

ComputerCraft Beta Versions - Download and Discussion (1.74pr37, released June 22nd)
#41
Posted 01 February 2014 - 10:07 AM
A really advanced/expensive PDA with inbuilt modem,disk drive and printer would be a thing I'd really like.
#42
Posted 01 February 2014 - 10:31 AM
Here is list that i tested as nonfunctional (sidenote - you can place disk in diskdrive with hopper ;p):
nsh by Lyqyd
talk by GopherAtl
#43
Posted 01 February 2014 - 11:02 AM
wojbie, on 01 February 2014 - 10:31 AM, said:
Here is list that i tested as nonfunctional (sidenote - you can place disk in diskdrive with hopper ;p):
nsh by Lyqyd
talk by GopherAtl
#44
Posted 01 February 2014 - 01:04 PM
awsmazinggenius, on 01 February 2014 - 10:00 AM, said:
Well this is a fantastic idea.
#45
Posted 01 February 2014 - 02:41 PM

#46
Posted 01 February 2014 - 03:03 PM
awsmazinggenius, on 01 February 2014 - 02:41 PM, said:

charge? There was no information about any charging of stuff? Don't CC computers work of air?

Edited by wojbie, 01 February 2014 - 03:04 PM.
#47
Posted 01 February 2014 - 03:30 PM
import dan200.computercraft.shared.turtle.core.TurtleAnimation;
inside ITurtleAccess
#48
Posted 01 February 2014 - 04:31 PM
awsmazinggenius, on 01 February 2014 - 10:00 AM, said:
Dan's already been planning on doing this.
#49
Posted 01 February 2014 - 04:34 PM

#50
Posted 01 February 2014 - 05:22 PM
awsmazinggenius, on 01 February 2014 - 10:00 AM, said:
dan200 said:
Yep

#51
Posted 01 February 2014 - 08:30 PM

Noticed something about windows (the api) though, you can term.redirect to it, however, mouse_click (and I would assume monitor_touch) returns the value's of the parent, not the window. any plan to make clicks on windows return where on the window was clicked?
#52
Posted 01 February 2014 - 09:28 PM
gollark8, on 01 February 2014 - 10:07 AM, said:
A really advanced/expensive PDA with inbuilt modem,disk drive and printer would be a thing I'd really like.
I was thinking about that. I'd imagine it'd be like using the wired modems, with modem_1, it'll probably just be peripheral.wrap('modem').
Edited by oeed, 01 February 2014 - 09:32 PM.
#54
Posted 03 February 2014 - 08:52 AM
#55
Posted 04 February 2014 - 06:51 PM
#56
Posted 04 February 2014 - 07:31 PM
#57
Posted 05 February 2014 - 06:44 AM
#60
Posted 06 February 2014 - 01:41 AM
Now, even trying to refuel with just one stack of charcoal will result in the turtle exceeding its fuel cap (though it still deletes the fuel items it lacks room for, I see...). While I don't mind the idea of a more realistic cap (I've no idea what the limit was before - I've gone into the millions and can see that the concept gets silly after a while), would something like 100k be a bit much to ask? Or even half of that?
Edit: I see advanced turtles go up to 20k. That still seems fairly low, especially for the gold versions.
Edited by Bomb Bloke, 06 February 2014 - 02:08 AM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users