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FileNet: an innovative FTPserver/client with GUI

networking utility lua

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#1 Creator

    Mad Dash Victor

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Posted 17 February 2015 - 09:27 PM

What is it?


FileNet is an innovative FTPserver and client. It has a good looking GUI, but most important of all, it allows you to transfer files over RedNet.


We want screenshots!!!


Spoiler


Functions


Spoiler



How do I install it?


Spoiler

Don't forget to leave a +1 (it's free) so other people can discover this project.
If I get over 1000 views and 20 constructive comments I will add the ability to change the password. Moreover I will release a YouTube video. (YAY)

One goal I have is to be able to upload folder systems, but I haven't found a way to serialize a folder tree into a string.

Be sure to leave a comment or suggestion.
You also have the right to help me with further coding, but you are not obliged.
You are free to share the program with others, but give me credit. (the coding was very difficult)

Remember: the more comments I get the more motivated I become, because I know that people are interested, care and support me. The more motivated I am the better the quality of the content!


Updates


Spoiler


Edited by creator, 22 February 2015 - 10:04 PM.


#2 cdel

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Posted 17 February 2015 - 09:45 PM

Looks really good, but I don't think incorporating your other api is the greatest idea. It will most likely cause the amount of users utilising the program to decline.

#3 Creator

    Mad Dash Victor

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Posted 17 February 2015 - 09:48 PM

View Postcdel, on 17 February 2015 - 09:45 PM, said:

Looks really good, but I don't think incorporating your other api is the greatest idea. It will most likely cause the amount of users utilising the program to decline.

The idea of using the other API is to be able to put the server on one end of the world an the client on the other. Any distance greater than 384 blocks. Else I would have used normal rednet. And the api is super easy to use (you don't do anything).

#4 cdel

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Posted 18 February 2015 - 05:34 AM

In that case, maybe make the program download the api for you? makes it a lot more convenient for end user.

#5 HPWebcamAble

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Posted 18 February 2015 - 06:11 AM

Interface looks really good (just looking at the screenshots), but isn't it unencrypted?
Why even bother with a username and password?

#6 Creator

    Mad Dash Victor

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Posted 18 February 2015 - 09:31 AM

View Postcdel, on 18 February 2015 - 05:34 AM, said:

In that case, maybe make the program download the api for you? makes it a lot more convenient for end user.

The api is downloaded automatically. Only on the Router you have to download it manually, but its super simple.

View PostHPWebcamAble, on 18 February 2015 - 06:11 AM, said:

Interface looks really good (just looking at the screenshots), but isn't it unencrypted?
Why even bother with a username and password?

The password is because it supports multiple accounts and each one has its own directory. As for the encryption, I'll add a feature to encrypt all the traffic. If I do everything on the first release there will be no space for improvement. ;)

Edited by creator, 18 February 2015 - 09:34 AM.


#7 HPWebcamAble

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Posted 19 February 2015 - 12:09 AM

View Postcreator, on 18 February 2015 - 09:31 AM, said:

If I do everything on the first release there will be no space for improvement. ;)

Very true :)

#8 LDDestroier

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Posted 11 April 2015 - 03:23 AM

I just get a black screen on the client, and the server too. What do I do? Is it a bug?

#9 Creator

    Mad Dash Victor

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Posted 11 April 2015 - 04:09 PM

It uses IPnet. Maybe I forgot to mention that.

#10 HPWebcamAble

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Posted 11 April 2015 - 04:12 PM

Are you aware the screenshots are gone?
Nevermind

Also, that's a lot of install steps, I wouldn't do it unless it was automated.
Maybe even just a program that guides you through it would be good

Edited by HPWebcamAble, 11 April 2015 - 05:20 PM.


#11 Creator

    Mad Dash Victor

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Posted 11 April 2015 - 05:00 PM

Ok, I'll get your advice.

As for the screenshot, I see them and the address is not the local PC.

#12 112madgamer

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Posted 13 April 2015 - 07:15 AM

when i try and connect to the server from the client it asks for the domain or location of the server i type the location in but it doesnt work

#13 Creator

    Mad Dash Victor

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Posted 13 April 2015 - 06:03 PM

Ok, there are several things that you have to take care of for it to work.
1. Use IPnet: only slave router and client (client as API) the api in FileNet is taken care of.
2. Set up a GPS tower: 4 pc with gps that are not located on the same plane
3. the domain is constituted like this: x.y.z.id
4. Attach a disk to the server.

I could share my world with you, where it work very well, just PM me

#14 112madgamer

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Posted 14 April 2015 - 08:53 AM

the gps tower works i can connect to the server but when i enter users details it crashes the program. and when i start the server it quicly says file not found and then clears and stays black i have a disk drive next to it so in FTPdata i make a users file and reboot and it says loading users and hangs forever. and it would be cool to share your world just post a MEGA or a Mediafire link

#15 Creator

    Mad Dash Victor

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Posted 14 April 2015 - 04:39 PM

I just tested it on my local world and it does not work. I am sure it is because of IPnet. I am going to rewrite IPnet, since now I am better at lua. I promise that when I release OmniOS FileNet will be included with a working IPnet.

Cheers

#16 112madgamer

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Posted 15 April 2015 - 05:55 AM

thank you i would love to use it

#17 Creator

    Mad Dash Victor

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Posted 15 April 2015 - 01:47 PM

You are welcome ;)

#18 112madgamer

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Posted 28 April 2015 - 08:09 AM

can i use this yet

#19 Creator

    Mad Dash Victor

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Posted 28 April 2015 - 12:02 PM

I know. Currently I am working on IPnet. When it works, FileNet will be usable.

#20 killorx

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Posted 17 May 2015 - 04:17 PM

can you make this so if the disk containing the information is full, it can switch to another disk?
i hope this is possible





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