Jump to content




Schematic builder

turtle

43 replies to this topic

#41 252-rer

  • Members
  • 4 posts

Posted 01 February 2015 - 06:16 AM

 kwstoudt, on 18 October 2014 - 04:57 PM, said:

 mlarabie, on 28 August 2014 - 06:55 AM, said:

So I've tried to use your program but had a few troubles getting it going. It does work but not without it quirks which i'm sure are related to mod version miss-matches, so I'll list those to start.

Minecraft 1.6.4
ComputerCraft1.63.jar
OpenPeripheralCore-0.4.1.jar

The program maker said specifically in his first post that it requires computercraft 1.58. 1.63 will not work.

Actually it seems to still work at least in 1.63, it was just the installer that had functions change.
This is the 4 exact orig files it creates on cc 1.5:
apis.lua http://pastebin.com/kuQXyS5w
builder.lua http://pastebin.com/Gy3M1Rp9
Schematic.lua http://pastebin.com/gijKdtKe
logMonitor.lua http://pastebin.com/fdYTNdKA

#42 Chaoschaot234

  • Members
  • 8 posts

Posted 25 July 2015 - 02:28 PM

Hey,

pls update it to MC 1.7.10 because I loaded a .schematic and it shows me IDs wich are not present in my items databse, also it seems that they are hardcoded which is evil so pls refresh the surce and load all item from the level.dat's NBT-Sub "items" which contains the hole item database with all IDs and names.

Finaly it's no longer useable at this moment :(

#43 MrAwesomePhantom

  • New Members
  • 1 posts

Posted 01 February 2016 - 03:19 PM

Does this still work with ComputerCraft 1.74?

#44 hotmaildotcom1

  • Members
  • 11 posts

Posted 28 February 2016 - 10:12 PM

 Cranium, on 10 April 2014 - 05:07 PM, said:

How did you get the .schematic downloaded to the server? And extract it?
I'd like to know how that was done, because it would really go well with your program, not having to use FTP access to upload the files to the server. If you wrote that, it would be great to add to the program, so it can extract .schematic files directly.

After falling in love with this program I ran into this same issue. I love playing on large multiplayer servers, not just my own. The community is so much better out there sometimes.

Anyways I opened a thread on here and was helped out a huge deal by the community. A program was developed that takes .schematic files straight from your source and puts them into the turtle directory on the server.

The only issue that I had was that when large .schematic files are uploaded to the program it often needs a great deal more memory than turtles are allocated by default. Also continuation after restarts is a little bit of an issue but people seem to have figured that out just fine.

Thank you and thank all of the great community out there that makes turtlecraft possible for us who aren't as code inclined.

http://www.computerc...der-downloader/





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users