Bundled Cable API AND Direct Support
#1
Posted 03 July 2014 - 02:23 AM
#2
Posted 03 July 2014 - 12:18 PM
#3
Posted 03 July 2014 - 03:16 PM
#4
Posted 04 July 2014 - 10:45 AM
A bundled cable like rednet cable is something that should come standard with CC since it's such a good tool to interact with other mods blocks that allows to be maniplulated with redstone power.
This way CC don't have to rely on moders to add suport for bundled cables or constantly update CC whenever a moder have changed the behaviour on their cable.
I can only see a win, win situation if CC make their own bundled cable and keep the API for other mods to add support for their own cables.
Edited by badkruka, 04 July 2014 - 10:49 AM.
#5
Posted 07 July 2014 - 09:45 PM
#6
Posted 08 July 2014 - 11:18 AM
Cycomantis, on 07 July 2014 - 09:45 PM, said:
#7
Posted 08 July 2014 - 05:48 PM
Engineer, on 08 July 2014 - 11:18 AM, said:
I disagree. It's about both. Computers would have little practical use (i.e. automation as opposed to pong) without a good redstone interface. Sure, turtles can move stuff around (and I think they can even flip levers), and you can use dedicated computers just for redstone outputs, but many computerized things are much easier with bundled cables, like controlling lots of train switches, actuating lots of pistons, and turning different engines on and off as necessary.
Edited by electrodude512, 08 July 2014 - 05:48 PM.
#8
Posted 08 July 2014 - 11:51 PM
Engineer, on 08 July 2014 - 11:18 AM, said:
Cycomantis, on 07 July 2014 - 09:45 PM, said:
The Redstone API has been part of computercraft including its bunbled cable functions far longer then things such as turtles, wireless rednet, etc.. How is it not part of what ComputerCraft is meant to be used for? It was one of the oringal primary functions...
#9
Posted 09 July 2014 - 09:01 PM
#10
Posted 09 July 2014 - 10:18 PM
#11
Posted 10 July 2014 - 02:32 PM
#12
Posted 11 July 2014 - 03:19 PM
#13
Posted 11 July 2014 - 10:58 PM
Quote
Note: This was written by person that has some modding knowledge but never looked into minecraft modding and forge stuff. If my suggestion is impossible please disregard.
Edited by wojbie, 11 July 2014 - 11:06 PM.
#14
Posted 12 July 2014 - 08:51 AM
#15
Posted 12 July 2014 - 11:27 AM
#17
Posted 13 July 2014 - 12:57 PM
theoriginalbit, on 12 July 2014 - 11:27 AM, said:
I know, its just I don't understand why. Bundled cables are an external mod, the only reason I can see bundled cables are natively supported with CC is because:
Cranium, on 09 July 2014 - 10:18 PM, said:
I don't see people asking Dan to add support for other mods, it is normally up to the developers of the mod. Also there are far more bundled cable implementations (at least 4) than there are are computer mods (2 at the last count), it must be easier for the mod authors to write peripheral APIs then for the CC and OC devs to support ~4 cable implementations?
#18
Posted 15 July 2014 - 12:55 AM
Granted this isn't as crazy when talking about software compatibility, in that it's relatively easy to modify things (heck, we're even taking about modifying mods in this instance), but my point is that a MFR cable isn't the same thing as a ProjectRed bundled cable. Expecting them all to fit into the one "socket" is a bit of an "ask". If someone wants to release a product that works with USB cables, then they're generally expected to put a USB port on it...
That's not to say that the new API is a bad idea (it should cut down on maintenance work, and if just two other mod authors jump on board we'll be better off then we ever were before), and I still reckon once ComputerCraft 1.6x gets patched up to the point where it can't be used to break whatever server you put it on there'll be some interest, but ultimately any "responsibility" here rests on the shoulders of whoever wants the support. That means that if Dan or whichever other mod authors don't especially want any particular cable to work, then they don't owe it to anybody to make it do so.
#19
Posted 15 July 2014 - 02:09 AM
#20
Posted 25 July 2014 - 05:34 PM
Computronics 0.6.0 now lets you read RedLogic and Project: Red bundled cable signals directly. Writing will probably need a special adapter block (due to the way the API works), which will be added sometime later.
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