ComputerCraft Beta Versions - Download and Discussion (1.74pr37, released June 22nd)
#341
Posted 14 September 2014 - 06:46 PM
#342
Posted 14 September 2014 - 11:39 PM
#343
Posted 15 September 2014 - 04:37 AM
#344
Posted 15 September 2014 - 09:15 PM
Bomb Bloke, on 12 September 2014 - 12:35 AM, said:
Catches include not being able to use this method to boot turtles which stopped at random locations.
Combining this with chunkloaders seems to work. I dont suppose wireless modems will work too, will they? (Right now I'm trying to avoid as many computers as possible using just redstone and innumbris's IC mod with the few required PCs being in chunks with loaders present)
EDIT:
is there a way to view chunk boundries? that way I can make sure I'm placing PCs in a loaded chunk or else activating them with a modem?
Edited by Ashton, 15 September 2014 - 09:17 PM.
#345
Posted 15 September 2014 - 09:28 PM
Ashton, on 15 September 2014 - 09:15 PM, said:
#347
Posted 17 September 2014 - 09:59 PM
What would be just as nice would be a command/lua function to add 256-color graphics, so you could make a paint program that isn't text based. For example, MS-DOS is a text-based OS, but programs can do stuff with it that isn't just text!
And microphone peripherals would be nice too. It would send the audio or midi-style sounds through rednet and be able to record and play it! Then, you could have pastebins with audio code, so you could put it into a program that would interperet it and play music!
These are what computercraft is missing!
#348
Posted 17 September 2014 - 10:12 PM
As for music, there is Note Block Studio that allows you to create music that can be played in MC (as well as convert MIDI files into NBS files). On the CC side, there is Moar Peripherals by theoriginalbit that includes an iron note block (makes the sounds) and 'Note', a program that will play the songs through the iron note block.
Edited by Dog, 18 September 2014 - 12:49 AM.
#349
Posted 18 September 2014 - 10:57 PM
Check the OP for a new version, I've fixed pretty much all the big bugs reported so far, and i've added a new feature: turtle.inspect()
Sorry this has been so long. Between all the Minecraft contract work i've been doing and my indie game development, it's been hard to justify spending much time on a hobby I don't earn any money for lately. I'm glad I picked it up again though. If this version passes without any critical bugs being found, we should have a full release soon.
#350
Posted 19 September 2014 - 03:40 PM
Edited by Galbi3000, 19 September 2014 - 03:41 PM.
#351
Posted 21 September 2014 - 05:53 AM
#353
Posted 23 September 2014 - 08:17 PM
#354
Posted 27 September 2014 - 02:02 PM
#355
Posted 27 September 2014 - 07:33 PM
scifiaholic, on 27 September 2014 - 02:02 PM, said:
What do you mean by MIA? This mod is still being worked on, although dan200 haven't worked with it for some time, he's back in business!
dan200, on 18 September 2014 - 10:57 PM, said:
Check the OP for a new version, I've fixed pretty much all the big bugs reported so far, and i've added a new feature: turtle.inspect()
Sorry this has been so long. Between all the Minecraft contract work i've been doing and my indie game development, it's been hard to justify spending much time on a hobby I don't earn any money for lately. I'm glad I picked it up again though. If this version passes without any critical bugs being found, we should have a full release soon.
Also, these forums are quite active as well. If you have any programs to show, here's a place for you to post them. Have any questions? We have Q&A section here. This mod will stay alive as long as enthusiasts like you live on earth!
#356
Posted 27 September 2014 - 09:47 PM
http://www.computerc...utercraft-1-64/
#357
Posted 28 September 2014 - 02:01 AM
#358
Posted 29 September 2014 - 12:33 AM
dan200, on 27 September 2014 - 09:47 PM, said:
http://www.computerc...utercraft-1-64/
Woo, good job Dan!
#359
Posted 31 January 2015 - 08:40 AM
The main new feature is the Command Computer, but use "help whatsnew" for the full list.
I'm interested to see what people produce with the Command Computer and how usable it is, so post here if you make anything nice or have any feedback.
#360
Posted 31 January 2015 - 05:22 PM
So, any one of you people want to make that awesome GitHub-ComputerCraft-code-changes thing?
EDIT: I'm talking about this thing.
EDIT 2: So, I was too lazy to wait (yeah, I'm so lazy I'm even too lazy to wait) and did my own GitHub-ComputerCraft-version-compare-thing. I hope I didn't brake the CC license, as far as I know Dan allows to use the Lua code freely. You can find the diff here. I think I found something interesting apart from the awesome Command Computers...
EDIT 3: There is now a native way to disable disk startup files for a computer! All you have to do is create a file named '.no_disk_startup'.
Edited by MKlegoman357, 31 January 2015 - 06:45 PM.
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