Emergency Alert System in CC
#21
Posted 02 April 2015 - 03:55 PM
#22
Posted 02 April 2015 - 11:09 PM
#23
Posted 03 April 2015 - 01:31 PM
logsys, on 02 April 2015 - 11:09 PM, said:
#24
Posted 04 April 2015 - 04:06 PM
For alerts, specify the SAME code (the link to Wikipedia's SAME page is at the beginning of topic), the name of alert, and the description (if it's for a custom build, the original EAS makes you enter the message). Such as:
Requesting Example Alert to be added, with SAME code EXA. It means that EAS test is commencing.
For custom EAS builds, specify the name of the build, ALL of the alerts to be included (use prev. template) and the name of protocol used to transmit messages. Such as:
Requesting a custom build, named Example Notification System, with alerts EXA (Example Alert), EXW (Example Warning) and EXN (Example Notification). Protocol is "example_protocol"
Edited by minebuild02, 06 April 2015 - 01:05 PM.
#25
Posted 06 April 2015 - 01:07 PM
LOCAL ALERT SYSTEM
Got all of needed alerts for a base: from a Red Alert to a Lockdown Alert.
It is now being tested. Testing results: Stable version
Pastebin code: yN6aJfRZ
Edited by minebuild02, 06 April 2015 - 02:09 PM.
#26
Posted 20 May 2015 - 02:43 AM
eas:9: attempt to compare nil with numberAfter looking through your code, it just looks like your forgot to make the mouse click event a string
function mouse_wrapper(minX, maxX, Y) event, button, xPos, yPos = os.pullEvent(mouse_click) -- <-- Put parenthesis around the event, or else it checks for all events because it's nil. if (xPos >= minX or xPos <= maxX and yPos == Y) then return true else return false end endThis issue also appears to affect your pre version, but other than that great job!
#27
Posted 06 June 2015 - 01:42 PM
#28
Posted 06 June 2015 - 04:35 PM
I've got this working for my server (great job maker!) via BitNet.
If anyone wants to know how, you need:
2x Computer running the bitnetrepeat program (Supports mini antennae and full towers) - pastebin get eaq0ucSi bitnetrepeat
1x Computer for EAS - these two need to be linked via either a wireless or wired modem (I personally would choose wired, no way for wireless security issues then - just cover the cable)
*1*x Computer for decoding - Unless you have a city then obviously you have more
Either 2x BitNet Mini Antennae (For local range city use) or 1x BitNet Mini Antenna and 1x Full BitNet Tower
If you are doing this per house (no city):
If you have a city
Of course there is better ways (maybe change the code a bit) but this way IMO is better because you go RedNet Communication -<>- BitNet Tower ))) BitNet towers -<>- RedNet Communication (Basically the bitnetrepeat program is like a modem, turn RedNet (binary) into BitNet (telephone tones) and back again)
Edited by PokeAcer, 06 June 2015 - 04:50 PM.
#29
Posted 06 June 2015 - 05:04 PM
PokeAcer, on 06 June 2015 - 04:35 PM, said:
I've got this working for my server (great job maker!) via BitNet.
If anyone wants to know how, you need:
2x Computer running the bitnetrepeat program (Supports mini antennae and full towers) - pastebin get eaq0ucSi bitnetrepeat
1x Computer for EAS - these two need to be linked via either a wireless or wired modem (I personally would choose wired, no way for wireless security issues then - just cover the cable)
*1*x Computer for decoding - Unless you have a city then obviously you have more
Either 2x BitNet Mini Antennae (For local range city use) or 1x BitNet Mini Antenna and 1x Full BitNet Tower
If you are doing this per house (no city):
If you have a city
Of course there is better ways (maybe change the code a bit) but this way IMO is better because you go RedNet Communication -<>- BitNet Tower ))) BitNet towers -<>- RedNet Communication (Basically the bitnetrepeat program is like a modem, turn RedNet (binary) into BitNet (telephone tones) and back again)
#30
Posted 06 June 2015 - 05:52 PM
Server Forum Link - http://www.computerc...pack-computech/
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