Bomb Bloke, on 30 September 2014 - 03:34 AM, said:
Well this looks interesting.
Few quick questions:
What happens if a quadracoptor encounters an unloaded chunk?
What happens if a quadracoptor fails a movement, eg due to a mob? Do they stop, auto-retry, or auto-return?
When encountering unloaded chunks, they should hang out just inside the unloaded chunk or whatever else it is that entities do when crossing chunk boundaries. They do resume when loaded again and continue on their merry way. I have tested mid-flight chunk load/unload cycles, but have not explicitly tested the chunk boundary approach situation.
Usually, they'll pass through mobs (their bounding box is small enough that they tend to pass through other entities), but if they are unable to reach a destination (due to a block in the way, perhaps), they will dutifully knock their heads into the block until the obstruction is clear, or you whack them with your fist to knock them down, whereupon they'll fall as an item, dropping any items inside them. Fluids inside a fluid quadracoptor would be destroyed when knocked down, sadly (though I do plan on fixing this at some point).
theoriginalbit, on 30 September 2014 - 03:34 AM, said:
Awesome! I'm glad to see you release this!
also, the latest version, yay!
Thanks!