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What should I do with this full simulation cube

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#21 TurtleHunter

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Posted 05 November 2014 - 01:16 AM

View Postbigbrainiac10, on 04 November 2014 - 11:52 PM, said:

So, do you accept the challenge? ;)
JVML-JIt anyone?

#22 Agent Silence

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Posted 05 November 2014 - 02:56 AM

View Postbigbrainiac10, on 04 November 2014 - 11:52 PM, said:

So, do you accept the challenge? ;)
It would be difficult because I would need good knowledge of math, and being 7th grade, I don't know alot methods of algebra like cosine and sine. Not even mentioning algrebraic geometry

Edited by Requiem, 05 November 2014 - 03:00 AM.


#23 Creator

    Mad Dash Victor

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Posted 19 April 2015 - 07:52 AM

This is amazing. I would really love to help when I get less busy ;) *cough* OmniOS *cough*

#24 SpencerBeige

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Posted 24 June 2015 - 11:34 PM

well. i'm working on my own. i know it's cheaty to steal the idea, but i really like the idea ;p

#25 HydroNitrogen

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Posted 26 June 2015 - 06:13 PM

Create a simple race game or something with VR

#26 Lego Stax

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Posted 07 September 2015 - 02:55 AM

View PostAgent Silence, on 05 November 2014 - 02:56 AM, said:


...I don't know alot methods of algebra like cosine and sine. Not even mentioning algrebraic geometry

Here's a basic concept of 3D rendering.

#27 funzrey_

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Posted 18 September 2015 - 09:26 PM

Oh my! So many ideas, I'll create this in my own world and see if I can come up with anything.

#28 Agent Silence

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Posted 21 December 2015 - 09:10 AM

I hate to necro, but I have made a little code snippet that can help with finding the orientation of the player.

http://pastebin.com/PqhnT71u

It works by displaying boxes that you match to the correct sides.

#29 Justy

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Posted 23 December 2015 - 05:28 AM

View PostAgent Silence, on 21 December 2015 - 09:10 AM, said:

I hate to necro, but I have made a little code snippet that can help with finding the orientation of the player.

http://pastebin.com/PqhnT71u

It works by displaying boxes that you match to the correct sides.
With these new characters in the beta and max resolution monitors you could execute this even better. So many opportunities!

#30 TYKUHN2

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Posted 23 December 2015 - 05:01 PM

You mentioned you didn't know much about math... so if you still don't have a renderer done you can try the Surface API

#31 Creator

    Mad Dash Victor

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Posted 23 December 2015 - 08:31 PM

I have an idea for this. With the new 3D game engine I am working on, I can have 5 cameras (front, back, right, left, up) that render the same world from different angles.

PS: This is not an empty project, I have already started it.

#32 Luca_S

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Posted 27 December 2015 - 07:54 PM

If you do it in CC 1.76 you should use the blittle api

#33 Creeper9207

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Posted 28 December 2015 - 12:55 AM

heres the thing, the sensor from openperipherals can get ANY data about a player, even rotation and coordinates! (relative to computer) so, with that, use the box like that! or, use the terminal glasses with it to make a hololens

#34 Agent Silence

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Posted 01 January 2016 - 02:20 AM

View PostCreeper9207, on 28 December 2015 - 12:55 AM, said:

heres the thing, the sensor from openperipherals can get ANY data about a player, even rotation and coordinates! (relative to computer) so, with that, use the box like that! or, use the terminal glasses with it to make a hololens
Oh! I thought they removed it. I probably used the OpenCCSensors "Sensor" block instead of the OpenPeripherals "Sensor" block. With OpenPeripheral Addons you could add HUD. Maybe, using the rotation detection and terminal glasses, you could create a hololens-type screen effect that displays an image on a certain block, or create effects to simulate a block even. It would be fun having 3D objects flying inside the box. Maybe we can assemble a team to work on this?





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