Piston placement
#1
Posted 20 April 2014 - 10:11 PM
The piston can be very useful for turtles to manipulate other blocks. I currently use a piston to maneuver blocks into the correct locations for a schematic builder. Due to the changes in 1.6, I can no longer use this method.
I would like to see the following changed, if possible, for piston placement:
placeUp: piston head is pointing up
placeDown: piston head is pointing down
place: piston head is furthest away from the turtle
Please consider.
Thanks
#2
Posted 03 May 2014 - 09:09 AM
Good new to anyone wondering, most wrenches from other mods can change the direction of the pistons, and turtles can use those wrenches with turtle.place().
#3
Posted 05 May 2014 - 07:34 PM
#4
Posted 05 May 2014 - 08:45 PM
#5
Posted 17 May 2014 - 04:12 AM
turtle.place($optional_argument$)
turtle.place("up")
turtle.place('down')
turtle.place('back')
turtle.place('right')
turtle.place('left')
turtle.place('forward')
--#if no argument supplied, automatically places up
--#optional argument is ignored if block does not have orientation.
#6
Posted 17 May 2014 - 09:01 AM
#7
Posted 17 May 2014 - 09:10 AM
turtle.place would position the piston forward
turtle.placeUp would position the piston upward
turtle.placeDown would position the piston downward
with this logic it doesn't break anything (such as placing signs) and doesn't require extra methods, its just as (if not more intuitive) and means you can place the piston facing in any direction.
Edited by theoriginalbit, 17 May 2014 - 09:12 AM.
#8
Posted 17 May 2014 - 12:58 PM
#9
Posted 17 May 2014 - 01:07 PM
awsmazinggenius, on 17 May 2014 - 12:58 PM, said:
with stairs just think about the bottom of the stairs always touching the Turtle and the top stair relating to the rotation... unfortunately you'll never have a perfect way to do rotations with the stairs and Turtles, they just don't have as many positions and pitch + yaw unlike a player does to be able to handle all possible rotations of stairs.
Edited by theoriginalbit, 17 May 2014 - 01:09 PM.
#10
Posted 17 May 2014 - 01:41 PM
KingofGamesYami, on 17 May 2014 - 04:12 AM, said:
turtle.place($optional_argument$)
turtle.place("up")
turtle.place('down')
turtle.place('back')
turtle.place('right')
turtle.place('left')
turtle.place('forward')
--#if no argument supplied, automatically places up
--#optional argument is ignored if block does not have orientation.
I'd have to agree with this. It would be nice to see some sort of placing system like the OpenComputers robot. The 'side'/'orientation' to place on would be an optional argument: turtle.place([string signText, [number side]])
I don't want to end up with CC copying from OC but this is one of its more useful features.
Edited by SquidDev, 17 May 2014 - 01:47 PM.
#12
Posted 13 August 2015 - 08:54 PM
Can turtles use wrenches to turn blocks? If they are not, then this option is useless.
Edited by Tiavor, 22 September 2015 - 08:12 AM.
#13
Posted 30 December 2015 - 01:45 AM
#14
Posted 10 January 2016 - 04:15 PM
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