acces denied, on 17 November 2014 - 02:30 PM, said:
Sender
rednet.open('left') local state = rs.getInput('right') rednet.send(1, state)
Receiver
rednet.open('left') local state = rednet.receive() rs.setOutput('right', state)
Posted 17 November 2014 - 11:45 PM
acces denied, on 17 November 2014 - 02:30 PM, said:
rednet.open('left') local state = rs.getInput('right') rednet.send(1, state)
rednet.open('left') local state = rednet.receive() rs.setOutput('right', state)
Posted 18 November 2014 - 03:42 PM
theoriginalbit, on 17 November 2014 - 11:45 PM, said:
Edited by acces denied, 18 November 2014 - 03:51 PM.
Posted 18 November 2014 - 04:30 PM
Posted 22 November 2014 - 07:16 PM
Posted 30 November 2014 - 10:24 PM
Posted 01 December 2014 - 09:43 PM
Piratdu52, on 30 November 2014 - 10:24 PM, said:
Posted 05 December 2014 - 05:23 AM
Posted 05 December 2014 - 11:48 PM
Posted 06 December 2014 - 03:59 AM
jacob4408, on 05 December 2014 - 05:23 AM, said:
wieselkatze, on 05 December 2014 - 11:48 PM, said:
Posted 09 December 2014 - 02:16 AM
Posted 14 December 2014 - 03:51 AM
Edited by austinv11, 14 December 2014 - 03:51 AM.
Posted 22 December 2014 - 03:41 PM
Quote
[*Insert Cool Logo Here*]
Edited by CodingWithClass, 22 December 2014 - 03:45 PM.
Posted 22 December 2014 - 10:45 PM
Posted 24 December 2014 - 08:38 PM
Edited by austinv11, 26 December 2014 - 05:01 PM.
Posted 28 December 2014 - 03:13 AM
Posted 28 December 2014 - 09:22 PM
mybigfriendjo, on 28 December 2014 - 03:13 AM, said:
Posted 29 December 2014 - 07:49 AM
local sensor = peripheral.wrap("left") while true do local allPlayers = sensor.getNearbyPlayers(5) local foundPlayer = false for key, var in pairs(allPlayers) do if var[player] == "playername" then foundPlayer = true end end print("Found Player:"..tostring(foundPlayer)) redstone.setOutput("right", foundPlayer) sleep(1) end
Posted 29 December 2014 - 10:02 AM
for key, var in pairs(allPlayers) do if var['player'] == "playername" then foundPlayer = true end end
0 members, 2 guests, 0 anonymous users