Cookiebal's Programs (CookieSystem || Turtle advanced movement || Skynet networking || Project World Eater || And a lot more)
#141
Posted 02 September 2012 - 12:19 AM
http://www.sendspace.com/file/il31s8
#142
Posted 14 September 2012 - 06:34 PM
I added an ui thingy to the movement system that makes it easier to use manually. It will first ask if you want to use the currently saved coordinates, enter them manually or use GPS locating to get them (of course the turtle needs to have a modem and access to some gps hosts). After that you enter the waypoints/destination and type done to send it on its way.
I put all the necessary code in an installer program and uploaded it to pastebin: http://pastebin.com/1vyVpVKq
The main file ("movesys", in the root folder) is what you need to run after installing.
You don't have to worry about anything in the "movementsystem" folder.
I also made some changes to the persistent variables api and movecoord api (different named functions) and put them in the main file.
#143
Posted 20 September 2012 - 01:27 AM
Quote:
"skyneteventmessage() -- This one works more like an os.pullEvent() with an extra event named "skynet" (which has the first parameter as message), so that you can wait for a skynet message or a key press or anything else."
Does this add an event named "skynet" that can be fired or does it not and it was a misinterpretation? What I want to do is substitute the event rednet_message for the "skynet" event I think exists. Also, if it does exist, does it return the same as rednet_message (parameters senderId, message, and distance)?
#144
Posted 20 September 2012 - 01:40 AM
#145
Posted 11 November 2012 - 08:01 PM
#146
Posted 11 November 2012 - 10:46 PM
turtle.suckDown()
But I don't see how that could be a problem.
Does that command work (With the lua thingy you get when you type lua in the shell) if you put a turtle above a chest with items in it?
Maybe you're using an older version of CC than I used and the command wasn't implemented yet? The CC 1.4 patch notes does mention changes to this command.
#147
Posted 07 February 2013 - 05:57 AM
Note that I will give you credit for compiling them.
My idea is for example if they require files to have them automatically created by the programs themselves and can be filled up within the program. Making it easier for people who do not know Lua programming to be able to use these programs.
If you do not authorize it, I do not mind.
If you authorize it, thanks, it will keep me busy.
Ajt86
#148
Posted 07 February 2013 - 01:27 PM
<sarcasm>
#149
Posted 17 February 2013 - 07:52 AM
martejj, on 11 November 2012 - 08:01 PM, said:
I'm having issues too and i have no idea how to fix it.
And I'm running ComputerCraft 1.32
#150
Posted 18 February 2013 - 02:02 PM
The turtle does an endless cycle through all 16 slots and it doesn't stop.
Please help!
#152
Posted 21 February 2013 - 01:10 AM
Ajt86, on 07 February 2013 - 05:57 AM, said:
Note that I will give you credit for compiling them.
My idea is for example if they require files to have them automatically created by the programs themselves and can be filled up within the program. Making it easier for people who do not know Lua programming to be able to use these programs.
If you do not authorize it, I do not mind.
If you authorize it, thanks, it will keep me busy.
Ajt86
With appropriate credits saying that I made my code, sure.
adamrocks130, on 18 February 2013 - 02:02 PM, said:
The turtle does an endless cycle through all 16 slots and it doesn't stop.
Please help!
Is your setup completely right? (contents in the chests and start position/face of the turtle included). If so, on what part of the process does it go wrong? Did it put anything in the inventory when it's cycling trough?
#153
Posted 03 March 2013 - 10:32 AM
#154
Posted 08 July 2013 - 05:55 PM
Just had to reboot the server computer to integrate the new relays. Woopsi.
#155
Posted 15 September 2013 - 05:48 PM
Cookiebal, on 02 September 2012 - 12:19 AM, said:
http://www.sendspace.com/file/il31s8
I thought you had left, but since I just saw you were active yesterday, I guess I can finally ask this
The file has expired, so I'm wondering if you still have a copy of project world eater, as I would love to utalize it
Thank you!
-ice
#156
Posted 19 September 2013 - 06:37 PM
icecube45, on 15 September 2013 - 05:48 PM, said:
Cookiebal, on 02 September 2012 - 12:19 AM, said:
I still check around every once in a while. I also still read every comment posted on my videos, more often than I check these forums.
I couldn't find the files in a quick search, I might have them on another computer or on my external hard drive. Or perhaps on this laptop in some forgotten folder? I'll keep an eye out for it in any case.
I do have something else though, a never finished project, the Advanced Chicken Factory. Basically a giant factory with breeding rooms, chicken teleporters, incinerators, and a chicken transport system.
http://www.sendspace.com/file/won0qe
The factory itself is mostly build, however I kinda forgot about the project in the early stages of programming it.
Recently I've been busy with irl electronics stuff(like two weeks or so) and the Arduino microcontroller (2 days), which is programmable, like a tiny computer.

(This image is a screenshot of a short movie made with my phone.)
#157
Posted 19 September 2013 - 11:47 PM
Cookiebal, on 19 September 2013 - 06:37 PM, said:
icecube45, on 15 September 2013 - 05:48 PM, said:
Cookiebal, on 02 September 2012 - 12:19 AM, said:
I still check around every once in a while. I also still read every comment posted on my videos, more often than I check these forums.
I couldn't find the files in a quick search, I might have them on another computer or on my external hard drive. Or perhaps on this laptop in some forgotten folder? I'll keep an eye out for it in any case.
I do have something else though, a never finished project, the Advanced Chicken Factory. Basically a giant factory with breeding rooms, chicken teleporters, incinerators, and a chicken transport system.
http://www.sendspace.com/file/won0qe
The factory itself is mostly build, however I kinda forgot about the project in the early stages of programming it.
Recently I've been busy with irl electronics stuff(like two weeks or so) and the Arduino microcontroller (2 days), which is programmable, like a tiny computer.

(This image is a screenshot of a short movie made with my phone.)
Nice!
Thanks for the chicken farm,
Let me know if you find the files!
#158
Posted 09 April 2014 - 10:37 PM
I made a tiny program using the pocket computer that, at the moment, makes a tiny turtle umbrella above your head that follows you around. The intention was a platform that you could use to get across chasms and such, but I kinda took the wrong approach so I got this instead. Feel free to improve it.
To use it you need a pocket computer with the platform and platformbroadcaster programs and a tiny swarm of turtles with the turtleplatform and the movement system stuff I used and slightly edited. Those turtles need their coordinates set too, you can do it manually in /movementsystem/pervar/ or run movesys and select either manual or locate, when it goes to the next step just reboot and start up turtleplatform.
When you start platform on the pocket computer you get an interface with currently two possible commands: platform (gathers the computers and gives them the offset for a platform above your head (max 9) and start, which starts the coordinates broadcaster that attracts the turtles.
Code: http://www.sendspace...file/d2g69s
There might be a bunch of bugs in it too, didn't test it much + half the code is two years old and my lua knowledge is rusty.
Some tips if you want to make something similar to my original intentions: Don't use offsets like I did, when I move the turtle below me wants to stay right below me and the turtle I just stepped on wants to go forward. Select an unused turtle each time you move to move with you, instead of all turtles.
Edited by Cookiebal, 09 April 2014 - 10:45 PM.
#159
Posted 10 April 2014 - 12:09 PM
Cookiebal, on 09 April 2014 - 10:37 PM, said:
I made a tiny program using the pocket computer that, at the moment, makes a tiny turtle umbrella above your head that follows you around. The intention was a platform that you could use to get across chasms and such, but I kinda took the wrong approach so I got this instead. Feel free to improve it.
To use it you need a pocket computer with the platform and platformbroadcaster programs and a tiny swarm of turtles with the turtleplatform and the movement system stuff I used and slightly edited. Those turtles need their coordinates set too, you can do it manually in /movementsystem/pervar/ or run movesys and select either manual or locate, when it goes to the next step just reboot and start up turtleplatform.
When you start platform on the pocket computer you get an interface with currently two possible commands: platform (gathers the computers and gives them the offset for a platform above your head (max 9) and start, which starts the coordinates broadcaster that attracts the turtles.
Code: http://www.sendspace...file/d2g69s
There might be a bunch of bugs in it too, didn't test it much + half the code is two years old and my lua knowledge is rusty.
Some tips if you want to make something similar to my original intentions: Don't use offsets like I did, when I move the turtle below me wants to stay right below me and the turtle I just stepped on wants to go forward. Select an unused turtle each time you move to move with you, instead of all turtles.
#160
Posted 17 June 2014 - 12:24 AM
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