[1.3] turtle.isInLoadedChunk()
#1
Posted 02 June 2012 - 11:30 PM
#2
Posted 02 June 2012 - 11:40 PM
#3
Posted 03 June 2012 - 12:24 AM
It defeats the purpose of using the turtles to automate certain functions. One of the main benefits of using the turtle is to automate it so you can do something else. Its kind of hard to do that though if when you get to far away they stop working. You pretty much have to baby sit them so they keep working.
I've also had problems with request systems where the main computer that receives the request ends up with the chunk unloading and ends up not receiving the request. It was fairly simple to work around but you really shouldn't have to.
My computer at home stays on with the programs working if I'm a block away, a mile away, a state away, I can even be in another country and it doesn't matter, why do CC computer shut down?
#4
Posted 03 June 2012 - 12:39 AM
#5
Posted 03 June 2012 - 12:54 AM
abc, on 03 June 2012 - 12:39 AM, said:
The chunks the turtle leaves would unload, only the chunk the turtle/computer is in would be loaded which is allot less then what one player loads.
#6
Posted 03 June 2012 - 01:39 AM
#7
Posted 03 June 2012 - 05:17 AM
kazagistar, on 03 June 2012 - 01:39 AM, said:
#8
Posted 03 June 2012 - 06:58 AM
I will look into turtles loading chunks as they go, and computers staying active - but it will be a configuration option. Not every server owner will want that behavior.
#9
Posted 03 June 2012 - 10:44 AM
Maybe it's just part of the "magic" portion of those mods that Dan doesn't want to implement into CC not sure...
#10
Posted 03 June 2012 - 10:44 AM
Cloudy, on 02 June 2012 - 11:40 PM, said:
Good to hear that.
I have lost way too many turtles (and diamonds) when there was a bug in my script and turtle just wandered off into random direction and then disappeared when chunk was unloaded.
#11
Posted 03 June 2012 - 12:26 PM
luanub, on 03 June 2012 - 10:44 AM, said:
Maybe it's just part of the "magic" portion of those mods that Dan doesn't want to implement into CC not sure...
Quite sure at that, thats why the BC pipes Addon has a Chunkloading block for example
And servers warn you about that your engine might not get cooling water if the pumps are in an unloaded chunk
#12
Posted 03 June 2012 - 01:08 PM
#14
#15
Posted 03 June 2012 - 01:50 PM
But main point of this post is when your script is buggy and turtle decides to go into random direction in straight line. Then it would eventually run out of teleport tethers and wander into unloaded chunk.
#16
Posted 04 June 2012 - 09:02 AM
#17
Posted 04 June 2012 - 05:17 PM
#18
Posted 05 June 2012 - 07:58 PM
#19
Posted 06 June 2012 - 10:36 AM
#20
Posted 06 June 2012 - 03:56 PM
But only IC2 and BC machines works. Turtles don't.
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