#202
Posted 04 October 2015 - 03:58 PM
#203
Posted 04 October 2015 - 04:12 PM
#204
Posted 04 October 2015 - 05:40 PM
#207
Posted 04 October 2015 - 06:34 PM
JUST!
DO!
IT!
Edited by DemHydraz, 04 October 2015 - 06:34 PM.
#208
Posted 04 October 2015 - 07:07 PM
#210
Posted 06 October 2015 - 06:57 AM
#211
Posted 06 October 2015 - 06:57 AM
#213
Posted 06 October 2015 - 08:24 AM
#214
Posted 07 October 2015 - 12:12 AM
Bomb Bloke, on 04 October 2015 - 02:50 AM, said:
Who knows, might even be good ol' mode 13h!
I would like to believe it's 320 x 180. That way we would get a nice 16:9 ratio, and have perfectly square pixels on modern displays connected to a raspberry pi. (hint hint)
Here's to speculating though.
Edited by Xenthera, 07 October 2015 - 12:24 AM.
#215
Posted 07 October 2015 - 01:39 AM
Xenthera, on 07 October 2015 - 12:12 AM, said:
Bomb Bloke, on 04 October 2015 - 02:50 AM, said:
Who knows, might even be good ol' mode 13h!
I would like to believe it's 320 x 180. That way we would get a nice 16:9 ratio, and have perfectly square pixels on modern displays connected to a raspberry pi. (hint hint)
Here's to speculating though.
Yeah, the slightly larger screen is nice.
What I'm hoping for though is a (at least slightly) large colour palette. If this isn't in Minecraft it doesn't make sense to just use the Minecraft colours. Ben and I are looking at more realistic drop shadows (similar to Google's Material design) and that just ain't happening on a 16 colour system.
Edited by oeed, 07 October 2015 - 03:22 PM.
#216
Posted 07 October 2015 - 01:41 AM
it would be nice to have gradients and coloured fades.
edit: and better paint, it would be cool to see what nitrogenfingers can do
*wink wink* *nudge nudge*
Edited by Wait_, 07 October 2015 - 01:42 AM.
#217
Posted 07 October 2015 - 04:24 AM
#218
Posted 07 October 2015 - 04:51 AM
#221
Posted 07 October 2015 - 03:08 PM
oeed, on 07 October 2015 - 01:39 AM, said:
Do not fear! RGB here we come!
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