[MC 1.7] [CC 1.74] Chunky Peripherals: Turtle chunkloaders! Mining chunkloaders! (CRMod)
#21
Posted 06 July 2014 - 10:57 AM
#22
Posted 06 July 2014 - 11:53 AM
#23
Posted 07 July 2014 - 07:52 AM
Also added the /CRModListLoadedChunks command!
#24
Posted 15 July 2014 - 02:20 AM
#25
Posted 20 July 2014 - 10:27 PM
#26
Posted 25 July 2014 - 11:10 AM
I have CRMOD 1.1.0.2 and Computercraft 1.63.
If I create a world and use the mod the mod works fine, but when I exit minecraft, and try to play the same world again it gives this crash report
---- Minecraft Crash Report ---- // Who set us up the TNT? Time: 7/25/14 6:07 AM Description: Exception in server tick loop java.lang.NullPointerException at cr.crmod.utils.TicketManager.deleteTicket(TicketManager.java:28) at cr.crmod.ChunkLoadingCallback.ticketsLoaded(ChunkLoadingCallback.java:63) at net.minecraftforge.common.ForgeChunkManager.loadWorld(ForgeChunkManager.java:521) at net.minecraftforge.common.ForgeInternalHandler.onDimensionLoad(ForgeInternalHandler.java:64) at net.minecraftforge.event.ASMEventHandler_1_ForgeInternalHandler_onDimensionLoad_Load.invoke(.dynamic) at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:39) at net.minecraftforge.event.EventBus.post(EventBus.java:108) at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:85) at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:107) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:445) at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.6.4 Operating System: Windows 7 (amd64) version 6.1 Java Version: 1.7.0_45, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 169271768 bytes (161 MB) / 435159040 bytes (415 MB) up to 2863661056 bytes (2731 MB) JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx3G AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 18, tcache: 0, allocated: 3, tallocated: 63 FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 7 mods loaded, 7 mods active mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available CodeChickenCore{0.9.0.9} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available NotEnoughItems{1.6.1.9} [Not Enough Items] (NotEnoughItems 1.6.1.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available ComputerCraft{1.63} [ComputerCraft] (ComputerCraft1.63.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available CRMod{1.1.0.2} [CRMod] (CRMod-v1.1.0.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available Profiler Position: N/A (disabled) Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Player Count: 0 / 8; [] Type: Integrated Server (map_client.txt) Is Modded: Definitely; Client brand changed to 'fml,forge'
#27
Posted 28 July 2014 - 11:44 PM
I made a little correction, the new version (1.1.0.3) should solve your problem . Anyway it's strange that part of code has been executed, it means there is a ticket referring to a location without a turtle. If there is any other problem let me know!
Edited by _CR_, 28 July 2014 - 11:44 PM.
#28
Posted 01 August 2014 - 08:47 PM
#29
Posted 10 August 2014 - 08:14 PM
#30
Posted 24 October 2014 - 11:35 PM
Updated to 1.7.10
#31
Posted 29 October 2014 - 09:00 AM
I have question. Is this mod open for modpack?
If I can add you mod to my ModPack, I will be very happy. Thanks for reply
P.S.: Here is modlist: https://docs.google....OGVJNnJFSHo3M1E
#32
Posted 29 October 2014 - 04:07 PM
#33
Posted 30 October 2014 - 03:51 PM
I have crash with ChickenChunks.
Here is it: http://pastebin.com/LDKW2j1t
I'm trying to load world..
Thanks for reply.
#34
Posted 30 October 2014 - 10:10 PM
Edited by _CR_, 30 October 2014 - 10:11 PM.
#35
Posted 30 October 2014 - 11:10 PM
If it doesn't work:
which version of chickenchunks and codeChickenCore are you using? I just tried with the latest ones and it worked (Using only my mod, computercraft, codechicken and chickenchunks).
You're trying to load a new world or it's already created? could you activate the info logging from the config file of the mod and send me the console output?
#36
Posted 31 October 2014 - 03:46 PM
(We are using latest ChickenCore and ChickecnChunks)
#37
Posted 29 November 2014 - 02:29 PM
first of all great work, this is the best peripheral for turtles in my eyes!
But there is one thing i would like to suggest:
What do you think about adding a .attack() function to the miny chunky module, just like the one a turtle would have with a pickaxe?
I'm not quite into the API, but alternatively maybe it could be possible to add the module to the "any tool" list a turtle can attack with.
It would be great if you are able to add this, because animals and monsters keep bullying my turtle
#38
Posted 03 January 2015 - 08:02 PM
Thanks a lot for this mod, it's the only one I could find for MC 1.7.10 that adds chunkloading functionality to turtles.
Unfortunately I'm having troubles with .dig() method. It's not behaving exactly like native turtle.dig() would. For example: if I break a T. Expansion's Tesseract with regular mining turtle's turtle.dig() it retains it's settings (frequency, i/o settings) when I place it back from turtle's inventory, but with MinyChunky one everything is being reset. I need both modem and chunkloader on a single turtle so your mod looked like my only hope for avoiding complex contraptions with multiple turtles moving RC chunkloaders along... Is there any chance to have .dig() fixed in future updates?
#39
Posted 04 January 2015 - 04:18 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users