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Nuclear Reactor Control System

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#21 Hexicube

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Posted 06 July 2012 - 03:41 PM

View PostHelenB, on 06 July 2012 - 03:38 PM, said:

View PostHexicube, on 06 July 2012 - 02:55 PM, said:

Just realised I didn't hook up the reactor to the MFSUs in the example world, fixed it...

Woah it's quite EPIC! I filled my reactor up to the brim with Uranium and the system controlled it! :P/>
Well, hopefully there wont be a hiccup in the server whilst you have all that uranium in the reactor! ;D
Also, I would advise not going over 256EU/t, transporting it with HV cable is REALLY inefficient...

#22 HelenB

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Posted 06 July 2012 - 04:19 PM

View PostHexicube, on 06 July 2012 - 03:41 PM, said:

View PostHelenB, on 06 July 2012 - 03:38 PM, said:

View PostHexicube, on 06 July 2012 - 02:55 PM, said:

Just realised I didn't hook up the reactor to the MFSUs in the example world, fixed it...

Woah it's quite EPIC! I filled my reactor up to the brim with Uranium and the system controlled it! :P/>
Well, hopefully there wont be a hiccup in the server whilst you have all that uranium in the reactor! ;D
Also, I would advise not going over 256EU/t, transporting it with HV cable is REALLY inefficient...

It will blow up the MFSUs too!

#23 HelenB

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Posted 06 July 2012 - 04:39 PM

View PostHexicube, on 09 June 2012 - 09:18 AM, said:

Just noticed the "Cells Depleted" text wouldn't show, I've moved that little bit of code up to remidy this.

Now that comes up after the text Active changes to that after a couple of seconds. How do I fix?

Also the green lamp wont light up but I think it's my wiring. Is the black wire meant to be touching the reactor? Because it's not.

#24 Hexicube

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Posted 06 July 2012 - 04:44 PM

Double check the reactor has cells, and the green lamp means it's turned off...

#25 HelenB

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Posted 06 July 2012 - 04:51 PM

View PostHexicube, on 06 July 2012 - 04:44 PM, said:

Double check the reactor has cells, and the green lamp means it's turned off...

The reactor is definately on and has heat disperser, coolant cells and uranium cells. the dark green wire isn't hooked up to anything atm. Does the dark green wire matter? My MFSUs are far away just incase of an explosion the stored power doesn't get wasted. I just remembered... forgot the sensors. lol How did you apply the monitors to the chambers? It wont let me do it.

#26 Hexicube

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Posted 06 July 2012 - 05:01 PM

I would at least wire up the two sensors and the wire going in to the reactor...all the other wires are not needed (though I would also recommend wiring up MFSU storage, or you could replace that wire with a pulse circuit).

#27 HelenB

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Posted 06 July 2012 - 05:16 PM

View PostHexicube, on 06 July 2012 - 05:01 PM, said:

I would at least wire up the two sensors and the wire going in to the reactor...all the other wires are not needed (though I would also recommend wiring up MFSU storage, or you could replace that wire with a pulse circuit).

Weird it still doesn't want to work properly.

#28 Hexicube

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Posted 06 July 2012 - 05:19 PM

View PostHelenB, on 06 July 2012 - 05:16 PM, said:

View PostHexicube, on 06 July 2012 - 05:01 PM, said:

I would at least wire up the two sensors and the wire going in to the reactor...all the other wires are not needed (though I would also recommend wiring up MFSU storage, or you could replace that wire with a pulse circuit).

Weird it still doesn't want to work properly.
I assume the world I sent works fine, yes? If so, double check the wire colours with the set colours in the program...

#29 HelenB

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Posted 06 July 2012 - 05:38 PM

View PostHexicube, on 06 July 2012 - 05:19 PM, said:

View PostHelenB, on 06 July 2012 - 05:16 PM, said:

View PostHexicube, on 06 July 2012 - 05:01 PM, said:

I would at least wire up the two sensors and the wire going in to the reactor...all the other wires are not needed (though I would also recommend wiring up MFSU storage, or you could replace that wire with a pulse circuit).

Weird it still doesn't want to work properly.
I assume the world I sent works fine, yes? If so, double check the wire colours with the set colours in the program...

Oh okay. :3 Weird I loaded your source code onto your save and it made the reactor go up in flames. I guess the colours are wrong. Okay so I just tell the source code from the computer on your save and now I'm getting inactive status so I guess the wiring is wrong somewhere. What do the red and the blue lamps mean? and the white? Got it to work.

#30 Hexicube

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Posted 07 July 2012 - 08:16 AM

View PostHelenB, on 06 July 2012 - 05:38 PM, said:

View PostHexicube, on 06 July 2012 - 05:19 PM, said:

View PostHelenB, on 06 July 2012 - 05:16 PM, said:

View PostHexicube, on 06 July 2012 - 05:01 PM, said:

I would at least wire up the two sensors and the wire going in to the reactor...all the other wires are not needed (though I would also recommend wiring up MFSU storage, or you could replace that wire with a pulse circuit).

Weird it still doesn't want to work properly.
I assume the world I sent works fine, yes? If so, double check the wire colours with the set colours in the program...

Oh okay. :3 Weird I loaded your source code onto your save and it made the reactor go up in flames. I guess the colours are wrong. Okay so I just tell the source code from the computer on your save and now I'm getting inactive status so I guess the wiring is wrong somewhere. What do the red and the blue lamps mean? and the white? Got it to work.
Red=on, Green=off, White=full EU, Blue=Out of uranium
You can freely change the colour of the lamps though...

#31 HelenB

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Posted 09 July 2012 - 01:56 PM

View PostHexicube, on 07 July 2012 - 08:16 AM, said:

View PostHelenB, on 06 July 2012 - 05:38 PM, said:

View PostHexicube, on 06 July 2012 - 05:19 PM, said:

View PostHelenB, on 06 July 2012 - 05:16 PM, said:

View PostHexicube, on 06 July 2012 - 05:01 PM, said:

I would at least wire up the two sensors and the wire going in to the reactor...all the other wires are not needed (though I would also recommend wiring up MFSU storage, or you could replace that wire with a pulse circuit).

Weird it still doesn't want to work properly.
I assume the world I sent works fine, yes? If so, double check the wire colours with the set colours in the program...

Oh okay. :3 Weird I loaded your source code onto your save and it made the reactor go up in flames. I guess the colours are wrong. Okay so I just tell the source code from the computer on your save and now I'm getting inactive status so I guess the wiring is wrong somewhere. What do the red and the blue lamps mean? and the white? Got it to work.
Red=on, Green=off, White=full EU, Blue=Out of uranium
You can freely change the colour of the lamps though...
I have the following bug. If you look on the screen it says "Cells depleted" Do I just swap "Active and "Cells depleted" around in the code or is there a bug somewhere else? I've never seen it say "Active" with no cells inside the reactor. hmm...

Posted Image

#32 Hexicube

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Posted 09 July 2012 - 03:06 PM

View PostHelenB, on 09 July 2012 - 01:56 PM, said:

View PostHexicube, on 07 July 2012 - 08:16 AM, said:

View PostHelenB, on 06 July 2012 - 05:38 PM, said:

View PostHexicube, on 06 July 2012 - 05:19 PM, said:

View PostHelenB, on 06 July 2012 - 05:16 PM, said:

View PostHexicube, on 06 July 2012 - 05:01 PM, said:

I would at least wire up the two sensors and the wire going in to the reactor...all the other wires are not needed (though I would also recommend wiring up MFSU storage, or you could replace that wire with a pulse circuit).

Weird it still doesn't want to work properly.
I assume the world I sent works fine, yes? If so, double check the wire colours with the set colours in the program...

Oh okay. :3 Weird I loaded your source code onto your save and it made the reactor go up in flames. I guess the colours are wrong. Okay so I just tell the source code from the computer on your save and now I'm getting inactive status so I guess the wiring is wrong somewhere. What do the red and the blue lamps mean? and the white? Got it to work.
Red=on, Green=off, White=full EU, Blue=Out of uranium
You can freely change the colour of the lamps though...
I have the following bug. If you look on the screen it says "Cells depleted" Do I just swap "Active and "Cells depleted" around in the code or is there a bug somewhere else? I've never seen it say "Active" with no cells inside the reactor. hmm...

Posted Image
Ah, you don't appear to have MFSU storage hooked up to the PC...I might change the code so you can disable the MFSU checking or turn it into a safety lever...
This does have the added side effect of not knowing when the reactor needs cels, though.

#33 HelenB

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Posted 23 July 2012 - 11:04 AM

View PostHexicube, on 09 July 2012 - 03:06 PM, said:

View PostHelenB, on 09 July 2012 - 01:56 PM, said:

View PostHexicube, on 07 July 2012 - 08:16 AM, said:

View PostHelenB, on 06 July 2012 - 05:38 PM, said:

View PostHexicube, on 06 July 2012 - 05:19 PM, said:

View PostHelenB, on 06 July 2012 - 05:16 PM, said:

View PostHexicube, on 06 July 2012 - 05:01 PM, said:

I would at least wire up the two sensors and the wire going in to the reactor...all the other wires are not needed (though I would also recommend wiring up MFSU storage, or you could replace that wire with a pulse circuit).

Weird it still doesn't want to work properly.
I assume the world I sent works fine, yes? If so, double check the wire colours with the set colours in the program...

Oh okay. :3 Weird I loaded your source code onto your save and it made the reactor go up in flames. I guess the colours are wrong. Okay so I just tell the source code from the computer on your save and now I'm getting inactive status so I guess the wiring is wrong somewhere. What do the red and the blue lamps mean? and the white? Got it to work.
Red=on, Green=off, White=full EU, Blue=Out of uranium
You can freely change the colour of the lamps though...
I have the following bug. If you look on the screen it says "Cells depleted" Do I just swap "Active and "Cells depleted" around in the code or is there a bug somewhere else? I've never seen it say "Active" with no cells inside the reactor. hmm...

Posted Image
Ah, you don't appear to have MFSU storage hooked up to the PC...I might change the code so you can disable the MFSU checking or turn it into a safety lever...
This does have the added side effect of not knowing when the reactor needs cels, though.
There is a green wire going from the MFSU to the PC. lol
You just can't see it I struggled to screenshot it. lol

#34 Hexicube

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Posted 23 July 2012 - 12:03 PM

View PostHelenB, on 23 July 2012 - 11:04 AM, said:

View PostHexicube, on 09 July 2012 - 03:06 PM, said:

View PostHelenB, on 09 July 2012 - 01:56 PM, said:

View PostHexicube, on 07 July 2012 - 08:16 AM, said:

View PostHelenB, on 06 July 2012 - 05:38 PM, said:

View PostHexicube, on 06 July 2012 - 05:19 PM, said:

View PostHelenB, on 06 July 2012 - 05:16 PM, said:

View PostHexicube, on 06 July 2012 - 05:01 PM, said:

I would at least wire up the two sensors and the wire going in to the reactor...all the other wires are not needed (though I would also recommend wiring up MFSU storage, or you could replace that wire with a pulse circuit).

Weird it still doesn't want to work properly.
I assume the world I sent works fine, yes? If so, double check the wire colours with the set colours in the program...

Oh okay. :3 Weird I loaded your source code onto your save and it made the reactor go up in flames. I guess the colours are wrong. Okay so I just tell the source code from the computer on your save and now I'm getting inactive status so I guess the wiring is wrong somewhere. What do the red and the blue lamps mean? and the white? Got it to work.
Red=on, Green=off, White=full EU, Blue=Out of uranium
You can freely change the colour of the lamps though...
I have the following bug. If you look on the screen it says "Cells depleted" Do I just swap "Active and "Cells depleted" around in the code or is there a bug somewhere else? I've never seen it say "Active" with no cells inside the reactor. hmm...

Posted Image
Ah, you don't appear to have MFSU storage hooked up to the PC...I might change the code so you can disable the MFSU checking or turn it into a safety lever...
This does have the added side effect of not knowing when the reactor needs cels, though.
There is a green wire going from the MFSU to the PC. lol
You just can't see it I struggled to screenshot it. lol
Just remembered, try putting redstone next to the MFSU and connect the green cable to that...

#35 HelenB

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Posted 23 July 2012 - 11:18 PM

View PostHexicube, on 23 July 2012 - 12:03 PM, said:

View PostHelenB, on 23 July 2012 - 11:04 AM, said:

View PostHexicube, on 09 July 2012 - 03:06 PM, said:

View PostHelenB, on 09 July 2012 - 01:56 PM, said:

View PostHexicube, on 07 July 2012 - 08:16 AM, said:

View PostHelenB, on 06 July 2012 - 05:38 PM, said:

View PostHexicube, on 06 July 2012 - 05:19 PM, said:

View PostHelenB, on 06 July 2012 - 05:16 PM, said:

View PostHexicube, on 06 July 2012 - 05:01 PM, said:

I would at least wire up the two sensors and the wire going in to the reactor...all the other wires are not needed (though I would also recommend wiring up MFSU storage, or you could replace that wire with a pulse circuit).

Weird it still doesn't want to work properly.
I assume the world I sent works fine, yes? If so, double check the wire colours with the set colours in the program...

Oh okay. :3 Weird I loaded your source code onto your save and it made the reactor go up in flames. I guess the colours are wrong. Okay so I just tell the source code from the computer on your save and now I'm getting inactive status so I guess the wiring is wrong somewhere. What do the red and the blue lamps mean? and the white? Got it to work.
Red=on, Green=off, White=full EU, Blue=Out of uranium
You can freely change the colour of the lamps though...
I have the following bug. If you look on the screen it says "Cells depleted" Do I just swap "Active and "Cells depleted" around in the code or is there a bug somewhere else? I've never seen it say "Active" with no cells inside the reactor. hmm...

Posted Image
Ah, you don't appear to have MFSU storage hooked up to the PC...I might change the code so you can disable the MFSU checking or turn it into a safety lever...
This does have the added side effect of not knowing when the reactor needs cels, though.
There is a green wire going from the MFSU to the PC. lol
You just can't see it I struggled to screenshot it. lol
Just remembered, try putting redstone next to the MFSU and connect the green cable to that...
I've already got redstone in between the green wire and the MFSU

#36 Hexicube

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Posted 23 July 2012 - 11:47 PM

View PostHelenB, on 23 July 2012 - 11:18 PM, said:

View PostHexicube, on 23 July 2012 - 12:03 PM, said:

View PostHelenB, on 23 July 2012 - 11:04 AM, said:

View PostHexicube, on 09 July 2012 - 03:06 PM, said:

View PostHelenB, on 09 July 2012 - 01:56 PM, said:

View PostHexicube, on 07 July 2012 - 08:16 AM, said:

View PostHelenB, on 06 July 2012 - 05:38 PM, said:

View PostHexicube, on 06 July 2012 - 05:19 PM, said:

View PostHelenB, on 06 July 2012 - 05:16 PM, said:

View PostHexicube, on 06 July 2012 - 05:01 PM, said:

I would at least wire up the two sensors and the wire going in to the reactor...all the other wires are not needed (though I would also recommend wiring up MFSU storage, or you could replace that wire with a pulse circuit).

Weird it still doesn't want to work properly.
I assume the world I sent works fine, yes? If so, double check the wire colours with the set colours in the program...

Oh okay. :3 Weird I loaded your source code onto your save and it made the reactor go up in flames. I guess the colours are wrong. Okay so I just tell the source code from the computer on your save and now I'm getting inactive status so I guess the wiring is wrong somewhere. What do the red and the blue lamps mean? and the white? Got it to work.
Red=on, Green=off, White=full EU, Blue=Out of uranium
You can freely change the colour of the lamps though...
I have the following bug. If you look on the screen it says "Cells depleted" Do I just swap "Active and "Cells depleted" around in the code or is there a bug somewhere else? I've never seen it say "Active" with no cells inside the reactor. hmm...

Posted Image
Ah, you don't appear to have MFSU storage hooked up to the PC...I might change the code so you can disable the MFSU checking or turn it into a safety lever...
This does have the added side effect of not knowing when the reactor needs cels, though.
There is a green wire going from the MFSU to the PC. lol
You just can't see it I struggled to screenshot it. lol
Just remembered, try putting redstone next to the MFSU and connect the green cable to that...
I've already got redstone in between the green wire and the MFSU
Definately set it to emit if partially filled?

#37 HelenB

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Posted 24 July 2012 - 09:09 PM

View PostHexicube, on 23 July 2012 - 11:47 PM, said:

Definately set it to emit if partially filled?
yep

#38 Hexicube

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Posted 26 July 2012 - 11:49 AM

View PostHelenB, on 24 July 2012 - 09:09 PM, said:

View PostHexicube, on 23 July 2012 - 11:47 PM, said:

Definately set it to emit if partially filled?
yep
Could you send the world so I can examile it myself?

#39 Disy

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Posted 14 August 2012 - 07:18 AM

It says the reactor is inactive all the time, how do I change it so that the reactor is actually powering the mfsus?





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