I was thinking about adding OpenComputers into my modpack to see the differences between it and ComputerCraft.
Just wanting to know what lua 5.2 adds that 5.1 does not.
Like, if I have lua 5.1 and lua 5.2 on my pc (Not talking about minecraft, talking about compiling with Cygwin), could I be able to paste some 5.1 lua into the 5.2 console and still have it run normally?
also I have heard there's a lua 5.3 now, what got added/removed in that?
I only understand updates if it is in big bold letters like this.
Differences between lua 5.1 and 5.2?
Started by secret6timb1, Jan 25 2015 02:05 AM
2 replies to this topic
#1
Posted 25 January 2015 - 02:05 AM
#2
Posted 25 January 2015 - 02:33 AM
See here, I guess.
If you paste Lua 5.1 specific code into a 5.2 environment, or vice versa, then certainly it's going to have problems. Whether a given script contains code "specific" to a given version of Lua depends on how it's written. Your average "hello world!" script, for example, is unlikely to encounter any difficulties.
If you paste Lua 5.1 specific code into a 5.2 environment, or vice versa, then certainly it's going to have problems. Whether a given script contains code "specific" to a given version of Lua depends on how it's written. Your average "hello world!" script, for example, is unlikely to encounter any difficulties.
#3
Posted 25 January 2015 - 02:51 AM
Okay I'm just not going to get OpenComputers, The only 2 scripting languages I wan't to know is lua and python. lua 5.1 to be exact.
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