Jump to content

[MC 1.7] [CC 1.74] Chunky Peripherals: Turtle chunkloaders! Mining chunkloaders! (CRMod)

peripheral turtle

69 replies to this topic

#21 theoriginalbit

    Semi-Professional ComputerCrafter

  • Moderators
  • 7,332 posts
  • LocationAustralia

Posted 06 July 2014 - 10:57 AM

why are you not cleaning the tickets when the peripherals are disconnected?

#22 _CR_

  • Members
  • 39 posts
  • LocationMestre, Italy

Posted 06 July 2014 - 11:53 AM

uh, no, wait that was the old version. If the server isn't stopping the tickets are released and the chunks unloaded. I don't remember my own code.... :rolleyes: (now I correct the post)

#23 _CR_

  • Members
  • 39 posts
  • LocationMestre, Italy

Posted 07 July 2014 - 07:52 AM

new version! fixed a little important bug that probably caused to load the wrong chunks... :rolleyes: :(
Also added the /CRModListLoadedChunks command!

#24 kinl_89

  • New Members
  • 1 posts

Posted 15 July 2014 - 02:20 AM

Is there a recipe for the miny chunky module? if so, i still cannot craft it

#25 _CR_

  • Members
  • 39 posts
  • LocationMestre, Italy

Posted 20 July 2014 - 10:27 PM

a diamond pickaxe and a chunky module

#26 hamzaarbeed

  • New Members
  • 1 posts

Posted 25 July 2014 - 11:10 AM

Thank you,

I have CRMOD and Computercraft 1.63.
If I create a world and use the mod the mod works fine, but when I exit minecraft, and try to play the same world again it gives this crash report

---- Minecraft Crash Report ----
// Who set us up the TNT?
Time: 7/25/14 6:07 AM
Description: Exception in server tick loop
at cr.crmod.utils.TicketManager.deleteTicket(TicketManager.java:28)
at cr.crmod.ChunkLoadingCallback.ticketsLoaded(ChunkLoadingCallback.java:63)
at net.minecraftforge.common.ForgeChunkManager.loadWorld(ForgeChunkManager.java:521)
at net.minecraftforge.common.ForgeInternalHandler.onDimensionLoad(ForgeInternalHandler.java:64)
at net.minecraftforge.event.ASMEventHandler_1_ForgeInternalHandler_onDimensionLoad_Load.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:39)
at net.minecraftforge.event.EventBus.post(EventBus.java:108)
at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:85)
at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:107)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:445)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)

A detailed walkthrough of the error, its code path and all known details is as follows:
-- System Details --
Minecraft Version: 1.6.4
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_45, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 169271768 bytes (161 MB) / 435159040 bytes (415 MB) up to 2863661056 bytes (2731 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx3G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 18, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 7 mods loaded, 7 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
FML{} [Forge Mod Loader] (minecraftforge- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Forge{} [Minecraft Forge] (minecraftforge- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
CodeChickenCore{} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
NotEnoughItems{} [Not Enough Items] (NotEnoughItems Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ComputerCraft{1.63} [ComputerCraft] (ComputerCraft1.63.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
CRMod{} [CRMod] (CRMod-v1.1.0.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 0 / 8; []
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'

#27 _CR_

  • Members
  • 39 posts
  • LocationMestre, Italy

Posted 28 July 2014 - 11:44 PM

Hi, thanks to you! :)
I made a little correction, the new version ( should solve your problem :). Anyway it's strange that part of code has been executed, it means there is a ticket referring to a location without a turtle. If there is any other problem let me know!

Edited by _CR_, 28 July 2014 - 11:44 PM.

#28 _CR_

  • Members
  • 39 posts
  • LocationMestre, Italy

Posted 01 August 2014 - 08:47 PM

New version out! With an important bugfix!

#29 _CR_

  • Members
  • 39 posts
  • LocationMestre, Italy

Posted 10 August 2014 - 08:14 PM

new version! no more lag when using the minychunky module! (I hope)

#30 _CR_

  • Members
  • 39 posts
  • LocationMestre, Italy

Posted 24 October 2014 - 11:35 PM

New version!!
Updated to 1.7.10 :D

#31 Granik24

  • Members
  • 5 posts

Posted 29 October 2014 - 09:00 AM

Hello CR!
I have question. Is this mod open for modpack?
If I can add you mod to my ModPack, I will be very happy. Thanks for reply :)

P.S.: Here is modlist: https://docs.google....OGVJNnJFSHo3M1E

#32 _CR_

  • Members
  • 39 posts
  • LocationMestre, Italy

Posted 29 October 2014 - 04:07 PM

Yes, absolutely! Everyone can use it freely :)

#33 Granik24

  • Members
  • 5 posts

Posted 30 October 2014 - 03:51 PM

Hi CR.
I have crash with ChickenChunks.
Here is it: http://pastebin.com/LDKW2j1t
I'm trying to load world..
Thanks for reply.

#34 _CR_

  • Members
  • 39 posts
  • LocationMestre, Italy

Posted 30 October 2014 - 10:10 PM

It shouldn't be caused by my mod, it doesn't use chickenChunks. no, wait... uhm, now I check :)

Edited by _CR_, 30 October 2014 - 10:11 PM.

#35 _CR_

  • Members
  • 39 posts
  • LocationMestre, Italy

Posted 30 October 2014 - 11:10 PM

I made a little fix to the mod, try the new version ( It's a wild guess but maybe it works.
If it doesn't work:
which version of chickenchunks and codeChickenCore are you using? I just tried with the latest ones and it worked (Using only my mod, computercraft, codechicken and chickenchunks).
You're trying to load a new world or it's already created? could you activate the info logging from the config file of the mod and send me the console output?

#36 Granik24

  • Members
  • 5 posts

Posted 31 October 2014 - 03:46 PM

Now, it's fine. Server finally loaded our world. Thanks very much :)
(We are using latest ChickenCore and ChickecnChunks)

#37 Melnick

  • New Members
  • 1 posts

Posted 29 November 2014 - 02:29 PM

first of all great work, this is the best peripheral for turtles in my eyes!

But there is one thing i would like to suggest:
What do you think about adding a .attack() function to the miny chunky module, just like the one a turtle would have with a pickaxe?
I'm not quite into the API, but alternatively maybe it could be possible to add the module to the "any tool" list a turtle can attack with.

It would be great if you are able to add this, because animals and monsters keep bullying my turtle :(

#38 farenheit

  • New Members
  • 2 posts

Posted 03 January 2015 - 08:02 PM

Hey there,
Thanks a lot for this mod, it's the only one I could find for MC 1.7.10 that adds chunkloading functionality to turtles.
Unfortunately I'm having troubles with .dig() method. It's not behaving exactly like native turtle.dig() would. For example: if I break a T. Expansion's Tesseract with regular mining turtle's turtle.dig() it retains it's settings (frequency, i/o settings) when I place it back from turtle's inventory, but with MinyChunky one everything is being reset. I need both modem and chunkloader on a single turtle so your mod looked like my only hope for avoiding complex contraptions with multiple turtles moving RC chunkloaders along... Is there any chance to have .dig() fixed in future updates?

#39 _CR_

  • Members
  • 39 posts
  • LocationMestre, Italy

Posted 04 January 2015 - 04:18 PM

I fixed the .dig() method bug and added the .attack() method :)

#40 farenheit

  • New Members
  • 2 posts

Posted 05 January 2015 - 10:02 PM

View Post_CR_, on 04 January 2015 - 04:18 PM, said:

I fixed the .dig() method bug and added the .attack() method :)
Maaan, everything works now!
Thank you so much!

1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users