oeed, on 28 June 2015 - 06:13 PM, said:
Most of the core system is done. Rendering (apart from a little bug you'll see below), many views, events and, just in past 30 minutes, TEXT RENDERING
It's kinda freakishly fast, there's never really any lag at all. Bedrock runs like a turtle compared to this, and it's 50 times the amount of pixels. We probably won't be having any beta for a while, maybe once Dan releases the beta. Things like the animated progress bar are super cool, the whole thing just feels more...real.
We just got text rendering down now, it's only bitmap at this stage though. We will have vector fonts soon, but we need to sort out the path drawing issues first. Fonts are easily defined, Ben made a converter from paint to the font format, so we'll likely have a font designing app with the OS or otherwise available. They're also not monospaced too. The font below also supports characters like åéü¢ and many more. Basically all ASCII characters (although there seems to be a small issue at the moment).
Ignore the check, menu arrow and window button symbols. They're not drawing correctly at the moment. The font's also brand new, so it'll have issues and be touched up over time.

So, here's to hoping very highly that Dan does in fact release this soonish.
Can you show us how you modified the emulator?











