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[1.3] turtle.isInLoadedChunk()


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#21 Cloudy

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Posted 06 June 2012 - 04:41 PM

View Postmatejdro, on 05 June 2012 - 07:58 PM, said:

After some testing, I have found out that even with teleport tethers, turtle will still reboot when I disconnect (so chunk near me will unload). Not sure if this is bug in Bukkit port, but teleport tethers appears to work fine otherwise (I have IC2 factory in nether and it's producing matter even when nobody is in the nether)

That's weird - the turtle shouldn't be unloading at all unless the chunk is being unloaded. I'll look into it when I'm back.

#22 matejdro

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Posted 07 June 2012 - 09:46 AM

Scratch that. Apparently teleport tethers do not work when they are intersecting (probably bug). I had one teleport tether in nether, but shitload of them in mining area where turtle was mining, so that was probably the issue.

#23 matejdro

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Posted 08 June 2012 - 05:39 AM

(sorry for double post)

I think that even with protection, a method that would detect if block in front of you is loaded or not, would be useful. Especially in enviroments, where number of loaded chunks is static (like World Anchor or Teleport Tether).

Imagine going somewhere away, placing World Anchor, starting turtle and then walking away. Using this method, turtle could automatically detect where World Anchor boundaries are and it will stay inside those boundaries.





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