioPup to program biolocks). See the OP for more info.

Edited by Dog, 20 March 2015 - 05:54 AM.


#58 Jeremythewiz

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Posted 21 March 2015 - 08:27 PM

Hey. I've been using your programs for awhile but I've never actually posted anything on here.
I just went to go set up a new stargate today but when I copy and pasted the pastebin code, I got this alert after I typed "startup"
bios:367: [string "startup"]:1: unexpected symbol
I'm not sure what's causing this, all of my plugins are up to date so I figured I'd come and ask here. Thanks

#59 Dog

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Posted 21 March 2015 - 10:13 PM

Hey Jeremythewiz, sorry you're having problems.

Did you copy/paste the entire pastebin or did you use ComputerCraft's built-in pastebin utility (pastebin get xxxxxxxx startup)? I ask because the line indicated is line 1 which would indicate you have a bad copy (which you shouldn't get using the built-in pastebin utility). I can't duplicate the problem on my end and I've double checked all the programs to make sure that error doesn't exist.

The easiest fix would be to download the program again and see if the error goes away. If that doesn't do it, please answer the following and I'll do my best to figure out what's going on...

1. Which program is producing that error? ccDHD, gateLiaison, ccDialer, gateBuddy?
2. Do you have the latest version(s) of the program(s)? (hint: to make sure, download them again, I just posted some updates last night and today)

Edited by Dog, 21 March 2015 - 10:15 PM.


#60 Jeremythewiz

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Posted 22 March 2015 - 01:32 AM

ccDHD and gateLiaison are causing the problems. I haven't tried any others. I was using the built in pastebin utility.





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