#322
Posted 11 October 2015 - 06:15 PM
#323
Posted 11 October 2015 - 07:05 PM
At the very least I hope there will be no 10 sec limit.
#324
Posted 11 October 2015 - 08:06 PM
Creator, on 11 October 2015 - 07:05 PM, said:
Well, it depends. OpenGL is primarily event driven. However, you could always avoid using an event driven section through some sort of input poll method:
os.queueEvent("test_event")
local cursorX, cursorY
while true do
local e = {os.pullEvent()}
if e[1] == "test_event" then break end
if e[1] == "mouse_drag" then
cursorX = e[2] cursorY = e[3]
else if ...
end
end
#325
Posted 11 October 2015 - 10:36 PM
Lyqyd, on 11 October 2015 - 06:15 PM, said:
This would be wonderful. ClamShell just overwrites the global print and write functions.
Creator, on 11 October 2015 - 07:05 PM, said:
At the very least I hope there will be no 10 sec limit.
I think the only problem with the event driven architecture is the terminate event. It really throws the whole system for a loop.
#326
Posted 11 October 2015 - 10:37 PM
dan200, on 11 October 2015 - 03:00 PM, said:
Creator, on 11 October 2015 - 03:48 PM, said:
Will it be event driven? Hopefully not.
Why is there a need for a palette, it is not like it will be a multiplayer thing. I would really appreciate 32 bit, or at least 24 bit colors.
That said, I haven't really used other Lua APIs much. How does Gmod do it?
On the palette, the only problem I see is with multitasking as I've said. Just to make it a bit clear what I mean, if you look at that thing I posted earlier, all the icons in the top bar are meant for the standard colours. However, if the front most program were to change the colours the icons (and, if they changed the greyscale colours, the top bar) mightn't look great. It's a trade off though I guess.
Lyqyd, on 11 October 2015 - 06:15 PM, said:
Creator, on 11 October 2015 - 07:05 PM, said:
I'm looking forward to seeing some sprite based game engines too.
Edited by oeed, 12 October 2015 - 01:11 AM.
#327
Posted 11 October 2015 - 11:37 PM
oeed, on 11 October 2015 - 10:37 PM, said:
Lyqyd, on 11 October 2015 - 06:15 PM, said:
Yep, I did. My implementation uses the io API for the redirection. It works quite well, and makes enough idiomatic sense with the rest of the environment that I think it'd be a valuable feature. We'll see what Dan decides to do!
#328
Posted 12 October 2015 - 02:50 AM
MKlegoman357, on 10 October 2015 - 04:08 PM, said:
where did he solidly say this?
because i'm pretty sure its possible to have in minecraft, my reason for saying is because of the webdisplays mod from a while back
#329
#330
Posted 12 October 2015 - 03:45 AM
#331
Posted 12 October 2015 - 05:36 AM
#332
Posted 12 October 2015 - 06:34 AM
#333
Posted 12 October 2015 - 06:42 AM
Creeper9207, on 12 October 2015 - 02:50 AM, said:
At Minecon this year, mid-way through the initial burst of teasers, Dan said he was working on something "Non Minecraft Related". He also posts things like "or is it!" when people ask about playing this within Minecraft/Redirection.
#334
Posted 12 October 2015 - 06:50 AM
Creator, on 12 October 2015 - 06:34 AM, said:
SquidDev, on 12 October 2015 - 06:42 AM, said:
Creeper9207, on 12 October 2015 - 02:50 AM, said:
At Minecon this year, mid-way through the initial burst of teasers, Dan said he was working on something "Non Minecraft Related". He also posts things like "or is it!" when people ask about playing this within Minecraft/Redirection.
Yeah it seems pretty clear that it's not in Minecraft. The fact that we saw his desktop background, those things you've listed, the absence of anything turtle or Minecraft world related and (more obviously) this Tweet make it pretty clear that it's not a mod. I think we can put that speculation to bed.
#335
Posted 12 October 2015 - 07:08 AM
#336
Posted 12 October 2015 - 10:00 PM
#337
Posted 13 October 2015 - 04:29 AM
Bomb Bloke, on 12 October 2015 - 07:08 AM, said:
I see. Thanks.
#338
Posted 13 October 2015 - 10:34 AM
#339
Posted 13 October 2015 - 10:46 AM
Viking, on 13 October 2015 - 10:34 AM, said:
Yeah it'll be interesting to see what happens regarding the forums. It'd be silly to start a new forums. Things like Ask a Pro will be pretty unchanged, but the Programs category will be interesting. I guess we might just see them mixed in amongst the others, although it seems strange to have some programs that will be completely incompatible with ComputerCraft with those that are.
#340
Posted 13 October 2015 - 11:55 AM
#341
Posted 13 October 2015 - 02:08 PM
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