No, that isn't really suitable - we are looking into options though.
The future?
Started by bbqroast, May 25 2012 07:00 AM
42 replies to this topic
#41
Posted 01 August 2012 - 05:47 PM
#42
Posted 06 August 2012 - 07:05 AM
I think it's fine as it is. I hate the new need for turtles to be powered, aside from being constraining, it means that not only do you have to worry about how to get your mining turtles to manage items, you have to worry about how it gets fuel as well.
If we add power and ram and such to computers, you'll have to be constantly checking these things and worrying about them, and aside from the worry making the mod less enjoyable, with all the checking you'd have to do in code, it would make it even harder for beginners who have no clue how to program, let alone how to manage the ram and power supply and all that extra junk.
If RP2 has a computer, fine, it has a computer, but personally, when I saw all the components it needed I said 'screw this' and jumped straight over to hug the computercraft console. RP2 has all those fancy blocks (which can be awkward to learn, but are fairly nice to use) but their computer lacks all the retro style of the computercraft computers, as well as being ridiculously awkward to use. Frankly, the mods shouldn't be seen as rivals, but things to be used in unison. An RP2 pipe system combined with a CC computer to control and regulate it makes for a brilliant set up.
If we add power and ram and such to computers, you'll have to be constantly checking these things and worrying about them, and aside from the worry making the mod less enjoyable, with all the checking you'd have to do in code, it would make it even harder for beginners who have no clue how to program, let alone how to manage the ram and power supply and all that extra junk.
If RP2 has a computer, fine, it has a computer, but personally, when I saw all the components it needed I said 'screw this' and jumped straight over to hug the computercraft console. RP2 has all those fancy blocks (which can be awkward to learn, but are fairly nice to use) but their computer lacks all the retro style of the computercraft computers, as well as being ridiculously awkward to use. Frankly, the mods shouldn't be seen as rivals, but things to be used in unison. An RP2 pipe system combined with a CC computer to control and regulate it makes for a brilliant set up.
#43
Posted 06 August 2012 - 10:39 AM
Well the turtle fuel limits are able to be disabled. We wouldn't force a major change on users like that without an option to disable it. We are going to make further improvements to computers in the next version. We have already added disk space limits and memory limits are being thought about for the next version - not to limit the computers, but to make it better for server owners.
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