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Krist - Minable currency that works across servers (paste updated)


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#1121 apemanzilla

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Posted 24 January 2016 - 05:02 PM

View PostLuca_S, on 24 January 2016 - 04:52 PM, said:

View Post3d6, on 24 January 2016 - 04:41 PM, said:

View Postbauen1, on 24 January 2016 - 04:34 PM, said:

3d6 can you actually see, calulate how much hashing power wrist currently has?
We can only really estimate something like that since blocks are probabilistic, but we seem to be at about 1200-1500 Mh/s
Wow 1200-1500 Mh/s didn't expect that..... wiat 1000 come from apemanzilla :P

You mean 1300 come from apemanzilla :P

#1122 Justy

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Posted 24 January 2016 - 05:20 PM

View Postry00000, on 24 January 2016 - 02:12 PM, said:

I'm making something called "KracKer", it cracks KST. It's NOT a miner. It's not stealing because KST doesn't have ANY monetary value so it's actually not stealing.

And yes, it requires cc.
Already been done before, stop being overly confident and do something productive for the community. Being malicious isn't taken well around here.

#1123 bauen1

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Posted 24 January 2016 - 05:21 PM

View Postapemanzilla, on 24 January 2016 - 05:02 PM, said:

View PostLuca_S, on 24 January 2016 - 04:52 PM, said:

View Post3d6, on 24 January 2016 - 04:41 PM, said:

View Postbauen1, on 24 January 2016 - 04:34 PM, said:

3d6 can you actually see, calulate how much hashing power wrist currently has?
We can only really estimate something like that since blocks are probabilistic, but we seem to be at about 1200-1500 Mh/s
Wow 1200-1500 Mh/s didn't expect that..... wiat 1000 come from apemanzilla :P

You mean 1300 come from apemanzilla :P
I'm contributing about 0.7 MH/s to that :D

#1124 Foogles

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Posted 24 January 2016 - 06:23 PM

How is the progress on the mining pool coming?

#1125 3d6

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Posted 24 January 2016 - 06:25 PM

View PostFoogles, on 24 January 2016 - 06:23 PM, said:

How is the progress on the mining pool coming?
Which one? ;) I know of three pools in development right now

#1126 bauen1

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Posted 24 January 2016 - 06:40 PM

View PostFoogles, on 24 January 2016 - 06:23 PM, said:

How is the progress on the mining pool coming?
For mine i can say testing, testing and testing (and making a example miner) so its mostly done.
3d6 how could i host my own test krist network?

Edited by bauen1, 24 January 2016 - 06:59 PM.


#1127 Luca_S

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Posted 24 January 2016 - 07:01 PM

View Postbauen1, on 24 January 2016 - 06:40 PM, said:

View PostFoogles, on 24 January 2016 - 06:23 PM, said:

How is the progress on the mining pool coming?
For mine i can say testing, testing and testing (and making a example miner) so its mostly done.
3d6 how could i host my own test krist network?
I have a raspberry pi 2 here, so if you want I can test it, but you would need the KST source ofc.

Edited by Luca_S, 24 January 2016 - 07:02 PM.


#1128 Pyuu

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Posted 24 January 2016 - 07:02 PM

I wish there was a way to have a miner be limited to a certain speed as to prevent lag on the pc running it.

#1129 bauen1

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Posted 24 January 2016 - 07:15 PM

View PostLuca_S, on 24 January 2016 - 07:01 PM, said:

View Postbauen1, on 24 January 2016 - 06:40 PM, said:

View PostFoogles, on 24 January 2016 - 06:23 PM, said:

How is the progress on the mining pool coming?
For mine i can say testing, testing and testing (and making a example miner) so its mostly done.
3d6 how could i host my own test krist network?
I have a raspberry pi 2 here, so if you want I can test it, but you would need the KST source ofc.
Thanks, I'm just gonna test it on my local computer for the time being

View PostMayushii, on 24 January 2016 - 07:02 PM, said:

I wish there was a way to have a miner be limited to a certain speed as to prevent lag on the pc running it.
i use cputhrottle (only works on mac??) to keep my miner from turning on the fan

#1130 3d6

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Posted 24 January 2016 - 07:27 PM

View Postbauen1, on 24 January 2016 - 06:40 PM, said:

View PostFoogles, on 24 January 2016 - 06:23 PM, said:

How is the progress on the mining pool coming?
For mine i can say testing, testing and testing (and making a example miner) so its mostly done.
3d6 how could i host my own test krist network?
You can download a testing environment here. Only use this locally or privately! I made it in a hurry and with raw SQL.
It does not support names or v2 addresses but you should still be fine for everything a mining pool would need - getwork, lastblock, submitblock and getbalance.

#1131 bauen1

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Posted 24 January 2016 - 07:35 PM

View Post3d6, on 24 January 2016 - 07:27 PM, said:

View Postbauen1, on 24 January 2016 - 06:40 PM, said:

View PostFoogles, on 24 January 2016 - 06:23 PM, said:

How is the progress on the mining pool coming?
For mine i can say testing, testing and testing (and making a example miner) so its mostly done.
3d6 how could i host my own test krist network?
You can download a testing environment here. Only use this locally or privately! I made it in a hurry and with raw SQL.
It does not support names or v2 addresses but you should still be fine for everything a mining pool would need - getwork, lastblock, submitblock and getbalance.
Cant open .rar I'm just gonna stick to the one in legacy node.
My Mining pool actually needs everything except the name system ( because of the way payment works)
apemanzilla are you just mining until the name bonus is 0 again?
Edit: Just trying out kristscape, and i see lots of people using free host provides, can't you just use github?

Edited by bauen1, 24 January 2016 - 09:12 PM.


#1132 Tripy998

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Posted 26 January 2016 - 05:01 AM

This really ticks me off. Everyone is talking about how they are using GPU miners that haven't been released, or Kristscape, whichi cant find anywgere, or mining with 0.2mh/s and getting more Krist than i do (which is none) using Yevannos miner and getting 0.8 mh/s. I'm like....wtf

And then, i swear, mining is so damn confusing. All Yevanno's miner is doing on my computer is increasing nd decresing my mh/s without ever mining anything, and my cpu has over heated to the point were I have to leave my computer in the freezer for 30mins to cool it down.

Please someone make this all simpler!

Edited by Tripy998, 26 January 2016 - 05:02 AM.


#1133 sci4me

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Posted 26 January 2016 - 05:06 AM

View PostTripy998, on 26 January 2016 - 05:01 AM, said:

This really ticks me off. Everyone is talking about how they are using GPU miners that haven't been released, or Kristscape, whichi cant find anywgere, or mining with 0.2mh/s and getting more Krist than i do (which is none) using Yevannos miner and getting 0.8 mh/s. I'm like....wtf

And then, i swear, mining is so damn confusing. All Yevanno's miner is doing on my computer is increasing nd decresing my mh/s without ever mining anything, and my cpu has over heated to the point were I have to leave my computer in the freezer for 30mins to cool it down.

Please someone make this all simpler!

http://lmgtfy.com/?q=kristscape

With that hash rate and the current work value, you'll probably never get any blocks.

#1134 3d6

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Posted 26 January 2016 - 05:23 AM

Neither KristScape nor TurboKrist have been released yet. Neither are fit for use yet, and the latter isn't even available.

#1135 bauen1

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Posted 26 January 2016 - 12:44 PM

View Post3d6, on 26 January 2016 - 05:23 AM, said:

Neither KristScape nor TurboKrist have been released yet. Neither are fit for use yet, and the latter isn't even available.
Its not released yet, but we can make pull requests right?

#1136 ry00000

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Posted 26 January 2016 - 01:14 PM

Well OK. I will NOT use my code to steal from v2 accounts. I will convert it ENTIRELY to crack inactive V1 accounts then transfer the KST automatically to a global pool whose address and password I will post here.

#1137 apemanzilla

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Posted 26 January 2016 - 01:19 PM

ry, you're still going to get nothing... I've already stolen most of the Krist from 'easy' accounts.

#1138 ry00000

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Posted 26 January 2016 - 01:20 PM

Most, well I will entirely wipe the V1 pool for transfer to V2. Puttin' old KST back in circulation isn't stealing.

#1139 3d6

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Posted 26 January 2016 - 04:15 PM

View PostTripy998, on 26 January 2016 - 05:01 AM, said:

Please someone make this all simpler!
By the way, you can post a donation address or something. You've entered the market at a really turbulent, dynamic time.

View Postbauen1, on 26 January 2016 - 12:44 PM, said:

View Post3d6, on 26 January 2016 - 05:23 AM, said:

Neither KristScape nor TurboKrist have been released yet. Neither are fit for use yet, and the latter isn't even available.
Its not released yet, but we can make pull requests right?
To KristScape, sure

View Postry00000, on 26 January 2016 - 01:20 PM, said:

Most, well I will entirely wipe the V1 pool for transfer to V2. Puttin' old KST back in circulation isn't stealing.
It is undeniably stealing, but yeah, there aren't any v1 addresses still in use, so it's likely that their owners have completely forgotten about them by now anyways.

#1140 1lann

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Posted 26 January 2016 - 10:00 PM

I wrote my own CPU miner in Go for fun! https://github.com/1lann/krist-miner
It's about 1.3-1.8x faster than Yevano's YTCI Krist Miner. So I believe this would be the fastest CPU miner out there?
Unfortunately due to the state of Krist I can't actually test if it submits solutions correctly, as I've been mining to no avail.
Downloads are here if you can't find it: https://github.com/1...-miner/releases
It has a command line interface, so run the binary in a terminal/command prompt.

I'm currently working on a GPU miner too, I'll be publishing it if I do manage to finish it.

Edited by 1lann, 26 January 2016 - 10:01 PM.






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