How it's going to work is by using Wireless PDAs to send a red net signal every time they enter the perimeter to a underground computer with a command block, telling the command block to set them to adventure mode. Also saving what the players game mode was before the command block changed it, so when the player leaves, it sets the game mode back to the original game mode. If the players name is recognized in the faction, it bypasses the adventure mode border. Really any help at all would be appreciated. Thank you
I'm replicating the factions plugin for my Forge server with CC
Started by Agent Silence, May 12 2014 03:46 PM
computer lua help
2 replies to this topic
#1
Posted 12 May 2014 - 03:46 PM
But I don't know how to make a perimeter and a saved list of players in the faction.
How it's going to work is by using Wireless PDAs to send a red net signal every time they enter the perimeter to a underground computer with a command block, telling the command block to set them to adventure mode. Also saving what the players game mode was before the command block changed it, so when the player leaves, it sets the game mode back to the original game mode. If the players name is recognized in the faction, it bypasses the adventure mode border. Really any help at all would be appreciated. Thank you
How it's going to work is by using Wireless PDAs to send a red net signal every time they enter the perimeter to a underground computer with a command block, telling the command block to set them to adventure mode. Also saving what the players game mode was before the command block changed it, so when the player leaves, it sets the game mode back to the original game mode. If the players name is recognized in the faction, it bypasses the adventure mode border. Really any help at all would be appreciated. Thank you
#2
Posted 12 May 2014 - 06:53 PM
You could use the modem API to get the distance of the player from a known location by having them respond to modem messages and using the distance value. You'd have to find some way to force every player to carry a PDA and keep it turned on, of course. As well, you'd have to pre-populate every chunk with a computer to allow control of ownership of that chunk.
Also, don't bump your topic just because you feel like not enough attention has been paid to your question.
Also, don't bump your topic just because you feel like not enough attention has been paid to your question.
#3
Posted 12 May 2014 - 07:13 PM
Lyqyd, on 12 May 2014 - 06:53 PM, said:
You could use the modem API to get the distance of the player from a known location by having them respond to modem messages and using the distance value. You'd have to find some way to force every player to carry a PDA and keep it turned on, of course. As well, you'd have to pre-populate every chunk with a computer to allow control of ownership of that chunk.
Also, don't bump your topic just because you feel like not enough attention has been paid to your question.
Also, don't bump your topic just because you feel like not enough attention has been paid to your question.
2. Sorry, I couldn't help myself
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