== WiRe == (Redstone Master Control for your base)
#101
Posted 09 April 2017 - 03:37 AM
When trying to setup the server, I get a index nil value error on line 143, and that line is the bit operations for AES encryption, specifically the not operator. Im on version 2.0
Sk
#102
Posted 09 April 2017 - 04:08 AM
#103
Posted 10 April 2017 - 12:33 AM
Take a look in ComputerCraft.cfg.
#104
Posted 10 April 2017 - 12:39 AM
#105
Posted 11 April 2017 - 04:34 AM
Don't mind my rambling, thanks for the insight
#106
Posted 26 April 2017 - 10:29 PM
I get an error after I complete the setup process for the server computer. You can see the screenshot I have attatched. I'm running ComputerCraft 1.75 on an Advanced Computer with a modem on top. The client program is working completely fine but I just need the server program to work.
Thanks
Edited by OfficialFlareon, 27 April 2017 - 10:28 PM.
#108
Posted 27 April 2017 - 01:58 AM
#109
Posted 27 April 2017 - 10:28 PM
#110
Posted 28 April 2017 - 12:29 AM
#111
Posted 20 December 2017 - 07:52 AM
I noticed the last change log talked about replacing the "mysteriously disappearing buttons" but, thats exactly what is wrong with 2 of my 4 networks. (Yes I need four, i'm a mad man.)
I want there to be 6 buttons but after a short delay 4 of the buttons are turned off at random, (same happens on the other network, all but 2 buttons are removed.) the computers are on, no errors in the computers that I have noted.
As far as I understand the server isn't sending a command through correctly or something as when I go to the local buttons and toggle the doors open / closed they reappear on the server monitor, to then shortly disappear.
The full network is comprised of 4 Standard and 2 Advanced Computers (Not including the server which is also advanced) as I don't need buttons at all the doors.
Yesterday, I updated and redownloaded wire on all my computers throughout the base and the issue persists.
FYI, Its a multiplayer server
Things I have tried:
1. Reinstalling on a new Computer
2. Rebooting All machines on the network (and reinstalling.)
3. Changing Network Colours (Did this alongside the mass reinstall)
I have made a imgur collection which may aid in explaining the situation, its brief and I can add anything you may need extra.
https://imgur.com/a/mAVuL
I believe that just about sums up everything.
Thanks,
Squatch_
P.S You WiRe program is the best thing in terms of "mad man redstoning" (as it has been described by my server mates) and this is the first major inconvenience I have encountered.
#112
Posted 20 December 2017 - 04:35 PM
Welcome to the CC forums
First, let me say you are definitely a madman - and that's a good thing...it's a big part of the reason I wrote WiRe, just for these sorts of mad projects.
FWIW, I recently uploaded a change that I didn't document that *should* have improved the drop-off issue. Judging by the screenshots it appears you have the latest copy so I may have more work to do. I've been testing with a network of 20 and another of 2 and it's been stable for me, but it's being testing in SP - I have a feeling the additional latency of MP is causing some problems.
If you aren't worried about computers being maliciously removed from your network, I recommend you leave your hack in place - everything should work just fine - that's all the removal count is really there for anyway. Another thing you could try is upping the quietCount slowly to 3 then 4, etc. until the buttons no longer drop off - but again, only worry about that if you feel your computers are at risk of tampering.
Ultimately I will probably end up removing that bit of code since it's causing so many problems. Until then, leave your hack in place - when I get around to removing that code (probably by this w/e) I'll update the OP and PM you to let you know when it's ready so you can download at your leisure.
EDIT: I had some time and eliminated the data polling in the server - this means clients won't drop off the list unless they are gracefully exited at the client machine (by pressing 'q').
EDIT2: Squatch_ - since your account is new, I can't PM you - my bad, I should have known that. The latest version will fix the client drop problem - you should only need to grab the server as there are no significant changes to the client.
Edited by Dog, 20 December 2017 - 08:51 PM.
#113
Posted 21 December 2017 - 05:45 AM
Thanks for the response (made me laugh a little.)
Ill update soonish to the latest server.
I wish to a bit more active on here and with such a friendly community ill be able to settle in
Thanks for your work and keep up that great program.
Squatch_
#114
Posted 11 January 2018 - 09:33 PM
The server says:
Last State: Noise
Success: false
The client says:
Success: true
Im using the latest Tekkit legends modpack on technic platform and on a tekkie legends server
#115
Posted 12 January 2018 - 02:11 AM
Unfortunately, as stated in the OP, WiRe is not compatible with Tekkit Legends because it uses ComputerCraft 1.74. The only MP fix is to update the install of ComputerCraft on both the server and all the clients. The only SP fix is to update the install of CC on the client. The combined CC/CCEdu 1.74 package must be replaced with separate CC 1.75 and CCEdu 1.74 packages - in testing this is the only fix that has worked.
I wish I had another answer for you, but Tekkit Legends uses a version of CC that has a bug I don't know how to write around. Please accept my apologies - if I ever figure out how to write around that bug I'll update WiRe accordingly.
#116
Posted 12 January 2018 - 12:20 PM
Dog, on 21 May 2014 - 12:20 AM, said:
Edit: Just saw your last comment.
Edited by EveryOS, 12 January 2018 - 12:21 PM.
#117
Posted 13 January 2018 - 12:55 AM
#118
Posted 13 January 2018 - 01:34 AM
Bomb Bloke, on 13 January 2018 - 12:55 AM, said:
Yes - I'm using SquidDev's AES implementation which relies on the bit API. Time permitting, I'll sit down this weekend and look into workarounds.
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