Quadracoptors 0.2.0 [MC 1.7.10 | CC 1.65+]
#81
Posted 28 December 2015 - 04:40 PM
I'll try to spin up Minecraft tonight and do some testing and fix the bugs with the filters. Thanks for checking it out!
#82
Posted 28 December 2015 - 05:44 PM
java.lang.NullPointerException: Ticking entity at quadracoptors.common.actions.ActionSuck.suckItemsFromWorld(ActionSuck.java:52) at quadracoptors.common.actions.ActionSuck.performAction(ActionSuck.java:162) at quadracoptors.common.entity.QuadracoptorEntityBase.func_70619_bc(QuadracoptorEntityBase.java:246) at net.minecraft.entity.EntityLivingBase.func_70636_d(EntityLivingBase.java:1774) at net.minecraft.entity.EntityLiving.func_70636_d(EntityLiving.java:367) at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1611) at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:206) at quadracoptors.common.entity.QuadracoptorEntityBase.func_70071_h_(QuadracoptorEntityBase.java:190) at quadracoptors.common.entity.QuadracoptorEntityItems.func_70071_h_(QuadracoptorEntityItems.java:147) at net.minecraft.world.World.func_72866_a(World.java:2070) at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648) at net.minecraft.world.World.func_72870_g(World.java:2034) at WorldServerOF.func_72870_g(WorldServerOF.java:347) at net.minecraft.world.World.func_72939_s(World.java:1887) at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489) at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636) at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547) at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427) at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
Do you want a second pair of eyes ?
#83
Posted 29 December 2015 - 03:05 AM
#84
Posted 01 January 2016 - 02:55 PM
However a new challenger appears !
The game freezes for half a second and crash when the filter is set to an item not present in the container.
I think the quaddy may be looping endlessly in the container slots. ( overflow bug ? )
-- Head -- Stacktrace: at quadracoptors.common.util.InventoryUtils.pullFromDirection(InventoryUtils.java:164) at quadracoptors.common.actions.ActionSuck.suckItemsFromInventory(ActionSuck.java:76) at quadracoptors.common.actions.ActionSuck.performAction(ActionSuck.java:162) at quadracoptors.common.entity.QuadracoptorEntityBase.func_70619_bc(QuadracoptorEntityBase.java:246) at net.minecraft.entity.EntityLivingBase.func_70636_d(EntityLivingBase.java:1774) at net.minecraft.entity.EntityLiving.func_70636_d(EntityLiving.java:367) at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1611) at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:206) at quadracoptors.common.entity.QuadracoptorEntityBase.func_70071_h_(QuadracoptorEntityBase.java:190) at quadracoptors.common.entity.QuadracoptorEntityItems.func_70071_h_(QuadracoptorEntityItems.java:147) at net.minecraft.world.World.func_72866_a(World.java:2070) at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648) at net.minecraft.world.World.func_72870_g(World.java:2034) at WorldServerOF.func_72870_g(WorldServerOF.java:347) -- Entity being ticked -- Details: Entity Type: Quadracoptors.Items Quadracoptor (quadracoptors.common.entity.QuadracoptorEntityItems) Entity ID: 15068 Entity Name: entity.Quadracoptors.Items Quadracoptor.name Entity's Exact location: 202,50, 76,81, 254,41 Entity's Block location: World: (202,76,254), Chunk: (at 10,4,14 in 12,15; contains blocks 192,0,240 to 207,255,255), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511) Entity's Momentum: 0,01, 0,01, 0,05 Stacktrace: at net.minecraft.world.World.func_72939_s(World.java:1887) at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
Also, I often wanted to delay the actions of the drone; so I suggest to either remove the requirement of the "hover" command so it can be used everywhere, or introduce a "wait" command functioning similarly.
PS :
Happy new year everyone!
Edited by SquaredBytes, 01 January 2016 - 02:57 PM.
#85
Posted 05 January 2016 - 03:24 PM
I'll consider a wait command, but I'm a little reluctant to add it.
#86
Posted 05 January 2016 - 05:51 PM
I filled a chest with stone ( 1 per slot ) and picked them up using
"filter", "suck 1"28 times ( number of slots + 1 )
No error.
I repeated this procedure using "filter minecraft:stone"
and ended with an error past the first slot.
Lyqyd, on 05 January 2016 - 03:24 PM, said:
I don't see any issue with it, but my ideas about the mod may not be yours.
And 'thank you' for your work
#87
Posted 07 February 2016 - 07:31 PM
The reluctance on adding the wait command is that I'd rather not let the quads just hover indefinitely. I'm still thinking about it. Is there any particular use case where the ability to wait anywhere would be required?
#88
Posted 08 February 2016 - 05:51 PM
Do you have any plans to upload the mod to CurseForge? I've been using the CurseVoice client to make mod downloading and updating quite a bit easier on myself, and it only supports mods on the CurseForge website (plus, from my own mod and resource packs I can vouch that the website is very intuitive for mod creators)
Edited by KnightMiner, 08 February 2016 - 06:01 PM.
#89
Posted 06 March 2016 - 08:31 PM
Lyqyd, on 30 September 2014 - 03:44 AM, said:
Also is it possible to make Quadracoptor to be the Peripheral for Pocket Computer it holds?
Edited by Sebra, 06 March 2016 - 08:31 PM.
#90
Posted 06 March 2016 - 08:52 PM
As for the pocket computer idea, I'm not sure ComputerCraft's API would allow for that to happen. I don't think there's a way to add peripheral interfaces to the pocket computers, nor is there a way to make them run outside of player inventories, as far as I'm aware.
#91
Posted 25 April 2016 - 12:22 PM
Edit: sorry just read previous
Edited by flaunting, 25 April 2016 - 12:22 PM.
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