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Cookiebal's Programs (CookieSystem || Turtle advanced movement || Skynet networking || Project World Eater || And a lot more)


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#121 Leo Verto

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Posted 04 June 2012 - 04:00 PM

I like your frame machines, too, please go on developing them, unfortunately I'm not able to copy the file for your 6x6x6 engine into the proper server directory.

#122 arbot

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Posted 04 June 2012 - 07:09 PM

View PostCookiebal, on 04 June 2012 - 03:56 PM, said:

View Postarbot, on 04 June 2012 - 09:26 AM, said:

Cookiebal; do you mind if I make some modifications to your SkynetAPI? That is to say, modifications I post somewhere..
Would you rather I posted changes in this topic, or can I create my own and give you credit?

Feel free to modify it, giving credit where necessary is enough.

You're awesome, I'll get back to you on it :3

#123 Cookiebal

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Posted 04 June 2012 - 07:23 PM

View PostLeo Verto, on 04 June 2012 - 04:00 PM, said:

I like your frame machines, too, please go on developing them, unfortunately I'm not able to copy the file for your 6x6x6 engine into the proper server directory.

I think that one is outdated because of the B2 update. Haven't gotten around to reprogram the whole thing.
RP really needs another way to program stuff besides ingame typing. :)/>

#124 Leo Verto

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Posted 04 June 2012 - 09:04 PM

View PostCookiebal, on 04 June 2012 - 07:23 PM, said:

I think that one is outdated because of the B2 update. Haven't gotten around to reprogram the whole thing.
RP really needs another way to program stuff besides ingame typing. :)/>
Oh yes, that's really annoying, and it's also hard to find out how to code. That's why I prefer CC and LUA.

#125 kazagistar

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Posted 05 June 2012 - 12:15 AM

View PostLeo Verto, on 04 June 2012 - 09:04 PM, said:

Oh yes, that's really annoying, and it's also hard to find out how to code. That's why I prefer CC and LUA.

Funny you should mention that, seeing as I just made a program for quickly typing local files directly into mine craft... I'm sure you could repurpose it from CC to RPcontrol very easily. http://www.computerc...2-linuxwindows/

#126 Mightygod27

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Posted 05 June 2012 - 02:31 AM

Sorry to bother you again Cookiebal :)/> I found the files I needed >.> but now, after my turtle goes down one shaft, and up the next, it goes to the bucket, which is fine, but then it stops after dropping everything and gives this error:
"startup:28: attempt to call nil"
but my turtle doesn't have a startup program :/

#127 Cookiebal

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Posted 05 June 2012 - 05:55 PM

Could you post what you have currently?

It's been quite some time since I worked on my turtles and I have changed the code so many times even I lost track of what was what. :)/>

#128 gaz492

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Posted 06 June 2012 - 10:47 PM

This might be a noobish question but how to i install skynet on to my tekkit's computercraft?

#129 Cookiebal

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Posted 07 June 2012 - 10:57 AM

I don't use any tekkit stuff since I like to put together my own mod combinations, but I'm going to assume it's the same as regular CC.

1: Place the computer or active the one you want to get the Skynetapi on.
2: Run the computer ID program (probably just ID) and note the number it gives.
3: Make a file called "skynetapi" (edit skynetapi and save it empty)
4: Go to the folder your computercraft files are stored (.minecraft/saves/<world name>/computer/ with the regular version) and go into the folder that matches the computer ID (step 2) and then open the file called skynetapi (from step 3)
5: copy the skynet api code from this thread into the opened file.
6: Save and done.

To use the skynet api you have to use its functions in your programs, be sure to add a "shell.run("skynetapi")" at the top of all programs using it.

#130 arbot

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Posted 07 June 2012 - 06:24 PM

View PostCookiebal, on 07 June 2012 - 10:57 AM, said:

I don't use any tekkit stuff since I like to put together my own mod combinations, but I'm going to assume it's the same as regular CC.

1: Place the computer or active the one you want to get the Skynetapi on.
2: Run the computer ID program (probably just ID) and note the number it gives.
3: Make a file called "skynetapi" (edit skynetapi and save it empty)
4: Go to the folder your computercraft files are stored (.minecraft/saves/<world name>/computer/ with the regular version) and go into the folder that matches the computer ID (step 2) and then open the file called skynetapi (from step 3)
5: copy the skynet api code from this thread into the opened file.
6: Save and done.

To use the skynet api you have to use its functions in your programs, be sure to add a "shell.run("skynetapi")" at the top of all programs using it.

That works, or you could do this..

> Go to the mods folder in your server files
> Go to the ComputerCraft folder
> Go to lua/rom/apis
> Create the "skynet" file and copy his stuff into it

It works differently from sticking it in the root of your PC because you no longer need to run it when you want it, and you have to prefix the functions with "skynet.". But I feel like it's better that way, since it becomes global.

#131 sinnaj123

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Posted 02 July 2012 - 08:37 PM

Can you give us the turtle factory save (world)



(sorry for my bad english,i am from german)

#132 Cookiebal

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Posted 03 July 2012 - 09:35 PM

I can't.

I got the world, but that's useless without the mods and config files. :/

#133 xondk

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Posted 19 July 2012 - 04:31 AM

So I've begun playing around with skynet and it worked fine, but all of a sudden, the repeater function stopped working, and without it I cant sent up repeaters to send the message to the IRC server, I am running with the stock code as it is, but the repeater simply refuses to send the message onwards. any ideas?

#134 Wolf9988

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Posted 27 July 2012 - 07:16 AM

Hey i just found this today and i have been looking for something that automate turtle mining i got all the code and realized i needed the automine code so i got it and set it up but when i use automine it flys up into the air and i changed my gamemode to follow it then i clicked on it and there was this error:

pathfinding:191: attempt to compare __l t on nil and number

and when i came out of the console it was going straight down and starting mining my setup below.

Please Help

#135 strideynet

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Posted 08 August 2012 - 01:36 PM

Hey cookie! hows it hanging.seem syour doing well. ;)/>

#136 Cookiebal

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Posted 10 August 2012 - 07:48 PM

Uh, I kinda went inactive. Mostly busy playing other games/reading. ;)/>

#137 Cookiebal

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Posted 11 August 2012 - 11:51 PM

It's been a long while since I made something with Computercraft, or even any other minecraft related stuff.

But a few hours ago I started building/programming the Frame Engine Constructor turtle.

Posted Image

I'm basing it on my most advanced frame engine design, but I'll probably ditch the wireless redstone part (unless the workaround takes a lot of space/is impossible).

Some things are really a pain in the ass to get done. Like the motors, when a turtle places them the presence of a block behind or under the newly placed motor causes it to face a different direction, and since the screwdriver can only change the arrow's direction (and not the way the arrow is facing, if that makes sense), it needs to be right. Another thing was with the not gates on the panels, they can only be placed by a turtle if there is no block below. But I think the most difficult part (apart from possible the wiring) is done now.

#138 Cookiebal

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Posted 12 August 2012 - 05:59 PM

Frame Engine Factory
This Turtle makes an entire compact 6 directional frame engine all by itself (after you build the construction area and run the program). The video is on 4x speed for the most part, the turtle takes about 10-15 minutes building the whole thing. It's based on the frame engine I made that can be seen in my nuke missile and engine tutorial video, with some minor changes. Power input and controls are supposed to be external.




Code:
Spoiler


#139 FuzzyPurp

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Posted 13 August 2012 - 09:06 AM

Wow Cookie, this just awesome! Downloading immediately!

#140 Cookiebal

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Posted 13 August 2012 - 10:21 AM

Here's the setup for the chests.

Spoiler

I haven't counted how much of each material gets used, but only frames use more than one stack, be sure to have plenty of them.





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