[MC 1.7] [CC 1.74] Chunky Peripherals: Turtle chunkloaders! Mining chunkloaders! (CRMod)
#41
Posted 28 February 2015 - 06:51 PM
#42
Posted 06 March 2015 - 04:35 PM
Also, could you add a chunkloader block? Seems a mite overkill to have a turtle sitting there just to load a chunk.
#43
Posted 13 March 2015 - 05:31 PM
Added the chunky peripheral and the chunky detector.
Also defined a license, it's MIT! sources uploaded to github
#45
Posted 29 March 2015 - 02:14 AM
public class ChunkyPeripheral implements IPeripheral {to this:
public class ChunkyPeripheral extends WirelessModemPeripheral {You'll also need to add this import:
import dan200.computercraft.shared.peripheral.modem.WirelessModemPeripheral;
I haven't tested this yet but it should make it work as a chunkloader and a wireless modem.
I think that would be more convenient for people than a digging peripheral as it wouldn't require you to change your turtle.dig calls to peripheral.dig
Edit: You should also include the (full) CC jar in your IDE so you actually have those files...
Edited by apemanzilla, 29 March 2015 - 02:37 AM.
#46
Posted 30 March 2015 - 02:10 PM
Maybe it could be even possible to make a generic peripheral that can be crafted with a generic upgrade and adds to it the chunk loading functionality... Maybe, maybe, I don't know when but I'll try to do it
Edit: my upgrades are peripherals instead of tools because in CC1.58 update() was called only on the peripherals. But from what I understand from the api and the sources now it's called also on tools... So I could simplify the code...
Edited by _CR_, 30 March 2015 - 02:40 PM.
#47
Posted 30 March 2015 - 08:02 PM
_CR_, on 30 March 2015 - 02:10 PM, said:
Maybe it could be even possible to make a generic peripheral that can be crafted with a generic upgrade and adds to it the chunk loading functionality... Maybe, maybe, I don't know when but I'll try to do it />
Edit: my upgrades are peripherals instead of tools because in CC1.58 update() was called only on the peripherals. But from what I understand from the api and the sources now it's called also on tools... So I could simplify the code...
Hmm, not so sure about the generic peripheral idea. It could work but that's already sort of implemented by the peripheral system itself - no need to add a new way to use them.
#48
Posted 16 April 2015 - 10:49 AM
apemanzilla, on 29 March 2015 - 02:14 AM, said:
...
I took the freedom to try this out, but i failed to find the full computercraft source jar. Do you know where we can get it? Dan200 points to the api being shipped with the mod itself, but that only seems to contain the required classes to make custom peripherals, not extend from existing ones.
I would love to have the chunk loader in a wireless modem, since the modem is the one peripheral i'd love to never unequip, since then i wouldn't have serious delays between requests/responses to turtles that temporarily equip another peripheral in its slot.
Edited by kukeiko, 16 April 2015 - 03:01 PM.
#49
Posted 16 April 2015 - 11:00 PM
Ps: I don't know if it's possible to do it this way, it's just an idea
Edited by _CR_, 16 April 2015 - 11:03 PM.
#50
Posted 18 April 2015 - 12:44 AM
#51
Posted 18 April 2015 - 01:52 AM
kukeiko, on 16 April 2015 - 10:49 AM, said:
_CR_, on 16 April 2015 - 11:00 PM, said:
Edited by theoriginalbit, 18 April 2015 - 01:53 AM.
#52
Posted 18 April 2015 - 07:25 AM
theoriginalbit, on 18 April 2015 - 01:52 AM, said:
kukeiko, on 16 April 2015 - 10:49 AM, said:
_CR_, on 16 April 2015 - 11:00 PM, said:
Don't you have to deobvusticate it first?
#58
Posted 07 May 2015 - 10:34 PM
#59
Posted 18 August 2015 - 03:19 PM
Any ideas on what might be the problem, I desperately need this mod so I can set the turtle to dig a 2000 x 2000 area and leave it, cos the quarries are doing my head in! If this is the wrong thread, please let me know and I'll post this elsewhere
#60
Posted 18 August 2015 - 05:40 PM
MrMoriarty, on 18 August 2015 - 03:19 PM, said:
If there does turn out to be a recipe conflict, you can use MineTweaker to change one of the recipes
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