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Lua Land -- Farewell Everyone


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#221 InputUsername

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Posted 07 September 2014 - 02:09 PM

View PostLegoman0810, on 06 September 2014 - 10:48 AM, said:

Thanks tim!
I now have a different error :P
[B#439] 2014-09-06 11:40:21 [SEVERE] [ForgeModLoader] Unable to launch
[B#439] java.util.ConcurrentModificationException
[B#439] at java.util.ArrayList$Itr.checkForComodification(Unknown Source)
[B#439] at java.util.ArrayList$Itr.remove(Unknown Source)
[B#439] at net.minecraft.launchwrapper.Launch.launch(Launch.java:114)
[B#439] at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
[B#439] Java HotSpotâ„¢ Client VM warning: ignoring option MaxPermSize=128m; support was removed in 8.0
I'm unsure what any of this means, so I hope someone could help me :) I miss playing on the server :(

Are you using Java 8? That might explain it (not sure though).

#222 H4X0RZ

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Posted 07 September 2014 - 02:53 PM

View PostInputUsername, on 07 September 2014 - 02:09 PM, said:

View PostLegoman0810, on 06 September 2014 - 10:48 AM, said:

Thanks tim!
I now have a different error :P
[B#439] 2014-09-06 11:40:21 [SEVERE] [ForgeModLoader] Unable to launch
[B#439] java.util.ConcurrentModificationException
[B#439] at java.util.ArrayList$Itr.checkForComodification(Unknown Source)
[B#439] at java.util.ArrayList$Itr.remove(Unknown Source)
[B#439] at net.minecraft.launchwrapper.Launch.launch(Launch.java:114)
[B#439] at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
[B#439] Java HotSpotâ„¢ Client VM warning: ignoring option MaxPermSize=128m; support was removed in 8.0
I'm unsure what any of this means, so I hope someone could help me :) I miss playing on the server :(

Are you using Java 8? That might explain it (not sure though).
unfortunately, it doesn't look like a java 8 error, else it would say something about a "not compatible major/minor version: 51.0" (as far as i remember).

Quote

This exception may be thrown by methods that have detected concurrent modification of an object when such modification is not permissible.
Source: http://docs.oracle.c...nException.html

#223 Emma

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Posted 09 September 2014 - 01:12 AM

View PostInputUsername, on 05 September 2014 - 01:12 PM, said:

Hey guys, did the modpack change again? ..Snip.. And to be honest, I don't really like all these non-CC mods.
I
Completely
Agree.
Just saying.

#224 cdel

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Posted 09 September 2014 - 06:16 AM

View Postincinirate, on 09 September 2014 - 01:12 AM, said:

View PostInputUsername, on 05 September 2014 - 01:12 PM, said:

Hey guys, did the modpack change again? ..Snip.. And to be honest, I don't really like all these non-CC mods.
I
Completely
Agree.
Just saying.

I completely understand where you guys are coming from, we are adding peripheral mods within the next two days. The new mods add lots of new and interesting things, however I am personally worried about cc becoming 'abandoned'.

#225 InputUsername

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Posted 10 September 2014 - 02:24 PM

Exactly. Also, the original goal of the server was to offer a nice semi-vanilla cc experience, right?

A suggestion (no idea if this is possible): have a 'main' world where all non-cc mods are basically disabled, and a secondary world where you can play Galacticraft and what not.

#226 bigbrainiac10

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Posted 10 September 2014 - 09:42 PM

View PostInputUsername, on 10 September 2014 - 02:24 PM, said:

-snip-

Or all the people who don't want to use the non-cc mods can just not use them..?

#227 cdel

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Posted 11 September 2014 - 12:39 AM

View PostInputUsername, on 10 September 2014 - 02:24 PM, said:

Exactly. Also, the original goal of the server was to offer a nice semi-vanilla cc experience, right?

A suggestion (no idea if this is possible): have a 'main' world where all non-cc mods are basically disabled, and a secondary world where you can play Galacticraft and what not.

I am very skeptical about the other mods as of now too.

#228 cdel

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Posted 13 September 2014 - 02:34 AM

Peripheral Mods have now been added, last update to the mods/modpack for now. If you're not using the Technic Launcher, re-download the mods.zip and install the mods as your would normally.

#229 Gumball

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Posted 13 September 2014 - 05:22 AM

SERVER SEEMS SOOOOO GOOD PLS DONT ABANDON IT!

Edit: by that I mean I haven't joined, BUT I FOUND A CC SERVER! YAY

Another Edit for another Life: I'm installing the modpack, SO IM ABOUT TO JOIN :D

Edited by bluebird173, 13 September 2014 - 05:23 AM.


#230 cdel

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Posted 13 September 2014 - 07:50 AM

View Postbluebird173, on 13 September 2014 - 05:22 AM, said:

SERVER SEEMS SOOOOO GOOD PLS DONT ABANDON IT!

Edit: by that I mean I haven't joined, BUT I FOUND A CC SERVER! YAY

Another Edit for another Life: I'm installing the modpack, SO IM ABOUT TO JOIN :D

yay! :D

#231 ProfessionalProcrastinator

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Posted 13 September 2014 - 03:13 PM

I'm trying to connect using the Technic Pack, but I'm getting an error about not having microblocks installed. Here's a screenshot: http://imgur.com/DWmhCCA

#232 NilLogic

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Posted 14 September 2014 - 04:30 PM

Well after removing all minecraft related stuff and reinstalling I still i get an error..
Lol after getting fed up with this I went and learned javascript, I consider myself quite good now :)
Still miss Computercraft and this server :C
2014-09-14 17:36:00 [SEVERE] [ForgeModLoader] Unable to launch
java.util.ConcurrentModificationException
at java.util.ArrayList$Itr.checkForComodification(Unknown Source)
at java.util.ArrayList$Itr.remove(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:114)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
Please help :'(

Edited by Legoman0810, 14 September 2014 - 04:38 PM.


#233 cdel

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Posted 15 September 2014 - 12:28 AM

If it isn't working, I suggest you use the technic launcher, it tends to always run a lot smoother! :D

#234 MKlegoman357

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Posted 15 September 2014 - 04:29 PM

View Postconnordelaneyy, on 15 September 2014 - 12:28 AM, said:

If it isn't working, I suggest you use the technic launcher, it tends to always run a lot smoother! :D/>/>

For me, everything, even Vanilla MC runs a lot worse with Technic than using normal MC Launcher. I get ~120 FPS with normal MC launcher and ~25 with Technic, I don't know why though.

Edited by MKlegoman357, 15 September 2014 - 04:29 PM.


#235 secret6timb1

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Posted 15 September 2014 - 10:07 PM

I don't like the 2 more minutes till logging in.
Also I just came back and heard about the reset.

Wondering if I could get my loyal back, I don't feel like using 20,000 ladders and stairs to finish my creations.

#236 valithor

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Posted 16 September 2014 - 02:11 AM

View Postsecret6timb1, on 15 September 2014 - 10:07 PM, said:

I don't like the 2 more minutes till logging in.
Also I just came back and heard about the reset.

Wondering if I could get my loyal back, I don't feel like using 20,000 ladders and stairs to finish my creations.

What is your ign? I have set up a new rank system so now all ranks are earned by play time. Old Loyals are getting a boost to a rank that had the same permissions as loyal.

I know I have asked you this before, but I just can not remember what it was.

Edited by valithor, 16 September 2014 - 02:12 AM.


#237 secret6timb1

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Posted 18 September 2014 - 12:30 AM

View Postvalithor, on 16 September 2014 - 02:11 AM, said:

View Postsecret6timb1, on 15 September 2014 - 10:07 PM, said:

I don't like the 2 more minutes till logging in.
Also I just came back and heard about the reset.

Wondering if I could get my loyal back, I don't feel like using 20,000 ladders and stairs to finish my creations.

What is your ign? I have set up a new rank system so now all ranks are earned by play time. Old Loyals are getting a boost to a rank that had the same permissions as loyal.

I know I have asked you this before, but I just can not remember what it was.

Oh yah its secret1timb7 :P.

#238 cdel

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Posted 19 September 2014 - 06:52 AM

View PostInputUsername, on 10 September 2014 - 02:24 PM, said:

Exactly. Also, the original goal of the server was to offer a nice semi-vanilla cc experience, right?

A suggestion (no idea if this is possible): have a 'main' world where all non-cc mods are basically disabled, and a secondary world where you can play Galacticraft and what not.

I am itching towards this, but maybe a world for strictly coding

#239 lebuildman

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Posted 19 September 2014 - 03:23 PM

I'm joining!

#240 cdel

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Posted 20 September 2014 - 12:37 AM

View Postlebuildman, on 19 September 2014 - 03:23 PM, said:

I'm joining!

awesome :D





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