Edited by apemanzilla, 19 November 2015 - 02:20 PM.
#463
Posted 19 November 2015 - 02:20 PM
#466
#468
Posted 19 November 2015 - 08:04 PM
TheOddByte, on 19 November 2015 - 06:21 PM, said:
It's Dan's project so it's up to him, so we'll just have to wait and see.
#469
Posted 19 November 2015 - 08:17 PM
oeed, on 19 November 2015 - 08:04 PM, said:
TheOddByte, on 19 November 2015 - 06:21 PM, said:
It's Dan's project so it's up to him, so we'll just have to wait and see.
I think he's inviting people rather than taking specific requests. He tends to take a while to respond to email/PMs anyways, I'd assume that he's bogged down with all sorts of spam and other requests.
#470
Posted 19 November 2015 - 08:22 PM
oeed, on 19 November 2015 - 08:04 PM, said:
TheOddByte, on 19 November 2015 - 06:21 PM, said:
It's Dan's project so it's up to him, so we'll just have to wait and see.
Exactly, even though I didn't write an e-mail. I am kinda surprised, I thought you'd get a demo.
#471
Posted 19 November 2015 - 10:57 PM
#473
Posted 20 November 2015 - 05:21 AM
Lyqyd, on 19 November 2015 - 10:57 PM, said:
Thinking about it, you have a point. We do want a lot of users on the forums don't we? (Publicity ==> more users)
#474
Posted 20 November 2015 - 06:10 PM
oeed, on 19 November 2015 - 08:04 PM, said:
TheOddByte, on 19 November 2015 - 06:21 PM, said:
It's Dan's project so it's up to him, so we'll just have to wait and see.
Just to clarify, demo meant "demonstration" in this tweet. As in: I was going to show him the project over Skype (and not just because he's a youtuber, Dire and I are friends). I haven't given actual builds to anyone
#475
Posted 20 November 2015 - 10:10 PM
SquidDev, on 16 November 2015 - 04:14 PM, said:

For reference, this is an 8x8x8 chunk of blocks being rendered - there are about 2600 polygons here which are being drawn in 0.025 seconds, and blitted in 0.038. There are some pretty serious bugs with this:
On a positive note, these textures were rendered with about 20 lines of code which I think is pretty cool, and shows how powerful code generation can be.
Lets be honest though, this isn't ever going to be playable (though it is not too bad running in Love).
Update:
Fixing the additional line bug makes the alpha-blending look much better (though it easy too see that I'm not sorting faces correctly (green is opaque).

EDIT: Also, I personally think Dan is going for the 16-bit feel, This thing's resolution is 320x200, the Genesis' fixed resolution was 320x224, and the SNES has an unfixed resolution from 256x224 to 512x448, also, he's using the Snes controller. I personally think (and hope) he is going for a retro-console style of making things
Edited by Creeper9207, 20 November 2015 - 10:13 PM.
#476
Posted 21 November 2015 - 02:40 AM
dan200, on 20 November 2015 - 06:10 PM, said:
Ah I see, all good
#477
Posted 21 November 2015 - 05:56 AM
Edit: nevermind, dan200 is online and an anonymous user is online aswell. dan200 isn't secretly stalking us.
Edited by Wait_, 21 November 2015 - 11:32 PM.
#478
Posted 22 November 2015 - 05:01 AM
#479
Posted 22 November 2015 - 05:15 AM
#480
Posted 22 November 2015 - 08:03 AM
#481
Posted 22 November 2015 - 01:11 PM
dan200, on 20 November 2015 - 06:10 PM, said:
And what type of game is this going to be? An adventure game? A puzzle game? Whatever it is, it seems so frickin' awesome!
#482
Posted 22 November 2015 - 06:33 PM
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