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The future?


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#21 limdingwen

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Posted 23 July 2012 - 09:59 AM

I totally agree with the RAM, processing and especially storage limits. The only reason I have ComputerCraft disabled is because I just wrote program that generates a 100MB file in 5 seconds, which caused me to switch over to RedPower Control. :)/>

#22 Pinkishu

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Posted 23 July 2012 - 10:33 AM

View Postlimdingwen, on 23 July 2012 - 09:59 AM, said:

I totally agree with the RAM, processing and especially storage limits. The only reason I have ComputerCraft disabled is because I just wrote program that generates a 100MB file in 5 seconds, which caused me to switch over to RedPower Control. :)/>

lol

btw filesize limits in CC 1.4!

#23 Noodle

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Posted 23 July 2012 - 10:41 AM

I don't like that its competing.. In reality it isn't. They were both meant to be simultaneous mods.

#24 Cloudy

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Posted 23 July 2012 - 10:51 AM

View Postlimdingwen, on 23 July 2012 - 09:59 AM, said:

I totally agree with the RAM, processing and especially storage limits. The only reason I have ComputerCraft disabled is because I just wrote program that generates a 100MB file in 5 seconds, which caused me to switch over to RedPower Control. :)/>

Ram - it is actually not trivial to take up lots of ram. Processing - no one computer should ever run for longer than 0.1 seconds before being forced to yield in the next version. Storage space - configurable storage space is in the next version.

#25 limdingwen

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Posted 23 July 2012 - 12:32 PM

View PostCloudy, on 23 July 2012 - 10:51 AM, said:

View Postlimdingwen, on 23 July 2012 - 09:59 AM, said:

I totally agree with the RAM, processing and especially storage limits. The only reason I have ComputerCraft disabled is because I just wrote program that generates a 100MB file in 5 seconds, which caused me to switch over to RedPower Control. :(/>

Ram - it is actually not trivial to take up lots of ram. Processing - no one computer should ever run for longer than 0.1 seconds before being forced to yield in the next version. Storage space - configurable storage space is in the next version.

Thanks Cloudy, so I guess I will keep my server tightly whitelisted until the next version comes out. I can't wait for it! :)/> Finally I can achieve my dream of building my very own theater (which RPC can't do)! :)/>

View PostNoodle, on 23 July 2012 - 10:41 AM, said:

I don't like that its competing.. In reality it isn't. They were both meant to be simultaneous mods.

I know.... but now RP2 has so much functionality that it sometimes collides with other mods. What's awkward is that I keep bouncing back and forth between the two mods, because I love the SMP-friendliness of RPC but also love the simplicity of CC, but now that's not the case! :o/> CC FTW!

#26 Noodle

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Posted 24 July 2012 - 02:21 AM

They aren't competing and Cloudy explained 1.4..

#27 limdingwen

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Posted 24 July 2012 - 04:28 AM

View PostNoodle, on 24 July 2012 - 02:21 AM, said:

They aren't competing and Cloudy explained 1.4..

To avoid a drama I won't say anything. Anyways back on topic, I am a bit afraid that someone may eventually program some kind of super-resource intensive program (i.e. a MMO) and thus crash the entire server with its RAM usage.

#28 Noodle

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Posted 24 July 2012 - 07:17 AM

NTY, it's next-to-impossible if not impossible. You won't crash yourself unless you are using SERIOUS RAM and you have next to no ram (512 gb -). Another thing, Servers use an average 1GB Ram (1024 MB) and that would be impossible to crash unless you had like 100 Computers with that "MMO Crasher".

#29 limdingwen

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Posted 24 July 2012 - 11:20 PM

Thanks! And my server has 2gb.... lol.

Also did you mean 512 mb*? Lol, I doubt that a mc server has 512gb. :)/>

EDIT: How about a fork bomb? Will it eat up the RAM?

Edited by limdingwen, 25 July 2012 - 02:30 AM.


#30 Noodle

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Posted 25 July 2012 - 05:28 AM

@limdingwen I said average is 1GB
HF getting tnt (survival)
A lot of 20 slot servers run on 512GB ram..

#31 limdingwen

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Posted 25 July 2012 - 08:32 AM

View PostNoodle, on 25 July 2012 - 05:28 AM, said:

@limdingwen I said average is 1GB HF getting tnt (survival) A lot of 20 slot servers run on 512GB ram..
I'm really sorry if I am retarded, but I seriously don't understand that.

#32 Noodle

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Posted 25 July 2012 - 08:35 AM

I'm saying, have fun getting that much tnt (unless creative) to make a nuke...
Also, a lot of servers run on 512MB ram
Sorry for confusion (MB/GB)

#33 limdingwen

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Posted 25 July 2012 - 08:50 AM

View PostNoodle, on 25 July 2012 - 08:35 AM, said:

I'm saying, have fun getting that much tnt (unless creative) to make a nuke...
Also, a lot of servers run on 512MB ram
Sorry for confusion (MB/GB)

Haha, lol. I was so confused when I corrected it to 512MB and then you said 512GB, then I was like OMG.... :)/>

#34 Noodle

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Posted 25 July 2012 - 10:09 AM

Yea, 512GB is more powerful than evar. It's impossible. It's COMPUTER EXPLODING.

#35 Cloudy

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Posted 25 July 2012 - 10:59 AM

Keep it on topic guys.

#36 limdingwen

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Posted 25 July 2012 - 12:37 PM

View PostCloudy, on 25 July 2012 - 10:59 AM, said:

Keep it on topic guys.
Ok sorry. Is it possible that you limit the RAM the THREAD uses? I think I saw it somewhere on stack overflow....

#37 Cloudy

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Posted 25 July 2012 - 01:42 PM

Nope - I've looked for that myself :)/>

However in normal usage ram usage should remain low (even the MMO example earlier on wouldn't tax the server). I will in the future be looking into methods to limit usage.

#38 Lyqyd

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Posted 26 July 2012 - 03:20 AM

And as for the fork bomb possibility mentioned earlier, it would be minimally detrimental right up until it ran out of stack space.

#39 limdingwen

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Posted 26 July 2012 - 08:38 AM

View PostLyqyd, on 26 July 2012 - 03:20 AM, said:

And as for the fork bomb possibility mentioned earlier, it would be minimally detrimental right up until it ran out of stack space.
That's what I'm talking about.

#40 limdingwen

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Posted 01 August 2012 - 12:50 PM

View PostCloudy, on 25 July 2012 - 01:42 PM, said:

Nope - I've looked for that myself :ph34r:/>

However in normal usage ram usage should remain low (even the MMO example earlier on wouldn't tax the server). I will in the future be looking into methods to limit usage.

http://stackoverflow...-thread-in-java ? :)/>





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