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[LanteaCraft / SGCraft] == ccDHD ==

lua computer utility

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#81 Dog

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Posted 13 April 2015 - 04:18 PM

Thanks - hopefully that'll give us a clue as to what's happening.

#82 squall2044

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Posted 14 April 2015 - 04:26 AM

hasn't happened yet. By the way how do I delete a gate from the ccDialer/gateLiasion address books?

#83 Dog

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Posted 14 April 2015 - 05:18 AM

View Postsquall2044, on 14 April 2015 - 04:26 AM, said:

... how do I delete a gate from the ccDialer/gateLiasion address books?

ccDialer - middle click an address to delete

ccDHD - middle click an address to enter TRIM mode - then left click addresses to delete

#84 squall2044

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Posted 14 April 2015 - 05:51 AM

thank you again

#85 Dog

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Posted 14 April 2015 - 06:09 AM

You're welcome - happy to help :)

#86 Korvynus

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Posted 25 May 2015 - 05:32 PM

Hello Dog (reference from HL² ? :P), As always, I'm pleased with your CC programs.

I tried your WiRe program before (on a custom 1.6.4 modpack) and I was really happy to manage my big "tower" doors with it.

And now I'm trying your dhd program to manage my stargate network. Btw I'm using SGCraft on 1.7.10.

Well, anyways I'm here to ask you something : Do you planning to make a kind of whitelist for the ccDHD?

I mean, is it possible to auto-close the Iris when an unknown/untrusted gate dial my own gate? It would be really useful... and I miss that feature.

I was using the sgcontrol program from thatParadox. It had a kind of whitelist feature in it and I loved the display of the stargate chevrons on the adv. monitor!

Unfornutaly, it has a poor addresses management unlike your's and doesn't have a so well advanced history for all outcoming/incoming dial.

#87 Dog

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Posted 25 May 2015 - 09:12 PM

Hey there, Korvynus! I'm glad you find some of my programs useful - always nice to hear :)

I went ahead and implemented a basic whitelist/blacklist system within ccDHD and updated the suite to RC8k. It's set on a per-gate basis, so any gate you'd like to black or white list must be in your address book. You'll see in each gate's details page there is now a switch labeled "Iris" - that switch determines what the iris does for that address. Red = blacklisted (iris will close). Green = whitelisted (iris will open). Neutral (green/gray/red) means the iris state will not change for that address.

You should only need to update ccDHD to get the new features.

Try it out and let me know what you think!

#88 Korvynus

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Posted 26 May 2015 - 01:39 PM

Works pretty fine so far. But I got a small bug with the Iris button.

Look the screenshot : http://prntscr.com/79ktn7 (It doesn't show anymore but I can still change his state by clicking there).

But it's only for known addresses in the bookmarks right? :s

I was thinking more like a firewall. So it allow only the gates with a special "flag" on my bookmarks. Every other gates that will try to dial my gate, the Iris will be closed for them.

#89 Dog

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Posted 26 May 2015 - 11:57 PM

OK, I removed the 'Startup Iris' option in the settings screen and replaced it with 'Incoming Iris'. When 'Incoming Iris' is 'ON' the iris will auto-close on all incoming calls, except for addresses in the addressbook that are whitelisted.

I wasn't able to duplicate the invisible switch problem in your screenshot, but I re-worked the code some - the problem *should* be gone.

Let me know how that works out for you.

#90 Korvynus

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Posted 27 May 2015 - 12:09 PM

Well the problem with the invisible switch occurs with 2 things.

The first is by right-clicking on an existing address in the bookmarks and when I want to change the "Classification". But it seems random...

The second is by adding a new address from the "View logs" menu. And I must reboot the DHD machine to fix it.

#91 Dog

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Posted 27 May 2015 - 03:30 PM

Thanks for the clear descriptions! I've fixed both of those problems (and another couple minor issues I discovered in testing). Redownload ccDHD to get the fixes. My apologies for the errors and frustration.

Edited by Dog, 27 May 2015 - 03:49 PM.


#92 Korvynus

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Posted 28 May 2015 - 08:47 AM

So far, there is no problem, everything is working fine. Thanks again for your patience and your nice programs! ^^

#93 Dog

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Posted 28 May 2015 - 10:02 PM

Glad it's all sorted now :) You're very welcome - thank *you* for your patience while the bugs got ironed out!

#94 Aaronstar

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Posted 01 June 2015 - 01:47 AM

i set up the whole system and it works almost perfect so i had 2 questions:
1. in lanteacraft 0.1.0 there are irises. do they work at all and if so how do i activate it?

2. i got the system running then i added biopup and it keeps saying it needs a scanner even though the scanner is touching the right side. i also tried it with just biopup in the computer and got the same result.
any help would be appreciated. thanks!

Edited by Aaronstar, 01 June 2015 - 02:17 AM.


#95 Dog

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Posted 01 June 2015 - 02:55 AM

Hey there, Aaronstar,

Glad you're finding the program useful :)

In answer to your questions:

1. The latest build of LanteaCraft I can find is 1.7.10-70. I'm not aware of an 0.1.0 version. Can you provide a link to that version please (preferably a link to the release page)?

2. Which scanner are you using? Are you using the Biometric Scanner (aka Biometric Lock) from Gopher's Peripherals 2.2?

#96 Aaronstar

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Posted 01 June 2015 - 03:24 AM

sorry i was looking in the mods tab info the version is rc1-37 mc version 1.6.4
i am using the biometric lock from BioLock_v2.1.3_1.6.4 which i got from gophers page

#97 Dog

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Posted 01 June 2015 - 05:14 AM

OK, this may get a little confusing...

The Biolock won't work since that version of Gopher's Peripherals is for CC 1.58 - the 'supported' version of ComputerCraft required for ccDHD is 1.73. ccDHD *might* work with ComputerCraft 1.63 and MC 1.6.4, but it won't work with ComputerCraft 1.58. You're also using an old version of LanteaCraft which ccDHD doesn't support any longer (it may or may not work). Additionally, ccDHD isn't tested or supported under MC 1.6.4 any more (although it *should* still work fine). Sorry for all the bad news, but let me see if I can answer your questions based on what you've told me:

1. The RC1 versions of LanteaCraft did not have irises (although there were creative elements for development purposes in various versions iirc) so there is no way to activate them. Even if there were irises, there were no computer methods provided to control them so it would not be possible to add support regardless.

2. ccDHD only supports Gopher's Peripherals 2.2 for MC 1.7.10 - biolock support didn't work in MC 1.6.4 due to the fact that Gopher's Peripherals and ccDHD required different versions of ComputerCraft

Unfortunately, if you really want to use Biolocks with ccDHD in MC 1.6.4, then you'll need to downgrade to ComputerCraft 1.58 and ccDHD 1.1 (which I no longer support) - and you'll need to find an old version of LC that supports ComputerCraft 1.58. I personally wouldn't recommend bothering - you'd be better off updating to MC 1.7.10 and the latest LanteaCraft and ComputerCraft.

For future reference, you can find ccDHD's requirements in the OP under the spoiler labeled 'Requirements'. If there's anything you can't find in the OP (or are unclear about) please feel free to ask - I'll do my best to answer your questions.

Edited by Dog, 01 June 2015 - 05:33 AM.


#98 MittonsMadness

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Posted 02 July 2015 - 12:33 PM

Hey,
I'm a little lost on how to get this working
Ill admit, I'm new to the world of programming but when I saw your creation via CC, I knew I wanted it, but I think I'm doing it all wrong
By the way, how do I begin with the DHDinstaller thingo? Could n't find it on the downloads area
Cheers

#99 Dog

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Posted 02 July 2015 - 04:16 PM

Hey MittonsMadness :)

Let's start with the basics. What versions of MC and CC, are you using? Are you using LanteaCraft or SGCraft? Which version of that?

#100 squall2044

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Posted 12 July 2015 - 12:28 AM

Hello again Dog! I still don't know what was causing that error as I started using chunk loaders to keep the gates and computers loaded at all times.
What do you think about this: In ccDialer instead of at the top where it says "Host:<Gate-Address> have it say "Host:<Gate-Name>" if you named that particular gate?





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