yo, i am looking to make a blinking eye in an animation on my monitor, but the problem is that i don't know how. i was looking at doing it with npaint pro's .nfa file, which for the unknowing is a animation file with that program.
http://www.computerc...-145-npaintpro/
if theres a way to do it with his program that would be wonderful, but if not, meh. i don't really mind, as long as i don't have to make it out of number and or letters, in the shape i want, im happy,
any help appreciated, thanks for the awesome community!
1
3 replies to this topic
#1
Posted 28 February 2014 - 11:19 PM
#2
Posted 28 February 2014 - 11:24 PM
Idk bout using npp's animation files elsewhere, but you could just draw each frame of the animation as a regular picture and then load them in a loop.
#3
Posted 02 March 2014 - 03:33 PM
CometWolf, on 28 February 2014 - 11:24 PM, said:
Idk bout using npp's animation files elsewhere, but you could just draw each frame of the animation as a regular picture and then load them in a loop.
#4
Posted 02 March 2014 - 05:24 PM
goldensecret, on 02 March 2014 - 03:33 PM, said:
CometWolf, on 28 February 2014 - 11:24 PM, said:
Idk bout using npp's animation files elsewhere, but you could just draw each frame of the animation as a regular picture and then load them in a loop.
monitor = "back" local anim = fs.list("/img/") term.redirect(peripheral.wrap(monitor)) while true do for k,v in pairs(anim) do local img = paintutils.loadImage("/img/" .. v) paintutils.drawImage(img, 1,1) end end
Should work.
Just put the images in "/img/"
In order (1. 2. 3. 4.)
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