#21
Posted 07 August 2014 - 03:58 PM
#22
Posted 07 August 2014 - 04:23 PM
#23
Posted 07 August 2014 - 05:34 PM
Furest_, on 07 August 2014 - 08:22 AM, said:
It seems to be a problem with the chunk unloading maybe, or a problem with the ressources when loading...
#24
Posted 07 August 2014 - 07:13 PM
Edited by Furest_, 08 August 2014 - 03:36 PM.
#25
Posted 08 August 2014 - 01:34 AM
Furest_, on 07 August 2014 - 07:13 PM, said:
#26
Posted 08 August 2014 - 08:34 AM
I invite Dog to try again and try then without the other mod. Then paste the crash report.
Then, I have to say that all the players on my server crash at this point! If I place down one monitor in the crucial area, they will crash. And I think everybody will crash.
My openGL is most often disabled because it doesn't increase anything for us. So it's maybe not related to this.
Then, With GeForce experience, our drivers are always up to date and the different versions we've had yet haven't changed anything.
It would be great if we could have your crash report Dog
Edited by Furest_, 08 August 2014 - 08:48 AM.
#27
Posted 08 August 2014 - 05:33 PM
EDIT: pastebin link removed
Edited by Dog, 21 September 2014 - 05:52 PM.
#28
Posted 08 August 2014 - 06:12 PM
#30
Posted 09 August 2014 - 10:26 AM
And so, lanteacraft is a teleporting mod. So it does not influence the crashes.
Still a computercraft related issue thus.
#31
Posted 10 August 2014 - 09:25 AM
#32
Posted 03 December 2014 - 10:59 PM
http://pastebin.com/iiyAgN0v
I crash when breaking monitors faster than about 1/second (no teleporting necessary). The block goes but the front face stays for a second, then the whole screen goes a muted blue. Then I'm back to the launcher.
#33
Posted 30 December 2014 - 11:23 AM
First of all: Computercraft is a really great mod.
(I love to program my turtles).
About the bug: I got exactly the same error, if I teleport.
I am using Forge 1.7.10, IC2, Optifine and the actual version of Computercraft. Any chance for a bug fix?
Thanks in advance!
Ralf
#34
Posted 12 January 2015 - 04:14 PM
#35
Posted 13 January 2015 - 09:46 AM
#36
Posted 14 January 2015 - 03:08 AM
#37
Posted 19 January 2015 - 04:32 PM
But I'm expecting a bunch of people on this server, so we have to keep the chunkloading low, so the player view distance has been changed from 10 to 3.
Now suddenly I'm constantly crashing moving around by the spawn as chunks load and unload, or people teleport away from the spawn.
It looks to me like it involves chunks loading and unloading while the monitor is running, probably a race condition between "chunk loading/loaded/unloaded" and "try to render stuff on a monitor that isn't there yet/anymore".
I just watched it. Backed away from a monitor so I could see it, it got to the edge of the 3 chunk view distance and chunk unloaded, monitor disappeared, client lag .... 1 second pause.... and the usual crash occurs:
java.lang.NullPointerException: Rendering Block Entity at dan200.computercraft.shared.peripheral.monitor.TileMonitor.getTerminal(TileMonitor.java:354) at dan200.computercraft.client.render.TileEntityMonitorRenderer.renderTileEntityMonitorAt(TileEntityMonitorRenderer.java:45) at dan200.computercraft.client.render.TileEntityMonitorRenderer.func_147500_a(TileEntityMonitorRenderer.java:194) at net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher.func_147549_a(SourceFile:100)
Is the java code for this project public anywhere? I'm not finding a github with the CC java source, though um, no problems using the http://jd.benow.ca/ Java Decompiler..
dan200.computercraft / shared / peripheral / monitor / tilemonitor
public ITerminal getTerminal()
{
TileMonitor origin = getOrigin(); (line 353)
return origin.getLocalTerminal(); (line 354)
}
Looks like when it redraws the monitor, the code is trying to find the terminal that updates that monitor. Except for whatever reason the origin (3D coordinates of a block in the world) of the terminal is null (doesn't exist/anymore), so there's no terminal found to update the monitor to render it in OpenGL.
How about if origin.getLocalTerminal() is null, don't try to render the monitor (anymore)?
#38
Posted 09 April 2015 - 08:26 AM
To test if it was the monitors i created waypoints on the edges of my monitor, as soon as they are about to come in to view i crash.
The monitors are ~70ish blocks away with two walls in between me and the monitors.
I have a chicken chunks chunk loader roughly in the middle (by coincidence) set to 7 chunks
i am running the DireWolf20 1.0.4 pack from FTB and have Fastcraft installed and active
Thanks in advance
DireTry20
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