AE Serializing Item Data for transfer over rednet!
#1
Posted 28 May 2014 - 06:23 PM
#2
Posted 28 May 2014 - 06:37 PM
#3
Posted 28 May 2014 - 10:00 PM
#4
Posted 23 June 2014 - 10:45 PM
Lyqyd, on 28 May 2014 - 06:37 PM, said:
#5
Posted 24 June 2014 - 06:19 PM
AssossaGPB, on 23 June 2014 - 10:45 PM, said:
Still doesn't quite make sense. Imagine that I scan my computer with some sort of 3d scanner, take the data, 3d print it, and now my "key" is "deleted," so I can't print it again.
(Don't argue that AE isn't 3d printing. I know that)
#6
Posted 24 June 2014 - 10:41 PM
#7
Posted 24 June 2014 - 10:58 PM
Edited by Cranium, 24 June 2014 - 10:58 PM.
#8
Posted 26 June 2014 - 08:16 PM
#10
Posted 01 July 2014 - 12:17 AM
AssossaGPB, on 23 June 2014 - 10:45 PM, said:
Lyqyd, on 28 May 2014 - 06:37 PM, said:
uid = ae.serialize(itemID)This would give the user a unique one-use code. Then you would send that over rednet, the receiving computer would do:
ae.deserialize(uid)If that unique code had already been used, it wouldn't deserialize the object, but if it is a unused code then it would deserialize the object.
#11
Posted 01 July 2014 - 01:33 AM
AssossaGPB, on 01 July 2014 - 12:17 AM, said:
uid = ae.serialize(itemID)This would give the user a unique one-use code. Then you would send that over rednet, the receiving computer would do:
ae.deserialize(uid)If that unique code had already been used, it wouldn't deserialize the object, but if it is a unused code then it would deserialize the object.
#12
Posted 01 July 2014 - 05:18 PM
I can guarantee this isn't going to happen.
#14
Posted 02 July 2014 - 04:12 PM
#15
Posted 11 July 2014 - 03:21 PM
#16
Posted 07 October 2014 - 04:29 PM
For example,
fs.itemsend(number id, number quantity, [number slotnumber])
if 'quantity' is higher than the amount in slot 'slotnumber' and if it is a turtle, seeks for other stacks and uses them.
if 'quantity' is higher than you have, then transfers all that you have.
if using computer, then 'slotnumber' either is ignored or is 0.
if recipient 'id' is valid and ethernet is open and connected, then true, otherwise, false.
if item transfer was unsuccessful because of wrong id, then false.
That should be a thing in the next update, or at least a peripheral mod. I need someone to make this happen!
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