Edited by theoriginalbit, 17 November 2014 - 11:46 PM.
More & Smaller pixels and Different font sizes
#1
Posted 29 June 2014 - 02:51 AM
#2
Posted 29 June 2014 - 06:55 PM
#3
Posted 29 June 2014 - 08:02 PM
#4
Posted 29 June 2014 - 09:31 PM
#5
Posted 29 June 2014 - 09:47 PM
i beleve that there is a peripheral that dose what you want, i think it is called cclights or something like that.
#6
Posted 29 June 2014 - 10:31 PM
#7
Posted 29 June 2014 - 10:58 PM
#8
Posted 05 July 2014 - 12:27 PM
how about that, make each pixel a real pixel instead of a character map
#9
Posted 05 July 2014 - 02:17 PM
wilcomega, on 05 July 2014 - 12:27 PM, said:
how about that, make each pixel a real pixel instead of a character map
I believe this has been suggested before, and it's not happening.
#10
Posted 08 July 2014 - 07:57 PM
/\
\/
But ofcourse with much more detail
#11
Posted 11 July 2014 - 03:20 PM
What could be done, though, is the ability for monitors to provide their own fonts, as PNG files which get sent to the client. Or perhaps changeable palettes.
#12
Posted 02 August 2014 - 07:31 AM
#13
Posted 17 August 2014 - 09:28 PM
wilcomega, on 05 July 2014 - 12:27 PM, said:
how about that, make each pixel a real pixel instead of a character map
#14
Posted 19 August 2014 - 02:40 AM
#15
Posted 19 August 2014 - 01:11 PM
Example: creating the computer craft '0'
local pixel_0 = [[01110 10011 10101 11001 01110]]
#16
Posted 20 August 2014 - 01:48 AM
#17
Posted 20 August 2014 - 02:44 AM
Bomb Bloke, on 20 August 2014 - 01:48 AM, said:
#18
Posted 20 August 2014 - 05:56 AM
#19
Posted 20 August 2014 - 01:12 PM
theoriginalbit, on 20 August 2014 - 05:56 AM, said:
local pixel_smile = [[00000 01010 00000 10001 01110]]
@theoriginalbit: Here's a creeper...
Edited by KingofGamesYami, 20 August 2014 - 03:47 PM.
#20
Posted 20 August 2014 - 02:12 PM
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