The future?
#21
Posted 23 July 2012 - 09:59 AM
#22
Posted 23 July 2012 - 10:33 AM
limdingwen, on 23 July 2012 - 09:59 AM, said:
lol
btw filesize limits in CC 1.4!
#23
Posted 23 July 2012 - 10:41 AM
#24
Posted 23 July 2012 - 10:51 AM
limdingwen, on 23 July 2012 - 09:59 AM, said:
Ram - it is actually not trivial to take up lots of ram. Processing - no one computer should ever run for longer than 0.1 seconds before being forced to yield in the next version. Storage space - configurable storage space is in the next version.
#25
Posted 23 July 2012 - 12:32 PM
Cloudy, on 23 July 2012 - 10:51 AM, said:
limdingwen, on 23 July 2012 - 09:59 AM, said:
Ram - it is actually not trivial to take up lots of ram. Processing - no one computer should ever run for longer than 0.1 seconds before being forced to yield in the next version. Storage space - configurable storage space is in the next version.
Thanks Cloudy, so I guess I will keep my server tightly whitelisted until the next version comes out. I can't wait for it!
Noodle, on 23 July 2012 - 10:41 AM, said:
I know.... but now RP2 has so much functionality that it sometimes collides with other mods. What's awkward is that I keep bouncing back and forth between the two mods, because I love the SMP-friendliness of RPC but also love the simplicity of CC, but now that's not the case!
#26
Posted 24 July 2012 - 02:21 AM
#27
Posted 24 July 2012 - 04:28 AM
Noodle, on 24 July 2012 - 02:21 AM, said:
To avoid a drama I won't say anything. Anyways back on topic, I am a bit afraid that someone may eventually program some kind of super-resource intensive program (i.e. a MMO) and thus crash the entire server with its RAM usage.
#28
Posted 24 July 2012 - 07:17 AM
#29
Posted 24 July 2012 - 11:20 PM
Also did you mean 512 mb*? Lol, I doubt that a mc server has 512gb.
EDIT: How about a fork bomb? Will it eat up the RAM?
Edited by limdingwen, 25 July 2012 - 02:30 AM.
#30
Posted 25 July 2012 - 05:28 AM
HF getting tnt (survival)
A lot of 20 slot servers run on 512GB ram..
#32
Posted 25 July 2012 - 08:35 AM
Also, a lot of servers run on 512MB ram
Sorry for confusion (MB/GB)
#33
Posted 25 July 2012 - 08:50 AM
Noodle, on 25 July 2012 - 08:35 AM, said:
Also, a lot of servers run on 512MB ram
Sorry for confusion (MB/GB)
Haha, lol. I was so confused when I corrected it to 512MB and then you said 512GB, then I was like OMG....
#34
Posted 25 July 2012 - 10:09 AM
#35
Posted 25 July 2012 - 10:59 AM
#37
Posted 25 July 2012 - 01:42 PM
However in normal usage ram usage should remain low (even the MMO example earlier on wouldn't tax the server). I will in the future be looking into methods to limit usage.
#38
Posted 26 July 2012 - 03:20 AM
#40
Posted 01 August 2012 - 12:50 PM
Cloudy, on 25 July 2012 - 01:42 PM, said:
However in normal usage ram usage should remain low (even the MMO example earlier on wouldn't tax the server). I will in the future be looking into methods to limit usage.
http://stackoverflow...-thread-in-java ?
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