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CraftOS 2.0 - Dan's Secret Project

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#45 Wojbie

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Posted 19 May 2015 - 06:53 PM

Well look at this

Whatever end project will be it will have a lot of overlap with CC. That means that there will be a community of people that know most of what is going on with it and are willing to help other. And if some of that overlap upgrades sneak its way back into CC? No-one will complain. Cause most of us here is liking what he is doing in those posts.

Edited by wojbie, 19 May 2015 - 06:53 PM.


#46 Cranium

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Posted 19 May 2015 - 07:08 PM

Well that's very interesting. That's very clearly similar to CC's own inbuilt edit program, if not exactly the same. I think Dan is reading this thread, and actively putting out teaser images just to throw us off.
*shakes fist at dan200*

#47 CrazedProgrammer

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Posted 19 May 2015 - 07:14 PM

I'm so excited!

#48 MindenCucc

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Posted 19 May 2015 - 07:27 PM

It looks like graphics.com ported to ComputerCraft :P graphics.setMode(19)? :D

#49 Lyqyd

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Posted 19 May 2015 - 07:29 PM

The code in the above video is interesting. Wonder what all else the "gfx" API can do?

#50 SquidDev

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Posted 19 May 2015 - 08:02 PM

I'm stuck between 'this can't be on CC, because this would cause so much network lag, etc...' and 'all these sneak peaks, it must be CC because he knows we will be really upset when it isn't'. I guess I'm just going to have to get in my TARDIS and pop forwards a couple of weeks.

Seriously though, even if this isn't for CC it is going to be pretty awesome. Judging by previous tweets, gfx might be also be able to do 3D...

#51 HDeffo

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Posted 20 May 2015 - 05:08 PM

If you notice while maintaining a LOT of CC's design aspects these screenshots and gifs have slowly grown farther from the CC we know. At first it was new characters with slightly odd resolution size for a CC computer. Then we added new resolution sizes seemingly changeable. Then the ability to draw lines and define your own characters. And now the 'custom' defined characters have gotten much more complex and new colors have been added. I believe I read once before Dan stating in theory yes he could remove computercraft's rendering restrictions in terms of color and size but to avoid murdering the server it would require a flat out complete rewrite of the entire mod and I feel like he also stated it would be extremely difficult if he even did attempt this. This actually seems to go perfectly with the fact this seems to be slowly as if through a long progress be getting more and more complex over time. I believe dan's 'secret' project is a complete rewrite of how computercraft renders and thus a practical rewrite of computercraft altogether. While the latest animations look almost nothing like computercraft except a few quirks if you look at them in order its almost like an evolution from computercraft as each new "feature" is fleshed out.

#52 Creator

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Posted 20 May 2015 - 05:18 PM

If what you are saying is true, then not only would Dan slowly replace GabeN as our Lord, but also itwill be the best mod ever. And the internet will explode since it won't be able to handle the awesomeness of Dan and ComputerCraft.

#53 HDeffo

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Posted 20 May 2015 - 05:46 PM

Dan's secret project: Become overlord of the internet

#54 Creator

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Posted 20 May 2015 - 06:02 PM

Poor GabeN, already losing popularity, and now comes Dan. He can't handle that.

#55 Agent Silence

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Posted 21 May 2015 - 04:49 AM

Anyone else getting carpal tunnel from refreshing Dan's twitter feed so many times?
I can't wait any longer or else I will start breaking my bones XD

#56 jerimo

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Posted 21 May 2015 - 06:28 AM

I love how no one has mentioned that the edit list Gif literally makes a mention of CC and how one needs to press Ctrl to save by saying that one will "never need to press Ctrl again"

#57 Bomb Bloke

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Posted 21 May 2015 - 07:43 AM

I for one am assuming that the unspoken exception to that is "unless you're still actually using ComputerCraft".

#58 oeed

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Posted 21 May 2015 - 07:52 AM

If this is indeed the case I'll be strongly considering giving OneOS and Bedrock a bit of a kick into gear, this really does mean a whole array of new possibilities.

#59 Bomb Bloke

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Posted 21 May 2015 - 08:42 AM

We know that whatever it is will be running something akin to CraftOS by default, so... why not do that anyway?

#60 theoriginalbit

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Posted 21 May 2015 - 10:09 AM

Well it's definitely not CCEdu related.

You all missed these btw: Also it seems that Dan is taking a page out of every single one of my programs, first with peripheral.find, now with this expect and the __type in the metatable :P

Edited by theoriginalbit, 21 May 2015 - 12:53 PM.


#61 Wojbie

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Posted 21 May 2015 - 12:47 PM

__type in the metatable? How did i miss that tweet. Damn that will make some fun stuff when making api's with it.

#62 theoriginalbit

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Posted 21 May 2015 - 01:00 PM

View Postwojbie, on 21 May 2015 - 12:47 PM, said:

__type in the metatable? How did i miss that tweet. Damn that will make some fun stuff when making api's with it.
you've always been able to do it, its just the default type function never used it. But it was easy enough to add in by overriding the type function.

#63 Wojbie

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Posted 21 May 2015 - 01:22 PM

View Posttheoriginalbit, on 21 May 2015 - 01:00 PM, said:

you've always been able to do it, its just the default type function never used it. But it was easy enough to add in by overriding the type function.
Yes true but this way is more fun. And i kinda dislike overwriting functions - you never know what errors it can cause in someone else code. But this? This is a standard and noone can rip me a new one for (ab)using it!

Edited by wojbie, 21 May 2015 - 01:29 PM.


#64 nitrogenfingers

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Posted 21 May 2015 - 01:33 PM

Well so long as you stick to spec, none right?

This is all very exciting, but it's so clearly linked to computercraft yet almost probably not actually computercraft, it's doing my head in reading this thread...





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