#223
Posted 07 October 2015 - 03:47 PM
#224
Posted 07 October 2015 - 03:50 PM
oeed, on 07 October 2015 - 03:16 PM, said:
Hadn't thought of that. Dan did mention he might so maybe? I can see Dan is reading this so please? Pretty please.
#225
Posted 07 October 2015 - 04:01 PM
#226
Posted 07 October 2015 - 04:03 PM
LeDark Lua, on 07 October 2015 - 04:01 PM, said:
Whaa..?
It's not a program for CC, it's kinda like a brand new CC.
#227
Posted 07 October 2015 - 07:08 PM
#228
Posted 07 October 2015 - 07:33 PM
Edited by LeDark Lua, 07 October 2015 - 07:33 PM.
#229
Posted 07 October 2015 - 07:47 PM
oeed, on 07 October 2015 - 04:03 PM, said:
It's not a program for CC, it's kinda like a brand new CC.
I just had silly idea. CC framework that people could use to place CC into any mod for any game? CC in Garry'sMod, CC in Fallout 4.
Not very likely but as unlikely as CCv2.
#230
Posted 07 October 2015 - 07:50 PM
oeed, on 07 October 2015 - 03:16 PM, said:
SquidDev, on 07 October 2015 - 03:08 PM, said:
oeed, on 07 October 2015 - 01:39 AM, said:
Do not fear! RGB here we come!
Oh mm....y g.....g...ggg
ff...f..fff...ffff......
IT'S A CHRISTMAS MIRACLE!
Anyway, as it seems a little too coincidental for Dan not to be reading this, thanks Dan!
Here's to hoping that it's not just changing colour value of the 16 colours though (as in making the white more grey, rather than being able to display more than just 16 colours).
Nope. We're still restricted to 16 colours

https://twitter.com/...846379485196288
#231
Posted 07 October 2015 - 07:55 PM
#232
Posted 07 October 2015 - 07:56 PM
#236
Posted 07 October 2015 - 10:20 PM
#237
Posted 07 October 2015 - 10:50 PM
#238
Posted 07 October 2015 - 10:54 PM
#240
Posted 08 October 2015 - 01:03 AM
dan200, on 07 October 2015 - 10:20 PM, said:
Oh yeah, I agree, but now that we're moving forward to smaller pixels, it's kinda like jumping forward a decade to a time with a few more colours
Anyway, I can't say I entirely agree with your choice, but hey, it's your project and it might still be the best choice for simplicity, which is certainly an important aspect.
#241
Posted 08 October 2015 - 01:11 AM
oeed, on 08 October 2015 - 01:03 AM, said:
dan200, on 07 October 2015 - 10:20 PM, said:
Oh yeah, I agree, but now that we're moving forward to smaller pixels, it's kinda like jumping forward a decade to a time with a few more colours
Anyway, I can't say I entirely agree with your choice, but hey, it's your project and it might still be the best choice for simplicity, which is certainly an important aspect.
The current display specs exactly match a common display standard circa about 1990 (not saying there won't be different tiers of displays eventually though). The era i'm emulating has some truly beautiful pixel art games, and I'd like to encourage people to reproduce some of that before jumping straight to gradients, blending etc. Limitations often breed creativity.
#242
Posted 08 October 2015 - 01:26 AM
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