#584
Posted 22 January 2016 - 06:24 PM
#585
Posted 22 January 2016 - 06:54 PM
#586
Posted 22 January 2016 - 11:41 PM
dan200, on 22 January 2016 - 03:42 PM, said:
Exerro, on 22 January 2016 - 06:54 PM, said:
#587
Posted 24 January 2016 - 04:00 AM
#588
Posted 24 January 2016 - 10:01 AM
Creeper9207, on 24 January 2016 - 04:00 AM, said:
A while ago Dan talked about the changes he made to HTTP. Basically, he's added sending or receiving headers (whichever one wasn't already there) and all the HTTP verbs. I don't recall him mentioning anything else though. With a strong focus on games, I wouldn't be too surprised if he adds it though at some point.
#589
Posted 25 January 2016 - 11:48 PM
I mean maybe nothing serious like real money, but could you imagine selling your OSes and programs for CraftOS 2.0 for Krist or something? That would be interesting...
#590
Posted 25 January 2016 - 11:52 PM
#591
Posted 25 January 2016 - 11:57 PM
Lemmmy, on 25 January 2016 - 11:52 PM, said:
Last we saw, CraftOS 2.0 will have a 24bit adjustable palette with sixteen colour indexes. That is to say, you can have up to sixteen unique colours on screen at once, but they can be any 24bit colour values you like.
#592
Posted 26 January 2016 - 01:18 AM
cyanisaac, on 25 January 2016 - 11:48 PM, said:
I mean maybe nothing serious like real money, but could you imagine selling your OSes and programs for CraftOS 2.0 for Krist or something? That would be interesting...
It'd certainly make developing for it far more attractive. However, given that a significant majority of audience are fairly young (although that could change without a Minecraft connection), most of which probably won't have credit cards, I can't really see it being very likely sadly.
#593
Posted 26 January 2016 - 01:48 AM
oeed, on 26 January 2016 - 01:18 AM, said:
cyanisaac, on 25 January 2016 - 11:48 PM, said:
I mean maybe nothing serious like real money, but could you imagine selling your OSes and programs for CraftOS 2.0 for Krist or something? That would be interesting...
It'd certainly make developing for it far more attractive. However, given that a significant majority of audience are fairly young (although that could change without a Minecraft connection), most of which probably won't have credit cards, I can't really see it being very likely sadly.
Well again that would apply for real money. But Krist is definitely something that could be used to buy COS2.0 stuff. It wouldn't be valuable, but it would be fun.
Heck that's an idea, what if OSes integrated Krist as a payment method for additional programs + features, app stores etc. I'm gonna write some of my ideas down somewhere!
#594
Posted 26 January 2016 - 08:26 AM
cyanisaac, on 26 January 2016 - 01:48 AM, said:
oeed, on 26 January 2016 - 01:18 AM, said:
cyanisaac, on 25 January 2016 - 11:48 PM, said:
I mean maybe nothing serious like real money, but could you imagine selling your OSes and programs for CraftOS 2.0 for Krist or something? That would be interesting...
It'd certainly make developing for it far more attractive. However, given that a significant majority of audience are fairly young (although that could change without a Minecraft connection), most of which probably won't have credit cards, I can't really see it being very likely sadly.
Well again that would apply for real money. But Krist is definitely something that could be used to buy COS2.0 stuff. It wouldn't be valuable, but it would be fun.
Heck that's an idea, what if OSes integrated Krist as a payment method for additional programs + features, app stores etc. I'm gonna write some of my ideas down somewhere!
or a real life website where you spend krist to buy programs (licensen to said program). The you can download and activate the software
#595
Posted 28 January 2016 - 02:19 AM
#596
Posted 28 January 2016 - 08:48 AM
cyanisaac, on 28 January 2016 - 02:19 AM, said:
Wouldn't os.getComputerID do what you want? Or do you mean unique as in all my virtual computers have a different identifiers to your ones?
#597
Posted 28 January 2016 - 09:57 PM
oeed, on 28 January 2016 - 08:48 AM, said:
cyanisaac, on 28 January 2016 - 02:19 AM, said:
Wouldn't os.getComputerID do what you want? Or do you mean unique as in all my virtual computers have a different identifiers to your ones?
Completely unique, so my computers would have different IDs to yours. That way services could utilize it to keep track of one computer from any other one.
#598
Posted 28 January 2016 - 10:46 PM
cyanisaac, on 28 January 2016 - 09:57 PM, said:
oeed, on 28 January 2016 - 08:48 AM, said:
cyanisaac, on 28 January 2016 - 02:19 AM, said:
Wouldn't os.getComputerID do what you want? Or do you mean unique as in all my virtual computers have a different identifiers to your ones?
Completely unique, so my computers would have different IDs to yours. That way services could utilize it to keep track of one computer from any other one.
This would mean that there is a real life server somewhere keeping track of which IDs have been taken. Seriously guys, keep it simple. CraftOS 2.0 is similar to Love2D: it is a game engine, not a physical computer. The thing about using krist for payment has several disadvantages:
- people are motivated enough to code without receiving a reward you can't even spend. Just take a look at the program section.
- it keeps you under pressure to meet a certain standard, so that people will pay. Computercraft is supposed to be a hobby, not a full-time job.
- If someone want to make you pay for something, just find a FOSS alternative.
- Since we are not allowed to load binaries, I can just strip out the part of the code that takes care of licensing.
So by all means, ask for krist and watch as nobody pays for it, because we just remove the 3-4 lines of code that make us pay krist. By the way, I will not be part of the krist greedy part of the community as I prefer to code and learn from it, this being the benefit I receive from giving you my programs.
#599
Posted 28 January 2016 - 11:06 PM
oeed, on 28 January 2016 - 08:48 AM, said:
I'd be amazed if there is - I mean, sure, there's likely to be a method for different instances of the environment to communicate over eg the internet, but I doubt we'll be running multiple "machines" through the one VM as we do with ComputerCraft.
#600
Posted 29 January 2016 - 12:38 AM
Creator, on 28 January 2016 - 10:46 PM, said:
Bomb Bloke, on 28 January 2016 - 11:06 PM, said:
Given that there probably wouldn't be communication between them I can't really see it being necessary though.
#601
Posted 29 January 2016 - 12:06 PM
oeed, on 29 January 2016 - 12:38 AM, said:
I wouldn't say so. I like to have two or three computers running to have different environments and files on them, writing the main program in one computer, testing on another, etc..
#602
Posted 29 January 2016 - 12:45 PM
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