Creator, on 07 June 2015 - 05:39 PM, said:
Krist - Minable currency that works across servers (paste updated)
#661
Posted 07 June 2015 - 06:04 PM
#662
#663
#664
Posted 08 June 2015 - 12:04 AM
There's some weird January 1st date appearing at ?blocks&low
Edited by Anavrins, 08 June 2015 - 12:05 AM.
#665
Posted 08 June 2015 - 01:10 AM
Anavrins, on 08 June 2015 - 12:04 AM, said:
There's some weird January 1st date appearing at ?blocks&low
Problem in Database (extracted from data.db):
#666
Posted 08 June 2015 - 07:18 PM
I think
#668
Posted 08 June 2015 - 09:22 PM
---
When are sites coming out?
Edited by Geforce Fan, 08 June 2015 - 09:23 PM.
#669
Posted 08 June 2015 - 10:31 PM
Like what markets for it?
Currently, I haven't seen any services related to Krist; or really anything for "sale" for Krist besides domain names (which are standard in the implementation of Krist itself).
I'd be willing to code things on request in exchange for Krist, but not sure how to go about that.
Any ideas or willingness to help create an economy that gives it a value?
#670
Posted 09 June 2015 - 01:34 AM
Currently Krist appears to be a really, really big shared curiosity. It clearly has value, but people aren't very willing to give it up. I have seen services and goods offered in exchange, but those are few and far between.
Quick PSA for everyone - Krist is not going to be super valuable, ever! Stop hoarding it! It's made to be spent!
I expect KristScape to make adoption happen a lot faster - hopefully having .kst sites for services will make spending KST more viable. Domains are probably the biggest market (very close to 150,000 KST spent on those) but it's still somewhat small compared to the total money supply, which is 3.2 million right now. I made a call for this.
New API calls:
?dumpnames
?getmoneysupply
#671
Posted 09 June 2015 - 01:42 AM
Edited by Geforce Fan, 09 June 2015 - 01:42 AM.
#672
Posted 09 June 2015 - 01:58 AM
Geforce Fan, on 09 June 2015 - 01:42 AM, said:
Definitely sounds like something that can be done.
Just add it in the syntax to be interpreted as like a button, then when clicked requests the fund transfer in a built-in menu that says "Yes / No" and stuff like that (so no sites can steal funds without having to somehow try to bypass built-in code).
Reminds me of Firewolf's Download "Yes / No" thing.
Though you're going to have to be super-careful about possible exploits that could allow the code to be modified or even monitored, but with a custom syntax I don't see that happening very easily.
Good idea.
#673
Posted 09 June 2015 - 02:05 AM
Mayushii, on 09 June 2015 - 01:58 AM, said:
Geforce Fan, on 09 June 2015 - 01:42 AM, said:
Definitely sounds like something that can be done.
Just add it in the syntax to be interpreted as like a button, then when clicked requests the fund transfer in a built-in menu that says "Yes / No" and stuff like that (so no sites can steal funds without having to somehow try to bypass built-in code).
Reminds me of Firewolf's Download "Yes / No" thing.
Though you're going to have to be super-careful about possible exploits that could allow the code to be modified or even monitored, but with a custom syntax I don't see that happening very easily.
Good idea.
There are no possible flaws with this system, I'd bet money on it.
Edited by Geforce Fan, 09 June 2015 - 02:05 AM.
#674
Posted 09 June 2015 - 05:19 AM
Geforce Fan, on 09 June 2015 - 02:05 AM, said:
Mayushii, on 09 June 2015 - 01:58 AM, said:
Geforce Fan, on 09 June 2015 - 01:42 AM, said:
Definitely sounds like something that can be done.
Just add it in the syntax to be interpreted as like a button, then when clicked requests the fund transfer in a built-in menu that says "Yes / No" and stuff like that (so no sites can steal funds without having to somehow try to bypass built-in code).
Reminds me of Firewolf's Download "Yes / No" thing.
Though you're going to have to be super-careful about possible exploits that could allow the code to be modified or even monitored, but with a custom syntax I don't see that happening very easily.
Good idea.
There are no possible flaws with this system, I'd bet money on it.
Are sites just lua programs? If so, they could queue a mouse_click event to auto-click the yes button
I'm not really following this stuff, so ignore me if I'm stupid.
#675
Posted 09 June 2015 - 05:45 AM
flaghacker, on 09 June 2015 - 05:19 AM, said:
Geforce Fan, on 09 June 2015 - 02:05 AM, said:
Mayushii, on 09 June 2015 - 01:58 AM, said:
Geforce Fan, on 09 June 2015 - 01:42 AM, said:
Definitely sounds like something that can be done.
Just add it in the syntax to be interpreted as like a button, then when clicked requests the fund transfer in a built-in menu that says "Yes / No" and stuff like that (so no sites can steal funds without having to somehow try to bypass built-in code).
Reminds me of Firewolf's Download "Yes / No" thing.
Though you're going to have to be super-careful about possible exploits that could allow the code to be modified or even monitored, but with a custom syntax I don't see that happening very easily.
Good idea.
There are no possible flaws with this system, I'd bet money on it.
Are sites just lua programs? If so, they could queue a mouse_click event to auto-click the yes button
I'm not really following this stuff, so ignore me if I'm stupid.
You are right
#676
Posted 09 June 2015 - 06:07 AM
#677
Posted 09 June 2015 - 06:15 AM
Will it be in CC?
#678
Posted 09 June 2015 - 06:52 AM
Creator, on 09 June 2015 - 06:15 AM, said:
Will it be in CC?
It's still in dev, so I'm not sure how much Coss wants to say yet.
Edited by Mayushii, 09 June 2015 - 06:52 AM.
#679
Posted 09 June 2015 - 07:45 AM
#680
Posted 12 June 2015 - 12:53 PM
Also, my address is kb1xq83zxv. My goal is to have, like, ten thousand or a hundred thousand ultimately. Maybe I'll get another computer to get me munny alongside, like a league of a thousand mintboxes.
This just in, I got myself a domain, ldd.kst
Edited by LDDestroier, 12 June 2015 - 01:06 PM.
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