Disapearing turtles
#1
Posted 01 April 2015 - 11:59 AM
#2
Posted 01 April 2015 - 01:59 PM
#3
Posted 01 April 2015 - 02:08 PM
#4
Posted 01 April 2015 - 02:15 PM
It has 90 somewhat mods:
It can't have been someone on the server taking the turtle as there is nobody besides me and 1 friend on the server. Besides if any of you thinks it might be related to the code. This is the code:
Edit: Forgot to add that I'vbe disabled Qcraft as it caused crashes
Edited by NanoBob, 01 April 2015 - 02:54 PM.
#5
Posted 01 April 2015 - 10:14 PM
Under CC 1.73, I've lost my woodchopping turtle a few times now. I reckon some of this has to do with a certain player on the server "pranking" me by messing with my GPS (I'm on to you, krakaen!!), but it's happened enough times that I'd been beginning to think maybe the old bug where vanilla trees grow over moving turtles had resurfaced (as opposed to the bug where trees from mods do it, which never really went away, as that's apparently up to the tree mod authors).
Endermen can only pick up blocks from a certain list. Someone would need to intentionally add turtles to that list in order for endermen to steal them, and even then I'm not sure they'd be able to (as turtles're tile entities, not regular blocks).
All this starts to me think that server crashes which occur while turtles are moving are now rather more likely to delete said turtles, as opposed to the old behaviour where they had their identities stripped from them (causing them to take the form of a newly placed turtle, with no tools, items, or files). If that's the case, I'd rather the old behaviour - it as least leaves it clear as to what happened!
#6
Posted 02 April 2015 - 02:40 AM
Bomb Bloke, on 01 April 2015 - 10:14 PM, said:
Like Bomb said, a crash could possibly delete a moving turtle.
You could look at the server logs to see if there have been any crashes around the time of the turtles disappearing
Bomb Bloke, on 01 April 2015 - 10:14 PM, said:
It starts me to think too
#7
Posted 02 April 2015 - 11:28 AM
Bomb Bloke, on 01 April 2015 - 10:14 PM, said:
Under CC 1.73, I've lost my woodchopping turtle a few times now. I reckon some of this has to do with a certain player on the server "pranking" me by messing with my GPS (I'm on to you, krakaen!!), but it's happened enough times that I'd been beginning to think maybe the old bug where vanilla trees grow over moving turtles had resurfaced (as opposed to the bug where trees from mods do it, which never really went away, as that's apparently up to the tree mod authors).
Endermen can only pick up blocks from a certain list. Someone would need to intentionally add turtles to that list in order for endermen to steal them, and even then I'm not sure they'd be able to (as turtles're tile entities, not regular blocks).
All this starts to me think that server crashes which occur while turtles are moving are now rather more likely to delete said turtles, as opposed to the old behaviour where they had their identities stripped from them (causing them to take the form of a newly placed turtle, with no tools, items, or files). If that's the case, I'd rather the old behaviour - it as least leaves it clear as to what happened!
Now the server has maybe crashed like 4 times, but not as many times as the turtles have disapeared on me. So would it be possible that instead of a crash the turtles would sdisapear when in mid movement and the chunk unloads?
#8
Posted 02 April 2015 - 12:12 PM
Anyways short version: if turtles are causing the crash forge may be deleting them.
#9
Posted 02 April 2015 - 12:34 PM
(Of course, if it is and it is erroring tile entities, changing it to false will instead cause the game to crash. But then at least you can dump the crashlog so that hopefully it can be fixed)
Another suggestion for debugging purposes is to put down a chest in the same chunk, with an item in it. Next time the turtle gets deleted, check if the item is still in the chest. If it isn't, you've got bigger problems than just Forge deleting tile entities.
#10
Posted 02 April 2015 - 02:09 PM
Also, when they disapear their inventory does get dropped on the ground, not sure if that additional info will be helpfull or not.
#11
Posted 02 April 2015 - 02:15 PM
#12
Posted 02 April 2015 - 02:43 PM
wojbie, on 02 April 2015 - 02:15 PM, said:
- Endermen
- Blazes
- Evolved skeletons (galacticraft)
- Heatscar spider (no clue which mod its from)
#13
Posted 02 April 2015 - 10:32 PM
NanoBob, on 02 April 2015 - 02:09 PM, said:
The Lone Wolfling, on 02 April 2015 - 12:34 PM, said:
It sounds like Forge prevents the game from crashing if this is true
I can only imagine that the log has these events, so check your logs too
If you don't find anything out of the ordinary, try setting the 'removeErroringTileEntities' to false and run the server for a while with the turtles running, and see if it does crash at all
#14
Posted 03 April 2015 - 10:23 AM
# Set this to true to remove any TileEntity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES.
B:removeErroringTileEntities=false
# Set this to true to check the entire entity's collision bounding box for ladders instead of just the block they are in. Causes noticable differences in mechanics so default is vanilla behavior. Default: false
B:fullBoundingBoxLadders=false
So it was already set to false :/
Edited by NanoBob, 03 April 2015 - 10:30 AM.
#15
Posted 03 April 2015 - 11:27 AM
NanoBob, on 03 April 2015 - 10:23 AM, said:
# Set this to true to remove any TileEntity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES. B:removeErroringTileEntities=false # Set this to true to check the entire entity's collision bounding box for ladders instead of just the block they are in. Causes noticable differences in mechanics so default is vanilla behavior. Default: false B:fullBoundingBoxLadders=falseSo it was already set to false :/
#16
Posted 03 April 2015 - 11:32 AM
#17
Posted 03 April 2015 - 01:38 PM
#18
Posted 03 April 2015 - 10:25 PM
Bomb Bloke, on 03 April 2015 - 11:32 AM, said:
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