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Krist - Minable currency that works across servers (paste updated)


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#1321 Luca_S

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Posted 20 February 2016 - 02:39 PM

View PostCreator, on 19 February 2016 - 07:00 PM, said:

View Postbauen1, on 19 February 2016 - 06:42 PM, said:

View PostLuca_S, on 19 February 2016 - 05:55 PM, said:

{"name":"hitlerdidnothingwrong","owner":"k61rnp11mx","registered":"2016-01-17T20:58:57.000Z","updated":"2016-01-17T20:58:57.000Z","a":null}
Srsly?
How about censoring the results in koogle for such stuff?
You just bought crashkristscape, i wonder whats your plans...

That would be removing freedom of speech! Also, how exactly would you go about it? I think we are better than to whine when a little troll feels like being funny! If he/she wants to be an ignorant and not take the stuff Hitler did seriously and realize how horrible it was, let him, in the end, it's our self-respect nor IQ that goes lower than the ground.

Might be a bit sensitive about this because I'm from germany.
I won't censor anything in koogle(Which is by the way working perfectly, just waiting for Kristscape to be released to make the front end)

crashkristscape.kst will host a website that crashes kristscape(If someone finds an exploit)

View PostMayushii, on 20 February 2016 - 02:13 PM, said:

It really isn't a big deal. It's just trolls doing what they want.
If admins tinker with anything in krist, it would remove some of the authenticity of the currency itself, that's why we can't have people manually deleting addresses, blocks, etc.
As I already said above probably a bit sensitive about that. Not talking about removing it.

Edit: I am also a bit angry about that because there are some american people that say "Germany should be ashamed of it's history" and then I see that? Just making fun of it, seems legit.

Edited by Luca_S, 20 February 2016 - 02:41 PM.


#1322 Luca_S

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Posted 20 February 2016 - 02:46 PM

Ok we are coming to a completely different topic here and although it is an important topic this is not the place to talk about, I guess. So I will bring us back on topic with announcing koogle, a project of mine, that will be able to search thru Krist domains I already have some kind of beta thingy and I'll wait until Kristscape is released and then make a KSML page for it. I'll upload some screenshots.
Spoiler

Edit: Also I want to mention here that unless you have a static IP(If you don't know what that is, you probably don't have it) You shouldn't use an IP as zone for your KST address....

Edited by Luca_S, 20 February 2016 - 04:59 PM.


#1323 Pyuu

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Posted 20 February 2016 - 08:23 PM

With all the domains people have purchased, you have to just wonder why they wanted those domains: KristScape.
And it's still in dev, but some domains are just plainly useless (due to their name / nature).
But hey, we get the 500KST back via mining in the end, so their loss.

#1324 bauen1

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Posted 20 February 2016 - 08:28 PM

View PostLuca_S, on 20 February 2016 - 02:46 PM, said:

Edit: Also I want to mention here that unless you have a static IP(If you don't know what that is, you probably don't have it) You shouldn't use an IP as zone for your KST address....
Well you can start a program on change of your ip address, wich changes your zone to your new address, thats how dnydns works.

#1325 Pyuu

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Posted 20 February 2016 - 08:52 PM

On a side note, I found a lovely site just now. So, Hello 1337.
Posted Image

#1326 3d6

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Posted 20 February 2016 - 08:52 PM

View PostMayushii, on 20 February 2016 - 08:23 PM, said:

With all the domains people have purchased, you have to just wonder why they wanted those domains: KristScape.
And it's still in dev, but some domains are just plainly useless (due to their name / nature).
But hey, we get the 500KST back via mining in the end, so their loss.
Actually, you can send KST to a domain and it will be forwarded automatically to its owner

#1327 Luca_S

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Posted 20 February 2016 - 09:39 PM

View Postbauen1, on 20 February 2016 - 08:28 PM, said:

View PostLuca_S, on 20 February 2016 - 02:46 PM, said:

Edit: Also I want to mention here that unless you have a static IP(If you don't know what that is, you probably don't have it) You shouldn't use an IP as zone for your KST address....
Well you can start a program on change of your ip address, wich changes your zone to your new address, thats how dnydns works.

Ik, but I ended up searching for weather and for some reason find an address which pointed to an IP which finally was a 404 page of a italian company.

#1328 H4X0RZ

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Posted 21 February 2016 - 01:00 AM

I'm kinda missing this time...

Spoiler


#1329 apemanzilla

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Posted 21 February 2016 - 02:46 AM

View PostH4X0RZ, on 21 February 2016 - 01:00 AM, said:

I'm kinda missing this time...

Spoiler

With the changes to the work algorithm, blocks will be mined approximately 3 times per minute, globally. This makes it possible to mine Krist on lower end hardware instead of the work constantly decreasing.
Posted Image

#1330 bauen1

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Posted 21 February 2016 - 07:48 AM

View Postapemanzilla, on 21 February 2016 - 02:46 AM, said:

View PostH4X0RZ, on 21 February 2016 - 01:00 AM, said:

I'm kinda missing this time...

Spoiler

With the changes to the work algorithm, blocks will be mined approximately 3 times per minute, globally. This makes it possible to mine Krist on lower end hardware instead of the work constantly decreasing.
Posted Image
Well except if one person is dominating the mining market (not only you)
Edit: Work is oscillation, there are 4-5 blocks mined in short time and then there will be one block taking very long to be mined, smoothing would only make this effect weaker.
A solution might be to include the last n blocks in the calculation (n should be more than 100)

Edited by bauen1, 21 February 2016 - 09:53 AM.


#1331 Quartz101

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Posted 21 February 2016 - 12:42 PM

When kristscape fully comes out (with the <script> tag or something), I will make 4g, my search engine!

#1332 Lemmmy

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Posted 21 February 2016 - 02:32 PM

Hey! Haven't checked this thread in a while, but I see you've all been busy. Can't wait to see all these Kristscape related projects being released! If anyone wants any help with them, feel free to contact me on the forum or email me at [email protected] If you want to suggest features to the API, create a GitHub issue.

I have added a few small features to the API over the past few days. The first is a total parameter for the main large JSON responses. This should make it easier to collect all transactions, addresses, names and blocks without having to worry about the large limit.

Posted Image
Posted Image

As always, "count" returns the amount of results the server has given you in this response. Now, the new "total" parameter will tell you the total amount. In this case, the total amount of transactions.

Calls that currently implement this:
  • /addresses
  • /addresses/rich
  • /addresses/:address/names
  • /addresses/:address/transactions
  • /blocks
  • /blocks/latest
  • /blocks/lowest
  • /names
  • /names/new
  • /transactions
  • /transactions/latest
Please let me know if anything is missing from the API documentation for these.

Another new feature is ?excludeMined in the transactions calls. These will exclude transactions with no "from" parameter, essentially exclude any transactions made from mining. It is used like so:

http://krist.ceriat....ns?excludeMined

Again, please let me know if this is missing API documentation.

#1333 apemanzilla

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Posted 21 February 2016 - 07:04 PM

View Postbauen1, on 21 February 2016 - 07:48 AM, said:

-snip-

Well except if one person is dominating the mining market (not only you)
Edit: Work is oscillation, there are 4-5 blocks mined in short time and then there will be one block taking very long to be mined, smoothing would only make this effect weaker.
A solution might be to include the last n blocks in the calculation (n should be more than 100)

The work is in slight oscillation but after 15-30 minutes of consistent mining speeds globally it evens out at almost exactly 3 blocks per minute. I came up with the algorithm that sets the work, and Yevano added a smoothing function to it. If we used the last 100 blocks or so, it would be tricky for people with low end hardware to mine after people with high end hardware stop mining.

Edited by apemanzilla, 21 February 2016 - 07:04 PM.


#1334 Creator

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Posted 21 February 2016 - 07:22 PM

Isn't it tricky for people with low end hardware to mine anyways?

PS: 1333th post in Krist
The thing that shows 1334 also counts the original post.

Edited by Creator, 21 February 2016 - 07:23 PM.


#1335 Lemmmy

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Posted 21 February 2016 - 08:35 PM

Sorry for the small spikes of downtime, doing some memory management over here..

Edit: Turns out we've got a major memory leak problem. This might take a while, sorry!


Seems to be all fixed.

Edited by Lemmmy, 21 February 2016 - 08:58 PM.


#1336 Anavrins

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Posted 21 February 2016 - 10:10 PM

View PostLemmmy, on 21 February 2016 - 08:35 PM, said:

Sorry for the small spikes of downtime, doing some memory management over here..
Edit: Turns out we've got a major memory leak problem. This might take a while, sorry!

Seems to be all fixed.
Unsure if that's related, but going to http://krist.ceriat....nsactions?limit which return all transaction, without any limit, did make the node go down for me.

#1337 Lemmmy

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Posted 21 February 2016 - 10:25 PM

View PostAnavrins, on 21 February 2016 - 10:10 PM, said:

View PostLemmmy, on 21 February 2016 - 08:35 PM, said:

Sorry for the small spikes of downtime, doing some memory management over here..
Edit: Turns out we've got a major memory leak problem. This might take a while, sorry!

Seems to be all fixed.
Unsure if that's related, but going to http://krist.ceriat....nsactions?limit which return all transaction, without any limit, did make the node go down for me.

The node wasn't down, but you were pretty much crashing MariaDB with it, causing a lack of a response to be sent and eventually a gateway timeout. Fixed it now.

#1338 Anavrins

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Posted 22 February 2016 - 05:04 AM

I noticed that there is TLS on the node, but trying to access it in-game with http.get("https://krist.ceriat.net/thing") always returns nil.
I'm pretty sure this is because most of Java versions only support TLS 1.0, which is not enabled on the node.

#1339 Quartz101

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Posted 22 February 2016 - 10:03 AM

Awww... I wanted to be 1337th! But Anavrins was....

#1340 Lignum

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Posted 22 February 2016 - 01:38 PM

View PostAnavrins, on 22 February 2016 - 05:04 AM, said:

I noticed that there is TLS on the node, but trying to access it in-game with http.get("https://krist.ceriat.net/thing") always returns nil.
I'm pretty sure this is because most of Java versions only support TLS 1.0, which is not enabled on the node.

That's not necessarily the problem. CC will return nil for all non-200 responses, whereas the node uses several other status codes to stay RESTful. Try adding "?cc" to the end of the URL, which will force a 200 response. If it doesn't work, then HTTPS is the problem.





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