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CCEmuRedux - ComputerCraft Emulator Redux

java utility computer

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#221 Hastumer

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Posted 31 October 2014 - 12:40 PM

View PostHastumer, on 24 October 2014 - 06:07 PM, said:

How to start the program? I download the .zip-File but there is no .jar/.exe-File! Please answer :D/> Thanks!
Ah I think I have to put the computercraft.jar-File somewhere, right? But where...

#222 Nemisis

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Posted 21 November 2014 - 02:09 PM

Nice program, works well for me.

Some feature requests:(probably in the works but not mentioned)

IMPORT of existing CC files. I have figured out a work around but native in program would be nice.
Export of CCEMU files. Worked this out too, again native makes it easier.

TurtleCraft sim. With a pop up window that gives a wireframe 3d view of what the turtle is doing.
(If you have a few spare minutes.)

Updated 26Nov: Found out that you can stay in game, tab out and use the emu and then save and in game program is updated.
Sweet. Still would like turtle sim.

Question:


Is it possible to have more than one instance running, that when modems are added would allow for crosstalk between the instances? (Creating a virtual CC net)

I know nothing of java other than it is a drink. So I do not know if that is even possible.

Edited by Nemisis, 26 November 2014 - 10:40 AM.


#223 Xtansia

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Posted 24 November 2014 - 12:41 AM

I'm considering switching to LWJGL3 instead of LibGDX & LWJGL2, this has some pros&cons:
Pros:
- Would allow me to be compatible with OpenGL 1.x
- Would allow some cool features using multiple windows and OpenGL contexts, like potentially to 'pop out' individual terminals (or make monitors for that matter), or open sessions in new windows, have a 'world' view(for turtles and stuff) etc

Cons:
- Would require a rewrite of a large proportion of the emulator, but would hopefully mean it'd be tidier code the second time through
- Would mean a hard dependency on Java 7 and for OSX 10.7

There's probably some others that I've missed, but was wondering what your guys opinions were?

Edited by tomass1996, 24 November 2014 - 01:50 AM.


#224 oeed

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Posted 24 November 2014 - 01:57 AM

Sounds good to me.

View Posttomass1996, on 24 November 2014 - 12:41 AM, said:

Cons:
- Would mean a hard dependency on Java 7 and for OSX 10.7

I wouldn't worry about the Java/OS X issue. Java's always a real main in the neck regardless of what version you're running anyway. Because Mavericks (10.9) and Yosemite (10.10) are free I believe the overwhelming majority (like 90% or something, maybe even higher) are using versions greater than 10.7, so don't worry about it.

Edited by oeed, 24 November 2014 - 01:58 AM.


#225 theoriginalbit

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Posted 24 November 2014 - 02:08 AM

View Postoeed, on 24 November 2014 - 01:57 AM, said:

Because Mavericks (10.9) and Yosemite (10.10) are free I believe the overwhelming majority (like 90% or something, maybe even higher) are using versions greater than 10.7, so don't worry about it.
to that point, 10.7 and 10.8 were also only like $20 so the majority of people got those too.

#226 Agoldfish

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Posted 24 November 2014 - 05:20 PM

You should do it, people woth older computers like me would be able to use it.

#227 Phoenix323

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Posted 14 December 2014 - 12:20 AM

When can you update to computercraft 1.65 for 1.7.10

Where do i get that launcher with the news feed

Edited by theoriginalbit, 14 December 2014 - 02:38 AM.


#228 theoriginalbit

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Posted 14 December 2014 - 02:35 AM

View PostPhoenix323, on 14 December 2014 - 12:30 AM, said:

Where do i get that launcher with the news feed
the download link is in the main post

#229 Xtansia

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Posted 14 December 2014 - 02:57 AM

View PostPhoenix323, on 14 December 2014 - 12:20 AM, said:

When can you update to computercraft 1.65 for 1.7.10

Where do i get that launcher with the news feed

The launcher with the news feed was never released, it was scrapped in favour of the current one.

Given 1.65 didn't add any functionality over 1.63 that I know of, none that affects the emu at least, only turtles, and bug fixes.
I can probably just drop it in.

Edited by tomass1996, 14 December 2014 - 03:01 AM.


#230 _XVoidX_

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Posted 14 December 2014 - 08:42 AM

I love this emulator, no need to test operating systems ingame now! :D

#231 theoriginalbit

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Posted 14 December 2014 - 10:00 AM

View Posttomass1996, on 14 December 2014 - 02:57 AM, said:

The launcher with the news feed was never released, it was scrapped in favour of the current one.
I thought this one still had a news feed... shows how often I've been doing dev lately.

#232 TheKickstart

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Posted 30 December 2014 - 11:00 PM

Awesome. Now I dont need to work on FlixOS Metro ingame. I can also play 1.8 without having to wait for ComputerCraft to update to 1.8.
Good Job :)

Edited by TheKickstart, 24 January 2015 - 12:18 PM.


#233 cdel

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Posted 01 January 2015 - 06:30 AM

just wondering, can we expect a location setting so I could set the emulator directory into something like Dropbox or a USB making them more portable if you switch between machines often like myself

#234 MKlegoman357

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Posted 01 January 2015 - 04:20 PM

View Postcdel, on 01 January 2015 - 06:30 AM, said:

just wondering, can we expect a location setting so I could set the emulator directory into something like Dropbox or a USB making them more portable if you switch between machines often like myself

You can already do this. It's in the bottom of the OP.

#235 thedobbles

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Posted 06 January 2015 - 03:24 AM

Just curious if you were thinking about adding the option of a turtle in the future...? *Hopes for a yes :D *

#236 Endergreen117

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Posted 09 January 2015 - 04:04 AM

That switch to LWJGL3, is that happening? I would really like to know, because right now I'm stuck on my old MacBook and don't have the ability to upgrade to OpenGL 2.0. I even installed Linux to install Java 7, and to be free of the restrictions of OS X 10.5.

Edited by Endergreen117, 09 January 2015 - 04:04 AM.


#237 lucy-san

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Posted 11 January 2015 - 05:30 PM

I just wanted to say: Thank you for not blocking symlinks! Helps tremendously!

#238 LDDestroier

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Posted 13 January 2015 - 01:39 PM

This is my favorite CC emulator, cuz it works with OneOS.

Could you try adding fullscreen and resizable windows?

#239 Xtansia

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Posted 16 January 2015 - 11:59 AM

As the changing to LWJGL3 has hit a few snags, and won't be a quick change,
I have backported to LibGDX 0.9.9 to enable me to support running on OpenGL 1.0
I also added the ability to double click sessions to load them.
Another change I made recently but didn't post about was I updated to ComputerCraft 1.65

At the moment I'm going to put the LWJGL3 / GLFW change on the backburner as all of the 'heavy lifting' in regards to graphics and ui management is performed by LibGDX at the moment, so I need to figure out what I'm going to do about that.

Something I've been thinking about implementing after seeing a few threads recently,
is to modify how I load ComputerCraft so that I could do bytecode modification to do things like enable the debug library
aswell as enable using the alternative LuaJC compiler for improved lua performance
And then possibly add the ability to choose the CC version to be used

#240 Mike_Dillon

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Posted 16 January 2015 - 05:14 PM

Download Link is not working :(

Error code: DNS_PROBE_FINISHED_NXDOMAIN





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