Hello, back again with another question. How would I store variables in a turtle upgrade, I know that normal peripherals extend TileEntity so they have access to the writeToNBT() and readFromNBT() methods, but how could this be done for turtle upgrades?
Keep data on reloads on a turtle upgrade
Started by austinv11, Nov 01 2014 01:24 PM
2 replies to this topic
#1
Posted 01 November 2014 - 01:24 PM
#2
Posted 01 November 2014 - 02:22 PM
A Tweet where I asked dan200 basically the same question.
Edited by theoriginalbit, 01 November 2014 - 02:23 PM.
#3
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