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Quest - The HTML Web Browser for ComputerCraft


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#61 Geforce Fan

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Posted 21 December 2014 - 02:04 AM

how come people have moved on from my post without answering it?
1. Why do we need to register our computers with the server? This sounds very shady to me.
2. How do I disable it registering? The register server or whatever is blocked by my stupid ISP
I can't read your code(no offense) so I can't figure out either of these

Edited by Geforce Fan, 21 December 2014 - 02:05 AM.


#62 KingofGamesYami

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Posted 21 December 2014 - 04:33 AM

1 - I'm not sure why the CC computers need to be registering... It doesn't sound shady at all because if it was shady, why would it tell you it's registering?

2 - Disable registering by removing the program. If you cannot connect to the server, you cannot download any of the sites available. Meaning this is useless.

#63 oeed

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Posted 21 December 2014 - 04:35 AM

View PostGeforce Fan, on 21 December 2014 - 02:04 AM, said:

how come people have moved on from my post without answering it?
1. Why do we need to register our computers with the server? This sounds very shady to me.
2. How do I disable it registering? The register server or whatever is blocked by my stupid ISP
I can't read your code(no offense) so I can't figure out either of these

1. It acts as a cookie. Because cookies are impossible each computer has a unique ID instead which must be obtained from the sever.
2. You can't really. I've been having issues migrating the server and haven't been in the best state to do so (just had my wisdom teeth out).

#64 Geforce Fan

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Posted 21 December 2014 - 05:28 AM

That sounds a little insecure.
From what I know, cookies are just data the website stores on your computer. How are these impossible?

#65 oeed

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Posted 21 December 2014 - 11:17 PM

View PostGeforce Fan, on 21 December 2014 - 05:28 AM, said:

That sounds a little insecure.
From what I know, cookies are just data the website stores on your computer. How are these impossible?

They are sent in headers, which are inaccessible in the HTTP API. Yes, it's not super secure, although it's not too bad. It's not like you're doing online banking or anything though,

#66 Lyqyd

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Posted 22 December 2014 - 07:46 AM

Headers are accessible in the http API.

#67 oeed

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Posted 22 December 2014 - 08:03 AM

View PostLyqyd, on 22 December 2014 - 07:46 AM, said:

Headers are accessible in the http API.

You can set, but as far as I'm aware, you can't receive headers which have the cookies info for setting. So the client can't really set the cookies.

#68 dueckers5

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Posted 31 January 2015 - 04:37 AM

Whenever i try uploading things it says Uploading failed PLZ HELP

#69 TheOddByte

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Posted 14 February 2015 - 07:05 PM

Hey oeed, have you tried to add a method that accepts GET requests yet? Because this still doesn't work with Github hosting :P

#70 oeed

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Posted 14 February 2015 - 10:59 PM

View PostTheOddByte, on 14 February 2015 - 07:05 PM, said:

Hey oeed, have you tried to add a method that accepts GET requests yet? Because this still doesn't work with Github hosting :P

Mmmm, Quest is fairly low on my todo list right now to be honest. I've got quite a few more important things that OneOS which is my main CC priority, so all my CC time is spent on that. Once that's done I'll get around to fixing the mess that this is.

#71 TheOddByte

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Posted 18 February 2015 - 08:56 PM

View Postoeed, on 14 February 2015 - 10:59 PM, said:

...
Well then I'll just have to wait, still love this program though. Nice and clean GUI as always ^^

#72 dueckers5

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Posted 18 February 2015 - 11:04 PM

i still need help. When i use the program (love it btw) i try uploading files to my website but it just says "Upload Failed!" The only file it likes is quest.settings.bedrock (whatever the file is called. I Dont have it open atm).

#73 oeed

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Posted 19 February 2015 - 12:22 AM

View Postdueckers5, on 18 February 2015 - 11:04 PM, said:

i still need help. When i use the program (love it btw) i try uploading files to my website but it just says "Upload Failed!" The only file it likes is quest.settings.bedrock (whatever the file is called. I Dont have it open atm).

I've heard this from multiple people now, so it's clearly not too specific. When I update it I'll fix that.

#74 dueckers5

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Posted 19 February 2015 - 03:12 AM

Ok cool :3

#75 utybo

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Posted 22 February 2015 - 02:33 PM

I am currently trying to make a Java/Desktop version of Quest (it will not support what you did with the cookies things for the moment) . I just need to understand how does the .nf* images used with Bedrock work, which is kinda complicated since I have extremely limited knowledge with Lua...
Are you ok with that?

#76 secret6timb1

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Posted 24 February 2015 - 03:44 PM

Many people have problems connected to 000webhost. 000webhost filters/ban's many users, even ones who haven't used it.

I use at&t and you can connect to 000webhost.com but none of the websites that is hosted on it.

At&t members are blacklisted from 000webhost as you can see by googling this http://www.000webhos...klisted-t.html.

000webhost has hosted many illegal things from users which is one reason it may be blacklisted.


If you want your own real server get wamp from http://www.wampserver.com/en/
You have to portforward and change setting files to work with your port but anyone above their first year of highschool that isn't a complete idiot will probably understand it.
Also theres tutorials for older versions even though the layout changes like each update ^_^.


Right now quest will not connect to anything at all for me, the start of it is loading something and then it says like "could not load blah blah blah"

http://www.connected...sted-sites.html

Your really letting a majority of the world down by using 000webhost.

(I'm ending my super amazing plan soon and buying it from a different dealer while writing a complaint to at&t)

#77 oeed

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Posted 24 February 2015 - 08:58 PM

View Postutybo, on 22 February 2015 - 02:33 PM, said:

I am currently trying to make a Java/Desktop version of Quest (it will not support what you did with the cookies things for the moment) . I just need to understand how does the .nf* images used with Bedrock work, which is kinda complicated since I have extremely limited knowledge with Lua...
Are you ok with that?
They're actually NitrogenFinger's formats, not mine. Yeah, by all means, go ahead.

View Postsecret6timb1, on 24 February 2015 - 03:44 PM, said:

Many people have problems connected to 000webhost. 000webhost filters/ban's many users, even ones who haven't used it.

I use at&t and you can connect to 000webhost.com but none of the websites that is hosted on it.

At&t members are blacklisted from 000webhost as you can see by googling this http://www.000webhos...klisted-t.html.

000webhost has hosted many illegal things from users which is one reason it may be blacklisted.


If you want your own real server get wamp from http://www.wampserver.com/en/
You have to portforward and change setting files to work with your port but anyone above their first year of highschool that isn't a complete idiot will probably understand it.
Also theres tutorials for older versions even though the layout changes like each update ^_^.


Right now quest will not connect to anything at all for me, the start of it is loading something and then it says like "could not load blah blah blah"

http://www.connected...sted-sites.html

Your really letting a majority of the world down by using 000webhost.

(I'm ending my super amazing plan soon and buying it from a different dealer while writing a complaint to at&t)
I know. I've got my own paid hosting plan and it'll be hosted on that. I'll move across the server when I update Quest.

I've used WAMP and MAMP (the Mac version) for years, but my internet is too shocking to host a public server on it.

#78 secret6timb1

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Posted 25 February 2015 - 12:07 AM

View Postoeed, on 24 February 2015 - 08:58 PM, said:

View Postutybo, on 22 February 2015 - 02:33 PM, said:

I am currently trying to make a Java/Desktop version of Quest (it will not support what you did with the cookies things for the moment) . I just need to understand how does the .nf* images used with Bedrock work, which is kinda complicated since I have extremely limited knowledge with Lua...
Are you ok with that?
They're actually NitrogenFinger's formats, not mine. Yeah, by all means, go ahead.

View Postsecret6timb1, on 24 February 2015 - 03:44 PM, said:

Many people have problems connected to 000webhost. 000webhost filters/ban's many users, even ones who haven't used it.

I use at&t and you can connect to 000webhost.com but none of the websites that is hosted on it.

At&t members are blacklisted from 000webhost as you can see by googling this http://www.000webhos...klisted-t.html.

000webhost has hosted many illegal things from users which is one reason it may be blacklisted.


If you want your own real server get wamp from http://www.wampserver.com/en/
You have to portforward and change setting files to work with your port but anyone above their first year of highschool that isn't a complete idiot will probably understand it.
Also theres tutorials for older versions even though the layout changes like each update ^_^.


Right now quest will not connect to anything at all for me, the start of it is loading something and then it says like "could not load blah blah blah"

http://www.connected...sted-sites.html

Your really letting a majority of the world down by using 000webhost.

(I'm ending my super amazing plan soon and buying it from a different dealer while writing a complaint to at&t)
I know. I've got my own paid hosting plan and it'll be hosted on that. I'll move across the server when I update Quest.

I've used WAMP and MAMP (the Mac version) for years, but my internet is too shocking to host a public server on it.

Wamp is good but it shouldnt be used on a wifi with a lot of web traffic/people using it.

I have a request though, Maybe let users download the server files and then host there own on wamp or a hosting plan.
This would enable certain servers to have there own web.

#79 LDDestroier

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Posted 25 February 2015 - 09:54 PM

Can't there be a setting in Quest to allow normal, HTML websites? There's got to be a way to handle jpeg/png/tiff/svg images...could you have Quest, if it comes across an image file, tell a specialized Quest server to convert it into a readable format, and then send it to Quest? It would take the load off of CC and onto a server with more power and an easier way to do it.

#80 oeed

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Posted 25 February 2015 - 11:04 PM

View PostLDDestroier, on 25 February 2015 - 09:54 PM, said:

Can't there be a setting in Quest to allow normal, HTML websites? There's got to be a way to handle jpeg/png/tiff/svg images...could you have Quest, if it comes across an image file, tell a specialized Quest server to convert it into a readable format, and then send it to Quest? It would take the load off of CC and onto a server with more power and an easier way to do it.
Well... not really. I'll give it a shot. Lots of stuff would be very problematic.





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