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ComputerCraft Beta Versions - Download and Discussion (1.74pr37, released June 22nd)


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#341 KeeganDeathman

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Posted 14 September 2014 - 06:46 PM

Can betas be used in modpacks?

#342 Bomb Bloke

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Posted 14 September 2014 - 11:39 PM

I'd assume the same permission applies as with full builds, but that doesn't mean it's a good idea. Unless you trust the players on your server, CC 1.6x in general is a risk for multiplayer environments. In particular, the beta builds are highly likely to trigger crash bugs when combined with other mods.

#343 KeeganDeathman

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Posted 15 September 2014 - 04:37 AM

Ive had trouble with CC in the past, had to remove it from my modpack due to these issues, had to do with directories I think. I think.

#344 Ashton

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Posted 15 September 2014 - 09:15 PM

View PostBomb Bloke, on 12 September 2014 - 12:35 AM, said:

The only tool available to you which might serve as a workaround of sorts is wired modems. Hook up as many computers as you can to a single system, then code that one to turn all the others on using their peripheral functions.

Catches include not being able to use this method to boot turtles which stopped at random locations.

Combining this with chunkloaders seems to work. I dont suppose wireless modems will work too, will they? (Right now I'm trying to avoid as many computers as possible using just redstone and innumbris's IC mod with the few required PCs being in chunks with loaders present)

EDIT:
is there a way to view chunk boundries? that way I can make sure I'm placing PCs in a loaded chunk or else activating them with a modem?

Edited by Ashton, 15 September 2014 - 09:17 PM.


#345 Cranium

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Posted 15 September 2014 - 09:28 PM

View PostAshton, on 15 September 2014 - 09:15 PM, said:

is there a way to view chunk boundries? that way I can make sure I'm placing PCs in a loaded chunk or else activating them with a modem?
If you have NEI installed, you can press F9 i believe, and it will show chunk boundaries.

#346 Bomb Bloke

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Posted 16 September 2014 - 01:14 AM

View PostAshton, on 15 September 2014 - 09:15 PM, said:

I dont suppose wireless modems will work too, will they?

No, sorry.

#347 LDDestroier

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Posted 17 September 2014 - 09:59 PM

There should be flash drives that work exactly like floppy disks, except contain more information, cost more, and can be directly inserted into computers and PDAs!

What would be just as nice would be a command/lua function to add 256-color graphics, so you could make a paint program that isn't text based. For example, MS-DOS is a text-based OS, but programs can do stuff with it that isn't just text!

And microphone peripherals would be nice too. It would send the audio or midi-style sounds through rednet and be able to record and play it! Then, you could have pastebins with audio code, so you could put it into a program that would interperet it and play music!

These are what computercraft is missing!

#348 Dog

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Posted 17 September 2014 - 10:12 PM

You do realize that the number of colors has nothing to do with whether you are using text or graphics, right? Even if CC could go to 256 colors, the resolution would stay the same.

As for music, there is Note Block Studio that allows you to create music that can be played in MC (as well as convert MIDI files into NBS files). On the CC side, there is Moar Peripherals by theoriginalbit that includes an iron note block (makes the sounds) and 'Note', a program that will play the songs through the iron note block.

Edited by Dog, 18 September 2014 - 12:49 AM.


#349 dan200

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Posted 18 September 2014 - 10:57 PM

Hey all!
Check the OP for a new version, I've fixed pretty much all the big bugs reported so far, and i've added a new feature: turtle.inspect()
Sorry this has been so long. Between all the Minecraft contract work i've been doing and my indie game development, it's been hard to justify spending much time on a hobby I don't earn any money for lately. I'm glad I picked it up again though. If this version passes without any critical bugs being found, we should have a full release soon.

#350 Galbi3000

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Posted 19 September 2014 - 03:40 PM

Would it be possible to have a turtle or computer keep a chunk active while it is running a program? This would enable a turtle to do a large mining routine or building without you having to constantly be near it to keep the program running :)

Edited by Galbi3000, 19 September 2014 - 03:41 PM.


#351 Bomb Bloke

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Posted 21 September 2014 - 05:53 AM

Speaking as one who hasn't updated MineCraft/Forge to 1.7.10 levels as yet, what does turtle.inspect() do?

#352 theoriginalbit

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Posted 21 September 2014 - 07:22 AM

View PostBomb Bloke, on 21 September 2014 - 05:53 AM, said:

Speaking as one who hasn't updated MineCraft/Forge to 1.7.10 levels as yet, what does turtle.inspect() do?
Tweet.

#353 dan200

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Posted 23 September 2014 - 08:17 PM

Uploaded a new version. The main change is i've added @API annotations to the API to prevent future crashes caused by API incompatibility like that caused by Project:Red shipping our beta API. If you know a Project:Red maintainer, tell them to download this version and update to the new API!

#354 scifiaholic

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Posted 27 September 2014 - 02:02 PM

Haha! glad I found this forum, from the basic www.computercraft.info page it looks like this project is MIA. This is one of my most favorite mods, especially when bundled cables work. Being an electrical engineer, wiring things up to a computer is like being in a candy store where everything is free! Boy do I understand being busy too, so no pressure but know this project is much appreciated.

#355 MKlegoman357

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Posted 27 September 2014 - 07:33 PM

View Postscifiaholic, on 27 September 2014 - 02:02 PM, said:

Haha! glad I found this forum, from the basic www.computercraft.info page it looks like this project is MIA. This is one of my most favorite mods, especially when bundled cables work. Being an electrical engineer, wiring things up to a computer is like being in a candy store where everything is free! Boy do I understand being busy too, so no pressure but know this project is much appreciated.

What do you mean by MIA? This mod is still being worked on, although dan200 haven't worked with it for some time, he's back in business!

View Postdan200, on 18 September 2014 - 10:57 PM, said:

Hey all!
Check the OP for a new version, I've fixed pretty much all the big bugs reported so far, and i've added a new feature: turtle.inspect()
Sorry this has been so long. Between all the Minecraft contract work i've been doing and my indie game development, it's been hard to justify spending much time on a hobby I don't earn any money for lately. I'm glad I picked it up again though. If this version passes without any critical bugs being found, we should have a full release soon.

Also, these forums are quite active as well. If you have any programs to show, here's a place for you to post them. Have any questions? We have Q&A section here. This mod will stay alive as long as enthusiasts like you live on earth!

#356 dan200

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Posted 27 September 2014 - 09:47 PM

The full release is now out! Thanks for all the testing, everyone.
http://www.computerc...utercraft-1-64/

#357 ade125

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Posted 28 September 2014 - 02:01 AM

Alright.

#358 jrockjake

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Posted 29 September 2014 - 12:33 AM

View Postdan200, on 27 September 2014 - 09:47 PM, said:

The full release is now out! Thanks for all the testing, everyone.
http://www.computerc...utercraft-1-64/

Woo, good job Dan!

#359 dan200

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Posted 31 January 2015 - 08:40 AM

Re-opening for the CC1.66 beta!
The main new feature is the Command Computer, but use "help whatsnew" for the full list.
I'm interested to see what people produce with the Command Computer and how usable it is, so post here if you make anything nice or have any feedback.

#360 MKlegoman357

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Posted 31 January 2015 - 05:22 PM

Nice! :D

So, any one of you people want to make that awesome GitHub-ComputerCraft-code-changes thing? :P

EDIT: I'm talking about this thing.

EDIT 2: So, I was too lazy to wait (yeah, I'm so lazy I'm even too lazy to wait) and did my own GitHub-ComputerCraft-version-compare-thing. I hope I didn't brake the CC license, as far as I know Dan allows to use the Lua code freely. You can find the diff here. I think I found something interesting apart from the awesome Command Computers...

EDIT 3: There is now a native way to disable disk startup files for a computer! All you have to do is create a file named '.no_disk_startup'. :D

Edited by MKlegoman357, 31 January 2015 - 06:45 PM.






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