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ComputerCraft Beta Versions - Download and Discussion (1.74pr37, released June 22nd)


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#101 theoriginalbit

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Posted 17 March 2014 - 01:16 PM

View Postwojbie, on 17 March 2014 - 10:31 AM, said:

1.6pr3 > 1.6pr4? :D
here's one thing I know Twitter link

EDIT: NOTE: If you look up my repo, please do not take note of the latest commit — 3afb3aa — as it is not a pr3 —> pr4 diff, it is me updating my files up to what's present in pr4!)

Edited by theoriginalbit, 17 March 2014 - 01:25 PM.


#102 cgwheeler96

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Posted 17 March 2014 - 01:38 PM

What exactly do the new rednet protocols do? I don't usually use the rednet API, I just use the modem API mostly.

#103 apemanzilla

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Posted 17 March 2014 - 02:22 PM

View Postwojbie, on 17 March 2014 - 10:31 AM, said:

1.6pr4 is here!
look at the first post

View PostAlekso56, on 13 March 2014 - 01:34 PM, said:

1.6pr3 > 1.6pr4? :D/>

Time for more testing pepole!!!
Hehe, wonder if *anything* changed in the Lua side this time :P

#104 Wojbie

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Posted 17 March 2014 - 03:37 PM

View Postcgwheeler96, on 17 March 2014 - 01:38 PM, said:

What exactly do the new rednet protocols do? I don't usually use the rednet API, I just use the modem API mostly.

From what i seen it my small test it adds ability to create rednet repeatres in order to increase range of message. Kinda nice to have a baseline you know most pepole on server will use so you can plan based on it ;D on last server i played we had 3 repeater sytems that didnt understand eachother ;D That was fun ( it was not )

#105 theoriginalbit

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Posted 17 March 2014 - 09:11 PM

View PostApemanzilla, on 17 March 2014 - 02:22 PM, said:

Hehe, wonder if *anything* changed in the Lua side this time :P

View Posttheoriginalbit, on 17 March 2014 - 01:16 PM, said:

here's one thing I know Twitter link

EDIT: NOTE: If you look up my repo, please do not take note of the latest commit — 3afb3aa — as it is not a pr3 —> pr4 diff, it is me updating my files up to what's present in pr4!)
:P

#106 Nokiyen

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Posted 18 March 2014 - 03:55 AM

Hello! Can I talk about CC's API? (which means the API source files for modding like adding original upgraded turtles)

In the 1.6 Beta, the structure of the API has broadly changed and I feel almost all of them are beautifully arranged and some added files and methods are also great for me (teleportTo() is wonderful!).

But, I guess some methods which existed in the former versions are missing or maybe deleted. Especially, ITurtleAccess.getSlotContents(). setSlotContents(), storeItemStack(), dropItemStack(), deployWithItemStack() were very useful but I can't find them in the API of pr4...

Of course, there is a method getInventory(). So, I can write substitute codes for getSlotContents, setSlotContents, storeItemStack and also I can use for example FakePlayer for writing a deployWithItemStack-like method.
But, dropItemStack is a bit problematic because turtle's dropping animation is seemingly unique...

Is there any plan to add these methods in the API? or are they deleted?

Anyway, thank Dan for your great upgrade!

#107 Wojbie

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Posted 19 March 2014 - 06:19 AM

1.6pr5 is here!
look at the first post

yes 1.6pr5 - as in another one!!!

View PostAlekso56, on 13 March 2014 - 01:34 PM, said:

1.6pr3 > 1.6pr5? :D

Time for more testing pepole!!!
This is a final streach for this one!!!
Apparently all bugs from bug thread got fixed! Go out there and find more!! For the... ok we realy need to find good thing to swear by. But anyways test, test and test some more!

Edited by wojbie, 19 March 2014 - 06:20 AM.


#108 MudkipTheEpic

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Posted 19 March 2014 - 02:29 PM

View Postwojbie, on 19 March 2014 - 06:19 AM, said:

1.6pr5 is here!
look at the first post

yes 1.6pr5 - as in another one!!!

View PostAlekso56, on 13 March 2014 - 01:34 PM, said:

1.6pr3 > 1.6pr5? :D/>

Time for more testing pepole!!!
This is a final streach for this one!!!
Apparently all bugs from bug thread got fixed! Go out there and find more!! For the... ok we realy need to find good thing to swear by. But anyways test, test and test some more!

For the turtles!

Anyway, I love how dan has started implementing Lua enhancements and other things from user feedback. Feels like the community is a lot more connected to the mod now.

#109 Simon

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Posted 19 March 2014 - 03:15 PM

How do we use rednet on a personal computer? The API is there, but I can't tell it a side for the modem to be on.

#110 apemanzilla

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Posted 19 March 2014 - 03:48 PM

View PostSimon, on 19 March 2014 - 03:15 PM, said:

How do we use rednet on a personal computer? The API is there, but I can't tell it a side for the modem to be on.

You don't.

#111 Simon

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Posted 19 March 2014 - 04:30 PM

View PostApemanzilla, on 19 March 2014 - 03:48 PM, said:

View PostSimon, on 19 March 2014 - 03:15 PM, said:

How do we use rednet on a personal computer? The API is there, but I can't tell it a side for the modem to be on.

You don't.
Then why is the API enabled?

#112 Lyqyd

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Posted 19 March 2014 - 04:33 PM

There are supposed to be modems on them by the time 1.6 final comes out. You can use peripheral.find("modem") to verify that no modem peripheral is available.

#113 Simon

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Posted 19 March 2014 - 04:36 PM

View PostLyqyd, on 19 March 2014 - 04:33 PM, said:


Thanks for clearing this up.

#114 Alekso56

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Posted 19 March 2014 - 04:54 PM

1.6pr3 > 1.6pr4: https://github.com/a...aa92e00f08c82d0

1.6pr4 > 1.6pr5: https://github.com/a...1701d91e14f1e98

the forum didn't notify of changes because my settings were wrong, but it's okay now.
also: i derpd with links once.

Edited by Alekso56, 19 March 2014 - 05:06 PM.


#115 apemanzilla

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Posted 19 March 2014 - 05:38 PM

View PostAlekso56, on 19 March 2014 - 04:54 PM, said:

1.6pr3 > 1.6pr4: https://github.com/a...aa92e00f08c82d0

1.6pr4 > 1.6pr5: https://github.com/a...1701d91e14f1e98

the forum didn't notify of changes because my settings were wrong, but it's okay now.
also: i derpd with links once.

Looks like a couple treasure disk programs bit the dust D:

#116 GopherAtl

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Posted 19 March 2014 - 06:13 PM

talk is redundant with the built-in chat, so not worth the trouble to fix it to work with the changes to term.

I was planning on updating battleship today, since dan200 said pr6 is getting close to the finish line, but it appears he did it for me? I will still take some time today to thoroughly test it, make sure everything's working properly.

:edit: aand done. There were several bugs in there that I don't think are even related to this update? not sure how they went unnoticed, one was a basic line wrapping error that was covering part of the player's grid with the word "cursor"...

Edited by GopherAtl, 19 March 2014 - 06:38 PM.


#117 Wojbie

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Posted 19 March 2014 - 07:16 PM

Let my ego stroking begin.. i mean fast list of interesting changes ;D.

View PostAlekso56, on 19 March 2014 - 04:54 PM, said:

  • term fixes changes in treasure discs.
  • And a lot of tabulators removed from bios/paintutilis ;D (i think i didn't miss any changes there)

View PostAlekso56, on 19 March 2014 - 04:54 PM, said:

1.6pr4 > 1.6pr5: https://github.com/a...1701d91e14f1e98

the forum didn't notify of changes because my settings were wrong, but it's okay now.
also: i derpd with links once.
  • read() now handles for "term_resize" correctly for internal needs
  • equip now return errors (by the looks of it)
  • some help text added :D
  • /autorun/.ignoreme don't like you.
  • multishell handles "term_resize" nicely and correctly passes it to all processes (so they can deal with it too).
  • paint error foxed
  • edit handles "term_resize" too :P
  • monitor does its magic and causes "monitor_resize" to became "term_resize"
  • chat got avesomer and handles "term_resize"
  • mail and mailgui got axed
  • equip and unequip added

What are you doing still reading this text? you should be out there testing!

FOR THE TURTLES!! tx MudkipTheEpic

#118 Lyqyd

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Posted 19 March 2014 - 08:00 PM

I've submitted a new nsh treasure disk resource pack that updates it to be 1.6 compatible (tested last on 1.6pr0, but I haven't noticed significant Lua changes that would affect it since), so I hope that it can be included prior to the 1.6 full release. It is posted over in the submission sticky post in Programs.

#119 Sxw

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Posted 19 March 2014 - 11:40 PM

Why is mail gone? I wouldn't use it anyway, insecure.

#120 dan200

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Posted 20 March 2014 - 12:02 AM

Mail got shelved for time. It'll probably pop up again in a future release, but for now it was something unfinished I could safely postpone to get the release out quicker.





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