Jump to content




NexCore Network V3 [MC: 1.7.10][CC: 1.75][BungeeCord][Thermos]

game computer lua

  • This topic is locked This topic is locked
1022 replies to this topic

#641 Hiddo32

  • Members
  • 40 posts

Posted 13 July 2015 - 04:11 PM

I don't think I am the only one saying I can't join the Creative server.. anyone knows how to fix this?

#642 Dahknee

  • Members
  • 1,808 posts
  • Location/home/da

Posted 13 July 2015 - 04:34 PM

View PostHiddo32, on 13 July 2015 - 04:11 PM, said:

I don't think I am the only one saying I can't join the Creative server.. anyone knows how to fix this?

Yeah, you are not the only one, it is a problem with Forge, and the mods, according to research I did, it is due to erroring tile entities which for some reason only happen when you are connecting to another server. I have sent an email to the BungeeCord creator to ask for a bit more help due to my host not knowing what to do.

Also guys I would like to say we have a fully working economy system now, I have finished the backend, and I am just creating a client for it, for shops to use and ATM's for you to view your balance, hope you will all like it.

#643 Dahknee

  • Members
  • 1,808 posts
  • Location/home/da

Posted 14 July 2015 - 05:58 PM

We are also making an item lookup script to allow you to view prices of items :D

#644 MindenCucc

  • Members
  • 179 posts
  • Location/home/marcus/

Posted 15 July 2015 - 08:58 AM

View PostDannySMc, on 14 July 2015 - 05:58 PM, said:

We are also making an item lookup script to allow you to view prices of items :D

Or I/we could make a mod that renders the item into a colortable, so the commandblock store could draw the item on a monitor :D

Edit: That's not possible, because the server doesn't contain any client classes.

Edited by MindenCucc, 15 July 2015 - 09:04 AM.


#645 Dahknee

  • Members
  • 1,808 posts
  • Location/home/da

Posted 15 July 2015 - 10:43 AM

View PostMindenCucc, on 15 July 2015 - 08:58 AM, said:

View PostDannySMc, on 14 July 2015 - 05:58 PM, said:

We are also making an item lookup script to allow you to view prices of items :D

Or I/we could make a mod that renders the item into a colortable, so the commandblock store could draw the item on a monitor :D

Edit: That's not possible, because the server doesn't contain any client classes.

Ahh, yeah we was just gonna use a database xDDD

#646 Hiddo32

  • Members
  • 40 posts

Posted 16 July 2015 - 12:03 PM

Hey guys,
this is mostly for the players who play on Creative.
Maybe we should get some moderators on Creative, because people are blowing up things with tnt, and throwing bottles with clouds and the world is kindof getting destroyed. I know we already have mackan, but I still see a lot of " griefing"

#647 Hiddo32

  • Members
  • 40 posts

Posted 16 July 2015 - 12:28 PM

And we discovered a bug, that tnt does explode and does damage, but that damage isnt registered, so if everybody relogs, its fixed again

#648 Dahknee

  • Members
  • 1,808 posts
  • Location/home/da

Posted 16 July 2015 - 12:44 PM

View PostHiddo32, on 16 July 2015 - 12:28 PM, said:

And we discovered a bug, that tnt does explode and does damage, but that damage isnt registered, so if everybody relogs, its fixed again

Hmm interesting I shall look into this, yeah we shall start recruiting for a moderator for that. For now I shall op paultiem to fix it :P

#649 Terra1

  • Members
  • 239 posts

Posted 16 July 2015 - 03:36 PM

now that lurcraft is dead im going to go on this server to see what it is like!
im downloading the technic modpack now!

#650 Terra1

  • Members
  • 239 posts

Posted 16 July 2015 - 03:46 PM

when i go on the creative server (/creative server) it crashes my game...
works now

Edited by terrariola, 16 July 2015 - 05:09 PM.


#651 Hiddo32

  • Members
  • 40 posts

Posted 16 July 2015 - 04:05 PM

Yeah, I have that to sometimes..but it works when I try again

#652 Terra1

  • Members
  • 239 posts

Posted 16 July 2015 - 05:25 PM

made a nuclear reactor to power my opencomputers complex!

#653 Hiddo32

  • Members
  • 40 posts

Posted 17 July 2015 - 12:10 PM

sadly enough it exploded.. now the staff room is broken :(

#654 Dahknee

  • Members
  • 1,808 posts
  • Location/home/da

Posted 17 July 2015 - 12:25 PM

View PostHiddo32, on 17 July 2015 - 12:10 PM, said:

sadly enough it exploded.. now the staff room is broken :(

You made a staff room?

#655 Hiddo32

  • Members
  • 40 posts

Posted 17 July 2015 - 04:33 PM

Well, the plot first was one big Staff Room, but then I had to change it, and the new staff room was to small for a swimming pool, so I had to go underground. But now both underground and above the ground are destroyed..
the sad part of this tragic accident is that the staff who works really hard on their exploded computers that don't exist anymore, can't relax in the swimming pool with a bar. So thats why I request 1 minute of silence for all the Staff members who now can't relax in the staff room anymore

Well, the plot first was one big Staff Room, but then I had to change it, and the new staff room was to small for a swimming pool, so I had to go underground. But now both underground and above the ground are destroyed..
the sad part of this tragic accident is that the staff who works really hard on their exploded computers that don't exist anymore, can't relax in the swimming pool with a bar. So thats why I request 1 minute of silence for all the Staff members who now can't relax in the staff room anymore

and suddenly I sent it twice.. ( sorry for that )

#656 PaulT

  • Members
  • 90 posts
  • LocationThe Netherlands

Posted 18 July 2015 - 06:11 AM

View PostHiddo32, on 17 July 2015 - 12:10 PM, said:

sadly enough it exploded.. now the staff room is broken :(/>/>
Next time you make a reactor you can make it more save by making a cage aground it and click all blocks of the cage with a warding focus (on a wand) that will make those blocks 100% blast resident, so if your reactor explodes it won't damage anything outside the cage

Edited by paultiem, 18 July 2015 - 06:44 AM.


#657 Dahknee

  • Members
  • 1,808 posts
  • Location/home/da

Posted 18 July 2015 - 01:43 PM

View Postpaultiem, on 18 July 2015 - 06:11 AM, said:

View PostHiddo32, on 17 July 2015 - 12:10 PM, said:

sadly enough it exploded.. now the staff room is broken :(/>/>
Next time you make a reactor you can make it more save by making a cage aground it and click all blocks of the cage with a warding focus (on a wand) that will make those blocks 100% blast resident, so if your reactor explodes it won't damage anything outside the cage

So didn't know you could do that xD

#658 Hiddo32

  • Members
  • 40 posts

Posted 18 July 2015 - 01:48 PM

Is it just me, and my crappy internet, or is the Creative server lagging really hard.. I am thrown out of the creative server each 5 minutes..

#659 Dahknee

  • Members
  • 1,808 posts
  • Location/home/da

Posted 18 July 2015 - 02:02 PM

View PostHiddo32, on 18 July 2015 - 01:48 PM, said:

Is it just me, and my crappy internet, or is the Creative server lagging really hard.. I am thrown out of the creative server each 5 minutes..

I have just restarted it and no it crashed with a state_engine problem. I have reported this to Forge, as it even told me too, I have set it to restart every four hours to help minimize lag, it isn't a very powerful server compared the the survival server if needed we may upgrade the RAM. It may also be your internet xDD Not sure. But it is restarted and running well.

#660 MindenCucc

  • Members
  • 179 posts
  • Location/home/marcus/

Posted 19 July 2015 - 03:06 PM

View PostDannySMc, on 18 July 2015 - 02:02 PM, said:

View PostHiddo32, on 18 July 2015 - 01:48 PM, said:

Is it just me, and my crappy internet, or is the Creative server lagging really hard.. I am thrown out of the creative server each 5 minutes..

I have just restarted it and no it crashed with a state_engine problem. I have reported this to Forge, as it even told me too, I have set it to restart every four hours to help minimize lag, it isn't a very powerful server compared the the survival server if needed we may upgrade the RAM. It may also be your internet xDD Not sure. But it is restarted and running well.

I saw the logs, and came to a conclusion:
1) CoreProtect spams the log, idk what it does, but use Essentials AntiBuild instead
2) CoreProtect caused an OutOfMemory, and that caused the Forge state error

Edit: seeing the CoreProtect page, it made me laugh. "without impacting server performance" xD
I think it's incompatible with Cauldron. Also, Essentials AntiBuild can do what CoreProtect does, except the rollbacking.

Edit2: omg Danny... you're using the MC1.8 version of CoreProtect xD
Downgrade it to 2.10.0

Edited by MindenCucc, 19 July 2015 - 05:00 PM.






3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users