Hastumer, on 24 October 2014 - 06:07 PM, said:
CCEmuRedux - ComputerCraft Emulator Redux
#221
Posted 31 October 2014 - 12:40 PM
#222
Posted 21 November 2014 - 02:09 PM
Some feature requests:(probably in the works but not mentioned)
IMPORT of existing CC files. I have figured out a work around but native in program would be nice.
Export of CCEMU files. Worked this out too, again native makes it easier.
TurtleCraft sim. With a pop up window that gives a wireframe 3d view of what the turtle is doing.
(If you have a few spare minutes.)
Updated 26Nov: Found out that you can stay in game, tab out and use the emu and then save and in game program is updated.
Sweet. Still would like turtle sim.
Question:
Is it possible to have more than one instance running, that when modems are added would allow for crosstalk between the instances? (Creating a virtual CC net)
I know nothing of java other than it is a drink. So I do not know if that is even possible.
Edited by Nemisis, 26 November 2014 - 10:40 AM.
#223
Posted 24 November 2014 - 12:41 AM
Pros:
- Would allow me to be compatible with OpenGL 1.x
- Would allow some cool features using multiple windows and OpenGL contexts, like potentially to 'pop out' individual terminals (or make monitors for that matter), or open sessions in new windows, have a 'world' view(for turtles and stuff) etc
Cons:
- Would require a rewrite of a large proportion of the emulator, but would hopefully mean it'd be tidier code the second time through
- Would mean a hard dependency on Java 7 and for OSX 10.7
There's probably some others that I've missed, but was wondering what your guys opinions were?
Edited by tomass1996, 24 November 2014 - 01:50 AM.
#224
Posted 24 November 2014 - 01:57 AM
tomass1996, on 24 November 2014 - 12:41 AM, said:
- Would mean a hard dependency on Java 7 and for OSX 10.7
I wouldn't worry about the Java/OS X issue. Java's always a real main in the neck regardless of what version you're running anyway. Because Mavericks (10.9) and Yosemite (10.10) are free I believe the overwhelming majority (like 90% or something, maybe even higher) are using versions greater than 10.7, so don't worry about it.
Edited by oeed, 24 November 2014 - 01:58 AM.
#225
Posted 24 November 2014 - 02:08 AM
oeed, on 24 November 2014 - 01:57 AM, said:
#226
Posted 24 November 2014 - 05:20 PM
#227
Posted 14 December 2014 - 12:20 AM
Where do i get that launcher with the news feed
Edited by theoriginalbit, 14 December 2014 - 02:38 AM.
#229
Posted 14 December 2014 - 02:57 AM
Phoenix323, on 14 December 2014 - 12:20 AM, said:
Where do i get that launcher with the news feed
The launcher with the news feed was never released, it was scrapped in favour of the current one.
Given 1.65 didn't add any functionality over 1.63 that I know of, none that affects the emu at least, only turtles, and bug fixes.
I can probably just drop it in.
Edited by tomass1996, 14 December 2014 - 03:01 AM.
#230
Posted 14 December 2014 - 08:42 AM
#232
Posted 30 December 2014 - 11:00 PM
Good Job
Edited by TheKickstart, 24 January 2015 - 12:18 PM.
#233
Posted 01 January 2015 - 06:30 AM
#234
Posted 01 January 2015 - 04:20 PM
cdel, on 01 January 2015 - 06:30 AM, said:
You can already do this. It's in the bottom of the OP.
#235
Posted 06 January 2015 - 03:24 AM
#236
Posted 09 January 2015 - 04:04 AM
Edited by Endergreen117, 09 January 2015 - 04:04 AM.
#237
Posted 11 January 2015 - 05:30 PM
#238
Posted 13 January 2015 - 01:39 PM
Could you try adding fullscreen and resizable windows?
#239
Posted 16 January 2015 - 11:59 AM
I have backported to LibGDX 0.9.9 to enable me to support running on OpenGL 1.0
I also added the ability to double click sessions to load them.
Another change I made recently but didn't post about was I updated to ComputerCraft 1.65
At the moment I'm going to put the LWJGL3 / GLFW change on the backburner as all of the 'heavy lifting' in regards to graphics and ui management is performed by LibGDX at the moment, so I need to figure out what I'm going to do about that.
Something I've been thinking about implementing after seeing a few threads recently,
is to modify how I load ComputerCraft so that I could do bytecode modification to do things like enable the debug library
aswell as enable using the alternative LuaJC compiler for improved lua performance
And then possibly add the ability to choose the CC version to be used
#240
Posted 16 January 2015 - 05:14 PM
Error code: DNS_PROBE_FINISHED_NXDOMAIN
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